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AboveTheChemist

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Everything posted by AboveTheChemist

  1. Unfortunately, there is not, as far as I can tell. I have tried every trick I could think of (and a few that other folks have thought of) using internal names/properties to try to track individual plaques (and River Rat locations), and nothing has worked. I think it is tied to the 'visits' parameter, and if they ever add popmenu functionality that allows that parameter to be tracked, then it might be possible.
  2. If you are experiencing issues with vidiotmaps, feel free to post details in the vidiotmaps thread and I can address them there. I definitely don't want to deviate this thread from its purpose, but if the issue you allude to is what I think it is, it was fixed over a year ago.
  3. As far as I know, $whereami is not a valid variable like $loc and $target. You can see a list of the known variables at the HC Wiki variables page. I don't know of a valid variable to add the zone name, but you could rewrite what you want to say slightly and use the /beginchat command to pre-fill most of the message and fill in the zone yourself. Something like: /macroimage "MunitionsMastery_Surveillance" "GMs Location" "beginchat /s Hey! Come get a piece of $target at $loc in " When you press the macro, your chat bar will be populated with the message above, then you'll type in the name of the zone at the end and press enter to send the message you want. I haven't tested that in-game so I won't guarantee 100% it will work, but conceptually, that's how I'd do it.
  4. I did a little impromptu testing last night during the Bonefire arc (which was a mix of Hellions and Skulls, mostly) and came to the same conclusion. I took some notes/screenshots and can share those in the thread if it would be helpful.
  5. After a brief break, I have been active on Cerulean Cipher in the evenings lately, inching ever closer to 20. Unfortunately my playtimes don't overlap well with the rest of the SG so it's been a solo journey. In an effort to enjoy the scenic route, I've only been turning XP on during my story arcs, and even then I still turn it off here and there. I think I am out of arcs for the 15-19 range (mostly Steel Canyon contacts) so I think I will step into the past via Ouroboros to make it to the next set of contacts. I've been checking my progress by looking at the Ouro mission list and it's more rewarding than I thought seeing so many gold stars on that list. Taking down Dr. Vahz was easier than I anticipated, although he was just an EB when I fought him. That was probably my most anticipated fight of this round of arcs, although all of them held nostalgic interest.
  6. Dataset (in top post) has been updated for more accurate River Rat locations. If anyone notices any issues, please let me know.
  7. I don't have a strong preference for either. I get soft corn tortillas during my weekly lunch trip to my favorite taco place. At home, I put a thin layer of refried beans on a soft flour tortilla and wrap that around a hard corn tortilla, into which the taco goodies go. Makes for a nice crunchy combo that won't fall apart.
  8. I am not totally sure if this is what you are after, but there was a really good low-budget farming guide posted a few years ago that went into a lot of detail as the build progressed. I think it started with just common IOs and as the build gained more wealth, it was supplemented with IOs as they dropped and/or could be acquired cheaply. The Low Budget Introduction to Fire Farming
  9. I updated the wiki page for Impervious Skin: Status Resistance/Regeneration slightly to make it clear that the /Regen portion behaves like a 120s proc (after confirming on City of Data).
  10. Updated (in top post) to add the 18th anniversary badge (Unquenchable) and to update all the River Rat location thumbtacks. If anyone notices any issues, please let me know.
  11. I don't track it per se, but if I needed to quantify my total wealth, it would be inf plus any assets I could reasonably easily liquidate (slotted enhancements, reward merits, salvage, and the like). I'd just ballpark the asset values if I needed that info. I don't make many alts and am not a big spender when it comes to builds, so I don't spend much time thinking about my total wealth. I have been able to make far more inf than I will likely ever spend through quite casual marketeering, but I am probably an outlier, especially in this part of the forum.
  12. I meant to circle back to this sooner, but I ran another 15 or so tests within a day or two of my previous post. I found no evidence to either prove or disprove my hypothesis that players loitering near the mission exit were preventing Babbage from spawning. It's still the best hypothesis I have, but it's nearly impossible to fully test without multiple other players around to help test. I also asked around about that aspect of spawn mechanics but had no definitive feedback either way. I did take a look at the positional data for my character and for Babbage when he spawned, and noticed that Babbage consistently spawned approximately 300 ft (+/- 50 ft) from my character when the mission is completed, and that he seemed to share spawn points with common spawns for the area. I only had data for Skyway City, but I assume the same would hold true if a team member teleported to another zone from within the mission. It certainly seemed to be true for my 'teleport to Steel Canyon' test case, but I didn't record a demo for that test. My suggestions going forward to help ensure that Babbage shows up in Skyway City as expected: Have all team members exit the mission into Skyway City (as opposed to teleporting to another zone) via the mission exit button If announcing an impending Babbage spawn in chat, ask folks to muster a sufficient distance from the mission exit to keep them from suppressing the spawn These are just suggestions, and not guarantees of success, but worth a shot to see if they improve the chances of successfully engaging Babbage.
  13. The variable codes for displaying your name and level (respectively) in chat are: $name $level choake's post above has some usage examples. The variables page on the HCWiki has a list of all the available chat variables.
  14. A setting of -1x2 should be sufficient to get the required number of defeats to earn the Hero Slayer/Bloody Hands badge without repeating the mission. That same SSA episode is given by Tyrka in St. Martial for anyone that wants to run it as a villain/rogue (and the third mission -1x2 settings apply there too). That being said, for those of us with characters for whom alignment-swapping isn't an option (for various reasons), the advice in the OP is quite helpful.
  15. The streaming policy was updated almost a year ago to allow streaming and video uploads.
  16. It's a display bug with the 'Last 5' listing wherein the sales numbers for that enhancement are mixed in with the sales numbers from a different (unknown) enhancement. There are many examples (including the Extreme Measures IO you mentioned) listed in this thread, along with some discussion of this bug and a similar bug.
  17. I ran more tests last night. As I mentioned in this post, my working hypothesis is Babbage fails to spawn because there are players on/near his spawn point, so my testing goal was to nail down the spawn point(s) for each of the possible mission door locations for the mission that spawns Babbage. I have more testing to do but here are some observations so far. I ran 22 Synapse task forces, and noted 11 different mission door locations for the mission that spawns Babbage (and I am aware from past experience that there is at least one additional mission door location). I was able to get spawn locations for each task force I ran, and there were 19 unique spawn locations (3 were repeats). A couple of the mission locations had up to 3 unique spawn locations, so that might make testing my hypothesis a little tricky. Of those 22 task forces, Babbage attacked me 20 times and was a no-show twice. However, I recorded a demo for each test and was able to determine that, during the two no-shows, he did spawn, but then despawned within 5 seconds. I am not sure why he might have despawned but I need to dig into the data a bit more. I also noted that 7 of the 22 task forces took place during the Troll Rave event, and Babbage attacked me each of those 7 times, so I think I can safely say that the Troll Rave event being active will not prevent Babbage from spawning.
  18. The message is: Babbage has appeared in 'Boomtown'. I think that many GMs in their "native" zone (i.e. Babbage in Boomtown, Lusca in IP, Kraken in Perez Park, etc.) remain until, as you noted, they are defeated or the zone is reset (with some exceptions, see Apparition's post below). A while back I did some extensive testing of the Paladin event in Kings Row, and I noted that Paladin remained alive for hours and even days, and I'd have to drag him to a police drone to get the Paladin event to reset so I could continue testing. When I checked Everlasting and Torchbearer for Babbage last night, I had not seen a spawn message. I just headed to Boomtown and searched. I have no idea how long ago they had spawned. I am not an expert on the War Walker mechanics but it sounds like the Field Generator was not destroyed. Just to the south of the pit where the War Walker spawns is a Field Generator that, if left intact, will heal/buff the War Walker. Destroying the Field Generator weakens the War Walker and makes him easier to defeat. Even with the Field Generator down, he's always seemed to me like one of the tougher GMs.
  19. I was able to complete a few more tests this evening. When I logged onto Brainstorm, the Troll Rave event was active, so I was able to test spawning Babbage during the event. He appeared without issue, so the notion that he won't spawn during the Troll Rave may not be correct. I then completed the TF (via cheats as mentioned previously), started a new TF, and skipped to the mission that spawns Babbage. I found the existing Babbage from the previous TF (who was still actively pursuing me) and attempted to spawn a second Babbage. The second Babbage spawned normally, and both were attacking me, so the notion that he won't spawn while an existing Babbage is on the map may not be correct. I'll note also that the Troll Rave event was still active at this time. The dual Babbages above were spawned from TFs started by the same character, so I tried again with the intent of spawning one Babbage each from two different characters. Character A spawned Babbage A, at which point I logged over to Character B, who then spawned Babbage B. Both Babbages spawned normally. Babbage A ignored Character B (until Character B attacked it), but Babbage B attacked Character B as expected. They quickly defeated Character B, making the screenshot a bit tricky. For the final test, I entered the instance for the mission that spawns Babbage and completed the mission. While still inside the mission instance, I used LRT to teleport to Steel Canyon. Babbage was waiting in Steel Canyon for me when I arrived. A few other observations I made during testing: When Babbage defeated me, he returned to his spawn point and did not re-engage me once I rezzed. After returning to his spawn point, if he was left alone, he despawned after a few minutes. For the times I was able to observe Babbage at his spawn point, the spawn point was on an elevated portion of highway. In thinking of possible reasons for Babbage not to spawn, I realized that as teams broadcast to the server of an impending Babbage spawn in Skyway, the southern part of Skyway begins to fill with players milling about waiting to assist with Babbage once he spawns. My grasp of spawn mechanics is tenuous at best, but if new spawns are suppressed within a certain radius of a character, then there may be one or more players waiting near Babbage's spawn point, causing his spawn to fail. I have no idea if that is even possible, but I plan to do some more testing to try to nail down the spawn locations a bit more definitively. As a side note, after testing on Brainstorm, I popped over to Everlasting and Torchbearer, and was able to find Babbage in Boomtown on both servers within a few minutes.
  20. For those interested in testing spawn scenarios, it is easy on Brainstorm. The Synapse task force can be started solo, and there is a cheat command to complete tasks and missions: /completetask 0 This will complete the first task in your list (and there will only be one in the list while on the TF). It is best implemented as a macro or keybind (omit the slash if you go that route), or it is available in the freebies menu under Misc Commands > Complete Task > Complete First Task. It only takes a minute or two to cheat past the missions that lead up to the one that spawns Babbage. I ran one test yesterday and Babbage spawned as normal. I was hoping to test again with the Troll Rave event active but that event didn't start during the time I was testing. I plan to run a test later wherein I spawn one Babbage, leave it up, complete the TF, then start another TF to try and spawn two Babbages at once. I'll report back once I've got several tests under my belt. That sounds like either extremely bad luck, or perhaps not looking in the right spots. I've found him countless times in Boomtown on HC, but I'll make it a point to check Boomtown periodically for him going forward. I play mostly on Everlasting and Torchbearer, but if you would like some help tracking him down, feel free to add me as a global friend (my global name matches my forum handle) and I'll be happy to help track him down.
  21. Although I can't confirm this, I have heard that if the Superadine raid (i.e. the troll rave) event is in progress in Skyway, that will prevent Babbage from spawning. I've seen the message twice in the last couple of weeks, and I probably only play 6 hours or so a week. If you use vidiotmaps, the spawn locations are marked on the map, and are concentrated near the northern edge of Boomtown (here's the wiki version for reference).
  22. I thought it was as quoted above, but it has been a while since I set up my account. The HC Wiki club is another good place to go for HC wiki Q & A. It may seem a little quiet but I usually get quick responses when I post in there (and I likewise try to respond rapidly to posts).
  23. In my case, I honestly don't recall the details. I've created a number of characters on the live, beta, and closed beta servers over the past few months and I can't recall the specifics when it happened. It's easy enough to grab the powers from the power window so it hasn't risen above the level of minor inconvenience, and in several cases the characters were for non-powers related testing, so for those characters it wasn't even an inconvenience. Knowing that this thread exists, though, I will pay close attention to the details going forward and will report back when/if it happens again. And if the devs decide to look into it, my offer to dig through my logs for useful info still stands.
  24. Glad I could help! There are some (like 'PPD Informant / Former PPD Stoolie' for Kings Row) that change name based on alignment, and some that are gender-specific. For badges that have alternate alignment/gender names, I tried to list all the alternates. Just look for the names with the forward slash separator. I think you can have all 56 accolades, as long as you don't mind changing alignments. I could be wrong there though.
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