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Everything posted by AboveTheChemist
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What Set Bonus Tool Do you Use?
AboveTheChemist replied to BlackSpectre's topic in General Discussion
On the wiki, there's the set bonus comparison tables as well as the tables at the top of the 'Sets that improve' invention set categories pages. City of Data has a Boostset Bonuses page that is quite nice. They all do similar things in slightly different ways so some users may find one more appealing than the others. -
I updated my previous post with some results of further investigation. Part of my original motivation for doing a deep dive into recipes and salvage was to generate a definitive list of those rare recipes that didn't require rare salvage. At the time I planned to put it to use making inf, but then I realized I already had more inf than I knew what to do with, so that plan got shelved.
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Of the recipes that HC introduced, all of them honor the typical salvage tier level ranges. The 4 sets that were part of Issue 24 (Annihilation, Preventive Medicine, Reactive Defenses, and Unbreakable Guard) do not honor the typical salvage tiers, as shown in the OP. Having spent a lot of time looking at recipes and salvage, there are more than a few inconsistencies to be found, for sure. EDIT: The recipes for Exploit Weakness go slightly outside of the typical salvage tiers. There is a group of 10 recipes (Aegis, Blood Mandate, Decimation, Focused Smite, Luck of the Gambler, Red Fortune, Ruin, Sovereign Right, Titanium Coating, and Touch of Death) that all have a minimum level of 25, so they dip slightly below the typical 26-40 salvage tier as well. The remainder of the recipes appear to all honor the typical salvage tiers.
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VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
You are welcome, and I am glad that you were able to get everything installed (and even remove some of the superfluous files) without too much trouble. When I publish the next update, I do plan to consolidate the manual installation files into one zip package, so manual installation won't be quite such a tedious process. -
I hopped on for a bit last night but it was later in the evening. I am not normally on before about 9PM eastern. I looked for the names I've seen posted but didn't see anyone else on. I was already level 2 (from the tutorial) and did a few missions from the intro contact to get to level 4. I stopped there, though, and what I may do going forward is only turn on XP during my own arcs. First priority, though, is getting an SG invite so that I can actually group up with the rest of y'all!
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You might be able to get some info from this thread. You can also try the OuroDev wiki texture modding page (which I linked in that thread). Icon modding is a bit different from modding things like world and character textures (which that thread and the texture modding page seem to focus on), but in general terms it's the same basic procedure. I also posted some general info in this thread about enhancement icons that might be relevant to what you want. You may also want to look at The Philotic Knight's Detexturizer tool, which you'll probably need if you plan to use your textures in-game. If you get stuck, let me know, and I can try to come up with a basic procedure and/or try to fill in any gaps.
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Extor's Emotes Popmenu - express yourself!
AboveTheChemist replied to Extor Prime's topic in Tools, Utilities & Downloads
I've published an update to include the relevant emote changes from the Jan 4, 2022 patch. The updated file is available at this post above, and in the CoH Modder tool. More details are available in the changelog in the linked post above. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
That is not my mod. It might be this mod, which incorporates an outdated, modified copy of my mod, but I can't tell for sure. Regardless, I can't provide support for other people's mods, so unfortunately there isn't anything I can do to help you. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I honestly have no idea to what you might be referring. Nothing that I know of in this mod should show the word 'Player'. Can you please share a screenshot of what you are seeing? -
Positive Gamer No Longer Playing CoH, Very Horrible Story
AboveTheChemist replied to Solarverse's topic in General Discussion
Looks like this is the Hami raid in question (streamed July 11, 2019). It matches the footage shown in the video from the OP, if anyone is compelled to review the actual footage. -
I still plan to join with the psychic blast/SR sentinel ('Cerulean Cipher') I created for this group, but it will likely be after the winter event ends. I am working on a few of the event badges on my other characters in my somewhat limited playtime. I've spent a decent amount of time on his costume, and I am not overly interested in adding western elements to it. If that is a dealbreaker, just let me know.
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Try this post, it's a guide I wrote that walks you through the basics of using the site. -
Based on numbers from the AH (live servers), it appears that they are bundled by source, but not by level. A level 50 End/Res HO has the same Bidding/For Sale numbers as the other level 50 End/Res special enhancements. However, a level 51 End/Res HO has different Bidding/For Sale numbers from the level 50 version. Clicking through other levels of the same enhancement shows different Bidding/For Sale numbers for each level. This leads me to believe that they are not bundled by level.
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One could create a couple of characters on Beta, grant some enhancements and inf, and have one character sell to the other to test it out.
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VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
The way I read it, he's referring to the post I quoted, or perhaps the ping was meant for that person and PK just typed my name accidentally (they both start with 'A'). Either way I picked up what PK was putting down (thus the like). -
VidiotMaps for Issue 24 and Beyond
AboveTheChemist replied to Blondeshell's topic in Tools, Utilities & Downloads
I am not sure what support you refer to here, but I monitor this thread and (to a lesser extent) the HC discord and try my best to answer questions and help folks out when they have trouble. I have not seen you previously post in either place. Regarding your second post (wherein you quoted the screenshot), I replied directly under that post with my suggestion. If you are having the exact same issue as is in the screenshot, then you likely downloaded the CoH Modder source code rather than the executable. I recommend using the executable unless you are comfortable compiling the source code yourself. Please refer to the CoH Modder thread if you need more help with that program. Overall, as I've said numerous times, CoH Modder is by far the easiest installation method. I have no plans to package these maps into an .exe as was done previously, but I do plan to simplify the manual installation process when I release the next update (date TBD). Regardless, CoH Modder will remain the recommended installation method. -
It predates HC, as it is mentioned in the i25 consolidated patch notes. I remember goofing around in there a bit during the HC early days (had a tough time finding my way out) but I think it has been retooled a bit by HC staff in the interim.
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It looks like this thread (and more specifically, this post in that thread) might have what you need, but that's just what I am seeing from a quick search and there may be more info out there.
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More Day Jobs for Praetoria
AboveTheChemist replied to Frozen Burn's topic in Suggestions & Feedback
As far as badges are concerned, Praetorians remain Praetorians even after they leave for Primal Earth. Specifically, there is a subset of badges (represented mostly by the Praetorian achievement badges, but also including a Praetorian-only Patroller badge, and the Praetoria's Son/Daughter badge) that are treated as completely separate badges from their Primal equivalents, with different settitle IDs and different internal badge IDs. Praetorians will only ever earn the Praetorian versions of those badges, and characters that start on Primal Earth will only ever earn the Primal equivalents. So there is some precedent (including one day job badge) for handling badges differently for Praetorians and Primals. -
Macro help - target and cast next teammate
AboveTheChemist replied to svmcgarry's topic in Tools, Utilities & Downloads
The wiki page you need for including an icon with the macro is: https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command) -
Are you 100% sure you didn't already have it? Try entering the following line of code in the chat bar, which will set it as your title if you already have it: /settitle 2370 What is the alignment of the character in question?
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I thought I recalled seeing this issue mentioned previously, and I've found two other similar reports. Report 1 and report 2. Looks like in both cases the character in question has been rogue alignment.
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Michiyo reported earlier today on discord that there are some hardware issues with the wiki server and the wiki is down while those are being resolved.