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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I tested this last night and it does nothing. I even tried setting it to 0 and then zoning, in case there was a delay. It did, however, set the team size to 1000 when I passed it a 1000, which I was not expecting. I was not brave enough to step into a mission with that setting, though.
  2. To follow up, I've added the 'super' values to the schedule A templates that enhance 1, 2, and 4 aspects. I checked all the schedule B, C, and D templates, but none of them list any purple values. I also looked over the enhancement set list and didn't see purple, WO, or ATO sets that enhance any aspects from schedule B, C, or D. I am going to leave the schedule B, C, and D templates as-is and if there are any purple, WO, or ATO sets added in the future that enhance those particular aspects then the templates can be adjusted then.
  3. I just logged in and can still see the built-in version. Are you looking in the right spot? It is accessed via the little button on the right end of the chat bar. That version is a bit outdated though (it still has the Artillery set listed under its old name) so if you need the most up-to-date version, try r0y's version here:
  4. I think there is enough information in my results posts to allow the pursuit of either/both of these lines of inquiry. If not, I am more than happy to share my spreadsheet, screenshots, and/or logs with anyone interested in utilizing a different approach to look at the numbers. Edit to add that if I wasn't clear previously, I am not a regular farmer. My testing above was the first time my fire farmer had set foot in AE since about last September, shortly after I got him to 50. My approach to selling/crafting seemed reasonable to me but I honestly have no idea how well it represents a typical farmer's approach. That's why I encourage anyone who is interested to take my data and apply their own approach.
  5. Quite true, and I hope it's clear that my results are just an approximation. I'd still be willing to explore it using estimated price differences (i.e. recipes are now worth X% of their pre-change value). Alternately, there is enough information in my previous post and my results post from yesterday for anyone to be able to look into the matter themselves. I am also more than willing to share my spreadsheet, and even my screenshots and logs, if anyone wants to investigate further.
  6. If you are willing to share your data with regard to the differing sales prices, I would be more than happy to account for that in my estimate. As noted above, the total inf from recipes is a combination of vendored recipes and recipes sold on the AH. Of the 77.2 million inf made from all recipe sales, 56.6 million inf (roughly 73%) came from vendored recipes, and 20.6 million inf (roughly 27%) came from recipes sold on the AH. Looking at that last number a bit more closely, 14.4 million of that 20.6 million from recipes sold on the AH came from one transaction, which was a purple recipe I sold on the AH on 24-July. Excluding that outlier, the overall percentages break out closer to 90% from vendored recipes, and 10% from recipes sold on the AH. I mention this for two reasons. The first is that it highlights the advantage of including more (many more, preferably) runs, to help even out the variability. The second is that total inf from recipes sold on the AH (20.6 million) is a relatively small contribution to the total inf earned (819.6 million), and as such I would not expect different sales prices to have a drastic impact on the final percentage I reported. Again, though, I am happy to look into it if you can provide more detailed information regarding how much prices have changed.
  7. Holy smokes that is amazing @Aberrant! My sincere thanks for looking into and fixing this. I will go through all 16 of those templates and add the super value as you suggested. I think that is a consistent approach. Hopefully that will suffice without having to create a new set of templates just for the WO/ATOs but as you said, keep it in mind for the future if necessary. Thank you, thank you, thank you!
  8. I do! I didn't include it above because I figured the inf gain would be the same on a run whether it took 20 minutes or 45 minutes so I thought that including the time might overly complicate things. That being said, my average time was 41 minutes. Early on it was in the high 40's but over time I got more efficient and at the end I was regularly in the high 30's. There is definitely some headroom there, I think. I was trying to strike a balance between 'sell everything for 1 inf' and 'squeeze every drop of inf out'. I was also trying to be mindful of how much time I spent processing the drops into inf. I probably spent 20-25 minutes on post-processing, and I could likely have shaved some time off that with some effort. I feel like I captured the bulk of the inf that was there for the taking, but with a bit more effort, and especially throwing some converters into the mix, there's definitely more inf there for the taking. I will treasure my scro heart always!
  9. You might be correct. GM Kal's data was only for the flashback/story arc rewards, not the task forces, so I didn't update the task forces as I didn't have the data in hand. Sorry I wasn't more clear about that.
  10. If you have a wiki account you can see the top level of one here (via the edit tab): https://hcwiki.cityofheroes.dev/wiki/Template:IOEffectTables I would describe them more like nested if statements, but they do function somewhat like equations. I think there are about 4-5 different templates that feed into the one table that is seen on the enhancement page. Given the proper input, it will generate an appropraitely-formatted table.
  11. Haha, it was quite the lucrative science project (pushing 1B inf if I include my 'warmup run' on 21-July). I'd still consider this just an estimate though. As Luminara originally noted, a lot of runs would be needed to even out the variability.
  12. Both the hero and villain merit rewards pages on the unoffcial HC wiki have been updated per information from GM Kal as well as some in-game testing. If you happen to notice any that are still incorrect (there were a lot to update, and I only worked on the hero merit rewards) just let me know and I'll fix it.
  13. I've completed my testing (using a slightly modified version of Luminara's posted method) and the short answer is that it looks like potential inf earned from farming is approximately 20% lower as a result of the 'Disabling XP No Longer Increases Influence' change. I've included a screenshot of my summary spreadsheet with the results of the 16 individual farming runs, along with the summary stats at the bottom. It seems clear that the biggest variability in inf is due to the quality and quantity of marketable recipe drops, including those that can be crafted for profit. Otherwise, I'll let others draw their own conclusions from these numbers. EDIT: I meant to include my drops tabulation as well, I've included that screenshot below. If you want my detailed methodology, I've included it as spoilered text below.
  14. I've started working my way down the enhancement sets page to verify set bonuses for set pages that already exist, and to create set pages (and the pages for each enhancement contained within) for sets that do not currently have a page. Most of the sets that lack pages are the Winter Origin (WO) and Archetype Origin (ATO) sets. So far I've created the pages for the Blistering Cold and Superior Blistering Cold sets. Something I noticed with the Superior Blistering Cold set (and all the Superior versions of the WO and ATO sets that I looked at) is that the enhancement percentages for all the enhancements match the percentages for the very rare (purple) sets EXCEPT for enhancements that modify three aspects. For example, Superior Blistering Cold: Accuracy/Damage/Recharge provides 26.1% enhancement to each aspect, whereas Hecatomb: Damage/Recharge/Accuracy provides 26.5% enhancement to each aspect. The reason I bring this up is that the enhancement percentage tables that appear on each enhancement page are generated via a series of templates, and the templates were set up to handle the very rare enhancements. However, the temples do not appear to be able to handle the different percentages described above for the 3-aspect WO and ATO sets. My knowledge of templates is quite basic, but from what I can tell in looking at the templates used in these pages is that there doesn't appear to be a straightforward way to modify the templates to be able to handle the 3-aspect WOs and ATOs. Lucikly, the tables are quite simple (2 columns and 4 rows) for the 3-aspect WOs and ATOs, so my quick and dirty workaround for those has been to scrap the templates and just create the table from scratch. Before I started cranking through these with a purpose, I thought it might be worthwhile to bring this up to the larger group, in case anyone more knowledgeable about templates could shed any light on whether or not modifying the existing templates to handle these cases might be feasible. If not, no problem, it's easy enough for me to just create the table. But if anyone has any thoughts I am all ears. Thanks! ATC
  15. It's also a great 'Raiders of the Lost Ark' reference, one that I quoted just a few days ago for a reason that escapes me now. The owlbears on Luclin were always one of my favorite EQ monsters (and they looked like one would expect them to look, not like that image above).
  16. Here's a good reference on stealth: https://hcwiki.cityofheroes.dev/wiki/Stealth_and_Perception
  17. Do you have an older version of the popmenu installed locally, from before it was automatically included? Local versions may supersede the built-in version, but they might have fixed that. I know it was an issue when the built-in version was first installed. Nevermind, I just had time to test it, and it is definitely missing. It is still showing up under its old name (Shrapnel) but if you try to grant any of those, it gives an 'enhancement does not exist' error. I also have r0y's latest version installed (link below) and Artillery is available in that one, so you can install that one if you need until it is fixed in the built-in freebies menu.
  18. I've seen similar dots at train station menus if one of my characters has an active mission in a particular zone, but I've just tested it on the teleport hubs in my base and the dots don't show on the hub menu for my active mission zones.
  19. The only "know how" required is unzipping a zip file, and opening a file in your preferred web browser. That's about as universal and easy to use as it can get. All one would need to do to covert it to an online viewer is replace the local image references with their respective URLs from the HC wiki. As I noted, though, the intent of this viewer is to be able to view the maps without internet access, so making it an online viewer defeats the purpose I intended for this tool. Knock yourself out, though, if that's what you prefer.
  20. I've never owned a tablet, but would a tablet not read locally saved map files? The point of this viewer is that all the maps are saved locally and wouldn't need to be pulled from the internet. That's how I use it, anyway, to view the maps on my phone. That being said, if someone wants to use it to make an online viewer, feel free. All the map files should now be available on the HC wiki, as I am fairly certain I uploaded them all.
  21. There's a thread about it in the Bug Reports if you are interested. It documents some other examples and possible explanations.
  22. I found the following elsewhere on the forums: /bind <key> "unselect$$target_enemy_near$$follow" I have not personally verified that it works but the person that posted it stated that it "finds the nearest enemy and automatically follows or runs into melee distance", so hopefully that would work for you. The AFK bubble can be edited using the /afk <message> command. That can be incorporated into a bind as well if you want to pop up a quick message when you are typing. For example I use: /bind ENTER "afk Typing...$$startchat" /bind R "afk Sending a tell...$$autoreply"
  23. One of the first pages I edited when the unofficial Homecoming Wiki came into being was the enhancement sets page. That page should be fully up to date for Homecoming.
  24. The information I have for that badge states the requirement as "Win Recluse's Victory with 1000 temporal points". It is a PvP badge and it does not appear to have a different name for Praetorian characters. The settitle ID is 372 so you might try the /settitle 372 command and see how the system responds. If it changes your badge title to one of Tempus Fugitive/Destroyer of Worlds, then you have earned the badge. If not, then you have not earned the badge. The settitle command isn't always immediate so you may need to wait a couple of minutes and/or change zones before you see the badge title actually change, but the system should respond immediately in chat.
  25. I found the /window_resetall command, assuming you have not already tried that. Not sure if that will completely solve it but it might at least be a start.
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