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Herotu

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Everything posted by Herotu

  1. I was being facetious, but this is great news! 😄
  2. I hate dotnet so much. I can't get 4.8 to install 😞 I've been trying all day. So my feedback is ... can you make the tools without dotnet?
  3. Do you happen to know how feasible it would be to put an AE mission dood in the world? I mean... connect a specific AE mission to an NPC. Then it wouldn't matter how the mission was created ... or would it?
  4. Entropy always increases.
  5. In before someone points out that Feta is Greek and Romans were .... "Italian". Who cares? It doesn't matter! Yes mythological beasts from the Greek mythos are in there too.
  6. Oh that Derek /rollseyes... always getting into scrapes.
  7. This looks like exactly what I've always wanted. Robot Woman, Best Woman.
  8. I remember when you paid for something and then you owned it. Now everybody wants to rent everything out because they've seen the landowners get away with it for centuries... It always comes back to the landowners.
  9. I think it would be cool to have community events in these zones, but that sort of thing is down to the players to arrange. If it's not happening... /shrug ... I guess nobody WANTS it to happen.
  10. I disagree and this is why. Whenever someone new asks "What should I play", or , "How do I optimise", or simply, "What is good?", the reply is always, "play what you like", "play for fun", "don't optimise". Well, with all due respect, could the community kindly make up our damned minds, please? Is it "play for fun" or "fun to get the recharge up"?
  11. What's the difference between auto and passive? There are lots of powers that are ones you just click whenever cooldown is down, but you don't do it for everything. I believe in a thorough do-over of the powers and binning of these click-it-when-you-can things - imho they should either be auto auto or permapassive (but weaker) or make them so you WANT to time them. I think the original developers made a mistake in this regard. ❤️ Matt Miller and co. wherever you are.
  12. That's an interesting assessment. As someone who was around for the first iteration of the game, I'm old enough to appreciate a slow combat system. I think there should be MORE of them! A momentum system (not like titan weapons, that's not a great implementation of the concept imo), might be a good way to tackle that. Where slow attacks hit harder and fast attacks hit for less, but I don't want enemies to be dodging the slow attacks either, because you just end up with "skilled" players on the fast characters making a joke out of the "heavy missers". It's a tricky one. Where Tab targetting is concerned, I think I can do without it but I don't want to manually aim.
  13. After all those other door going "BOOM" I was especting the phone booth door to do the same 😄
  14. I know, it sounds stupid, right? The idea is that the supergroup allocates a door on a city map to be the one that the base is inside. That's all. Now, I'm sure that people will say they're happy with the portal and that "being magicked to some Pocket 'D'imension" is all part of the game, but I like the idea that the base exists inside a building - hey.... Shining Stars got a building. Oh that's another idea entirely isn't it? To use ... an existing map ... THAT'S NOT THIS SUGGESTION! This suggestion is about a door. So, I was thinking that lots of people will want the same door, and lots of other people will want THE MOST EFFICIENT DOOR FOR FARMING or whatever they do a lot of. It's farming. My suggestion regarding this is... "let them", I mean, we've got all kinds of stuff in the game that doesn't work like it was originally intended and ends up making lives easier at the expense of immersion and roleplay. I think it's fine that a few bases exist in one building. ... and yes I know a lot of people have made outside base maps by jumping out into the skybox or whatever that is. That's cool too, they don't HAVE to pick a door. I just think it'd be neat. Will it clash with mission doors or trick-or-treat doors? Maybe. Fixing that is above my paygrade /jumps out of window.
  15. Pff, honestly, I think that KB->KD enhancement has sacrificed fun on the altar of efficiency. Having said that, now that fun is dead, who cares if you make the enhancement or not? Enjoy!
  16. In this new CoH, it seems that the SG is replacing the notion of the Home instance for a lot of players. I get it, and it's cool. What could be special about the Supergroup base then? WHY would you want to share it with others? Was it the expense of maintaining it? I suppose that cost is now seen as artificial and unnecessary expense, but aren't all games artificial in and of themselves? The rules exist because we all agree to them. Argh I'm going off into the realm of philosophy. What I'm trying to ask is ... do we want something to bring players closer together? I have a want to be more communicative with people, but do I have time to spent on these players? Do I even like them? It's really confusing for me.
  17. My enduring memory is that when one person (out of 40) lagged out, the whole thing went "Boom!".
  18. How interesting. I used to do 40 mans in the same manner you did, until we completed Thaddeus? (The Frankenstein's Monster thing) in Naxxramas - at the same time Blizzard said that all the gear you had accumulated thus far would be worthless in the expansion (Burning Crusade). I dropped the game right there and then and never looked back. I won't ever touch raids now, but I certainly won't rule out coop stuff. We both drew a line, but mine is far less rigid (floppier?) than yours.
  19. Do you think this is a modern attitude in old MMOs? A lot of stuff used to get scheduled, and some guilds/supergroups did have quite enhusiastic administrators. I'm not sure that happens to the same extent these days, bearing in mind the presence of mobile games and the pick-up-and-put-down, zero attention-span, can't be bothered to read the mission text..... Ah twas ever thus, I suppose.
  20. The reason I never really understood SuperGroups in CoH. I love the idea of THEMED SuperGroups, and doing things together whilst wearing the SuperGroup uniform. That kind of stuff always looks cool, it's like when you see 2 people doing the same dance moves - it validates the thing they're doing exponentially, regardless of how ridiculous. I can't overstate that I'm an ENORMOUS fan of this stuff, so please absorb what comes next with that in mind. The shared resource and friendship of a SuperGroup are a great idea and supported by in-game resources (bases). The SuperGroups are CHARACTER, not ACCOUNT based. This makes the above contradict one another. How much can I play my 1970s Cop character before I get bored and switch to my Arachnos Spider - and suddenly I'm talking to a completely different set of people - it's weird. I think Guild Wars 2 has handled Guilds better (it's more modern, so it should), where guilds are ACCOUNT based but you can be in FIVE (and you can communicate with ALL the guilds at the same time with /g1 /g2 etc.
  21. RIP Zeppo, I'll remember you if nobody else will. The Zeppo Marx Fan Club starts here! ... and judging by the photo, ends here, too.
  22. Give this man/woman (I'm guessing a man) a job in Copyright Law. This rant seems to be high-pedantry.
  23. ❤️❤️❤️
  24. I think it's more like a "Pay what you want" model.
  25. Very droll, I'm sure. :) I guess back in the olden days the players just got countered, with no choice in the matter. I think that for the most part this thinking is gone now, isn't it? PLayers have active counters and such .. ... actually, now I think about it... ... I can sort-of-remember ... we used to scout ahead and stuff.
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