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AboveTheChemist

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    2020
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Everything posted by AboveTheChemist

  1. I've seen several posts by GMs on discord that lead me to believe that they will rename a SG without much fuss, you just need to file a ticket for it.
  2. I've never gone through Ouro to do this part of the SSA. I just go talk to Theoden and he exemplars my 50 down to 20 and off I go. Same with my 30ish character when she did it.
  3. Apologies, I thought Hero Slayer/Villain Disruptor were two sides of the same badge, but I was mistaken. I'll edit my post momentarily.
  4. The way I did it on one character was to repeat the third mission of Part 1 of the "Who Will Die" signature story arc, which starts with Theoden in Skyway City. That mission has you fighting Echidna at the end, who counts toward the badge. In that mission you essentially kill a Lost boss and two minions, then Echidna and two CoT minions spawn. Kill Echidna but NOT the two minions with her, leave the mission, and reset and repeat. It took me about 3 hours to get the 20 or so kills I needed to get the badge. EDIT: The below paragraph only applies to the 'Hero Slayer' badge for mayhem missions Another supposedly far easier/faster method is to run the third mission of Part 4 of the "Who Will Die" signature story arc, which I think starts with Dakota Berg in Brickstown. The advice that I saw, which comes from this thread, says to set to mission difficulty to -1x8 and there will be enough villains in there to get the badge. Another poster in that thread said that setting it to -1x2 is more than plenty, but I have never gone this route so I don't know for sure. The next time I go for this badge I am going to try this method, although that thread mentions that this should be done at level 50 so I don't know how easy this part would be before level 50, and it may not be available at all before level 30 due to the level requirement of that part of the signature story arc. The other method I mentioned, I did in the late 20's I think. That badge should appear in the defeats section, but I am not 100% certain.
  5. Nope, no more newspaper/scanner missions. Just talk to him and he'll offer all available safeguard/mayhems at or below your level. You can run them back to back as much as you want. I can complete them in about 2.5 minutes so I sometimes run several consecutively while I have a day job bonus still active.
  6. I've also found it to be situational, and only worth it if I am sitting on a less desirable member of a set and there are at least two others in the set that offer much better value. I've tried it a handful of times in the 1-in-6 situation as presented in the OP, having had good luck a few times and having been badly burned a few times. I chased a Numina's proc once to the tune of about 33 converters, and I think there have been a couple of other times where I spent nearly that many converters chasing other procs. Those experiences hardened my resolve not to try "in-set roulette" any more in that situation.
  7. He is in Steel Canyon, a few hundred yards out and to the left from the IP tunnel and/or about two blocks away diagonally NW from Positron. He's in a parking lot beside a police van.
  8. A few of us have been documenting similar issues in this thread.
  9. Adding another potential one I found.
  10. This has been the most difficult lesson for me to learn in the month or so I've been doing this (inspired by your 'Zero to 100 million' thread). There is an art to setting the price just right that I have yet to master. But, I am getting better. This guide does reassure me, though, that the way I have gone about playing the market since being inspired by yours and others' market guides has more or less been the right path.
  11. The ones I have gone for so far that have been mentioned are the Revive Ally power and the Base Teleporter power. Once I get those and need a new spot to log, I get the Commuter and Dimensional Explorer badges to get the Traveler's Jet Pack. I know there is a cheap jet pack from P2W, and some missions award temporary jet packs, but I like having one that is free and refillable for the rare times I need it. I need to look into the Wentworth's teleporter, though. Another one I tried was the Chronologist power from logging in Ouroboros. It gives a chance for (or maybe guarantees) a recipe upon mission completion, and I combine that with the badge that grants access to the safeguard/mayhem missions. I can complete a safeguard in about 2 minutes so I can knock out 5-6 safeguards before the benefit expires. I haven't done too much testing but it seems like I got a few recipes that way.
  12. True, I did get some nice recipe drops. I don't really care about the badge though, especially not enough to run this another 40 times. I may do another 90 minute session on my more stealthy and flight-capable gravity controller and see if it doesn't go a little more smoothly. She's only 38 so I am sure the exp would be worth it, plus the recipe and inspiration drops.
  13. I've run this 3 times now on an Ice/Empathy controller, and usually finish right around 20 minutes with just a stealth IO for stealth and without trying overly hard to speed run it. Plus I haven't quite memorized every map just yet. I failed at saving them both the first time, but the other two times I have been able to save them no problem. Pre-buffing my pet is the key I think. I also just peacefully negotiate with Hua to save a little time having to fight him.
  14. Just to follow up on my post immediately above, I created my T4 alpha (Nerve Core Paragon) last night. I had 4 Notice of the Wells (from WST), 4 Ancient Nictus Fragment (from ITF), and a Gr'ai Matter (converted from Vanguard Merits) on hand, plus about 130 shards. I used 108 shards to create the rest of the incarnate components I needed, and spent exactly zero influence.
  15. Interesting reading, I read it cover to cover then read it again. I never tried farming before a few weeks ago, when I made a spines/fire brute just to check it out. I enjoyed it far more than I expected but my one concern was not being able to play him outside of AE fire farms. I've never played a scrapper but this guide has inspired me to look into a TW/Bio scrapper as a more multi-purpose farmer. Thanks!
  16. After not having much luck with just a stealth IO, I made the Grant Invisibility temp power at my SG base and was able to do it pretty easily. I did get aggro now and again if I mistimed a jump, but in most cases I could outrun it. A couple of times I aggroed the mobs near the hostage and my only option was to die, but I made sure to die back behind the hostage so that once the mobs reset I could use a Bounce Back (which I could craft from all the T2 END inspirations from clicking the obelisks) and a break free and then kill the two guys guarding the hostage. Once I got the hang of it my completion times varied from 5:30 to 6:00. I am not a hardcore badge collector so I only did it until my Grant Invis wore off. I expected it to wear off after an hour but it lasted 90 minutes, which was time to do about 10 runs and get me the "10 times" badge. I took several long breaks in between several runs so I am sure if I did it again and pushed it I could probably get in about 15 runs in that 90 minute span.
  17. I stopped by there after an ITF last night and got it, although I never actually laid eyes on the marker itself (which is something I always try to do). I am going to stop by again when I am not super sleepy and see if I can spot the marker itself and maybe get some coordinates. Slightly off topic, but is that spot the "Roman wall"? I've seen folks mention grinding at the Roman wall and can only assume that is the spot they mean.
  18. I came to post that I confirmed that very fact last night in my base.
  19. Is it even possible to have that many storage racks in a base? When I built mine a couple of weeks ago I think it stopped me at about 18 storage units (which included salvage and enhancement storage). It might have been fewer than that, I don't recall exactly. In the meantime I have pared way back because that was way more storage than I needed but I thought there was a hard limit on the number. Or maybe that was just a per-room limit. I made some crude signage for mine using some kind of small wooden fence item with letters attached. I've since ditched that and just put the letters high up on the wall behind the racks, but I remember searching for a while for things that would make suitable signs and not finding a whole lot. I'm sure there is something in there for those that want to get really creative, though.
  20. I was also looking for this badge, in Leonardo's check list of all current badges it's listed as an exploration badge for Cimerora, but I can't find it, I'm wondering if it's listed incorrectly on the checklist as there is a vet badge of the same name. According to Blondeshell's updated maps it is at the northern end of the bridge in Cimerora at the entrance to the fortress, but I have not personally collected it.
  21. They can go into custom windows too, no? I figured they would be circular/rounded but wasn't sure if using the image overrode that setting. Thanks for the help though!
  22. Is it possible to post a screenshot of what the macro buttons look like? Are they square like the inspiration or rounded?
  23. What a fantastic guide! I too spent an inordinate amount of time trying to alphabetize the zone names. That may or may not have included destroying and remaking my portal setup about three or four times. For anyone trying to optimize their portal setup, I think every available zone beacon can be accessed using four portals. Two portals connected to hero zones (ten beacons each), one portal connected to villain zones (seven beacons if memory serves), and one catch-all portal connected to co-op zones, echo zones, Praetoria, and anything else (nine beacons if memory serves). One oddity I noticed when setting up my portals is that if I placed one portal and its corresponding beacons before placing the next portal and its beacons, everything went smoothly. One time I placed all four portals first and then starting placing beacons, and things went haywire. The beacons for the first portal I placed connected fine, but none of the beacons for the other three portals would connect. Nothing I tried would make them connect so I scrapped it and remade them one at a time and it was fine.
  24. You will also need a whole lot of influence. Budget carefully. I did some checking this weekend to see how much influence I would need to craft my alpha up to T4 (using the shard route as mentioned in previous posts). It looked like the only step that required influence was the T3 step for crafting Notice of the Well, and I don't need to craft that since I am getting NoTW from the weekly targets. I did not see an influence cost associated with crafting the T1, T2, or T4 slots (including crafting the components required for each). I was looking at the Incarnate Abilities UI in-game. Am I missing something?
  25. I ran across the same thing this weekend. I've also noticed when taking enhancements out one at a time from a stack of multiples, when there are more than one type of enhancement stored in the table, occasionally the stack will pop out of order and appear at a new place in the list. Taking out one or two more will make it appear back in its original place.
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