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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I just confirmed that this is the case.
  2. One further note about the Scratch/Ganymede missions. If you pre-clear the second mission before inviting someone of the opposite alignment to help with the click at the end, they won't get credit for the mission and won't get the badge (assuming they don't already have it). So you might want to check with them first to see if they need the badge and be willing to reset the mission, if you pre-cleared it.
  3. As a PSA for folks doing the Ganymede/Scratch missions, soloing the first mission is fine. But if you pre-clear the second mission before inviting someone from the opposite alignment to your team to hop in and click the item at the end, that other person won't get credit for having been on the mission long enough to get their badge. Of course if they already have the badge, it is not an issue, but you might want to check with them to make sure in case they want the badge too.
  4. Not sure if it is silent, but back when I played on Live (from around launch to around issue 4), there was a 'pew' sound effect when you selected a character and clicked 'Next' or 'Enter' to enter the game. It doesn't make that sound any more and I miss it. You can kinda hear it in this video at the 1:32 mark: Edit: I decided to fix this myself, and posted a zip file and instructions on how to get this sound back.
  5. Challenge accepted and completed (not by me) several months ago.
  6. There are also some recipe-rejection badge placeholders that show up via the /settitle command, but aren't currently 'live' badges. They are: Reject Common RecipesReject Uncommon RecipesReject Rare Recipes I have no idea how many rejected recipes it takes to earn each of these, and more importantly I have no idea if these will ever become anything more than placeholders. But, the game currently does keep track of the number of each recipe rejected by rarity. The /settitle IDs for these are 2310, 2311, and 2313, respectively.
  7. From the Badger website:
  8. Bumping to report that this still seems broken and is still behaving as described above.
  9. There is a way to control options like that with a slash command. According to Shenanigunner's CoX Tech Guide (page 79-80), there are a couple of ways to toggle that. /option_set PromptTeleportFromTeammates <0/1> /option_toggle PromptTeleportFromTeammates Presumably /option_set PromptTeleportFromTeammates 0 turns the prompt off, and /option_set PromptTeleportFromTeammates 1 turns the prompt on, but I haven't tested it for sure. Unfortunately, I am pretty sure the /option_set commands were broken back in the September patch. At least, the binds I have that used the /option_set command have not worked since then. It might be worth trying with these though just in case.
  10. Try this thread:
  11. I'm not sure if this is as cheap as you are looking for, but I put this build together for about 150 million over the summer. I think it might be slightly more expensive now, to the tune of maybe 175 million. Granted, I am extremely patient when bidding for my builds, placing relatively low bids and waiting sometimes a week or two for them to fill. It'll be more expensive for the less patient. Here's the build. I put it behind spoiler tags to avoid the wall o' text. There are no purples or ATOs, just uncommon and rare sets with a few choice PVP IOs thrown in. It provides 45% fire/cold defense and 90% fire resistance pre-incarnates. I had never had a farmer before and built him simply to see what all the fuss was about. It was a fun process and I am really happy with how he turned out. He can clear +4x8 fire farms with ease, and I use a macro/popmenu to convert inspirations to reds and consume them while I am farming. That plus the odd tap of Consume and/or Healing Flames is all he needs. I didn't include the incarnates I ended up using, but I generally stuck with the ones that would increase either damage or defense. Honestly I have not farmed much with him since getting the incarnates (I just haven't needed the money) so I am sure he's much more effective now than before. I make no claim that this is any kind of special or ultimate build. He does the job, though, and didn't break my bank in the process.
  12. I still use Ouro often simply because I know the enterbasefrompasscode option will change or go away eventually and I want to ween myself off of it so it's not so hard adjusting once the changes are made. Admittedly, if I get in a pinch and need to be somewhere fast, I hit the macro. Otherwise I stick with the non-exploit methods of travel.
  13. The 'Bug Hunter' and 'Flames of Prometheus' badges are special case badges. The way KeyboardKitsune has the Badger site set up at the moment, those two badges count towards your character total but not towards the badge counter on the badge collection page. Thus the discrepancy that you see above.
  14. I can guarantee this 100%, from my logs from just the other night (with color code tags removed for readability). I was converting by rarity, with the intent of landing in a type that would yield a guaranteed uncommon-to-rare conversion by type. 2020-01-13 06:28:53 Maelstrom's Fury: Damage/Endurance successfully converted to Thunderstrike: Damage/Recharge. Just this week I added code to my log parser to automatically compute the number of converters used, and due to cases like the one above where it is otherwise ambiguous whether the conversion was by rarity or by type, I had to generate a warning if the parser couldn't tell which conversion type had taken place. Two-month edit: I was converting this weekend, had this conversion happen, and thought of this thread. I was converting by rarity and it stayed in-set.
  15. This is basically how I have made inf for the past several months. It is certainly not a fast track to immense wealth, but given that I don't spend a lot as it is, it's a system that provides a decent, steady income with a fairly small amount of time invested. I initially started by crafting and selling anything that looked like it would turn a profit, no matter how small. Then I added converters to the mix to create more profitable IOs. I've advanced one step beyond that and am making an average profit of about 2.5 to 3 million inf per enhancement, and I'm quite happy with that. I store a modest amount of dropped salvage in my SG base and this approach lets me consume that salvage organically while minimizing the amount of salvage I need to purchase from the market (not that there is anything wrong with that!). Once my salvage starts to fill, I just sell off that excess as well. Of the several approaches I have tried for making inf in the market, I find this one suits me the best.
  16. I don't know of one, but I have not spent much time at all looking for one. This is a topic I am also interested in, and if I can get some time this weekend I may take a peek at the pigg files and see if I can find anything useful there.
  17. I'll try to make it if I can.
  18. Last night we ran Synapse to take advantage of the weekly TF. I wasn't sure how we would fare against Babbage, but our team of six level 18 not-well-slotted characters brought him down in just over 2 minutes (with no outside help). I was the first one he engaged so I got a good start time for him. The Clockwork King melted a lot quicker than that, at a little over 30 seconds (I was a little behind the group so I didn't capture the exact time of the first shots, so I'm going off his combat chat). 2020-01-14 00:27:11 Babbage HITS you![snip] ... 2020-01-14 00:29:25 Yippie Ki Yay has defeated Babbage 2020-01-14 00:45:11 [NPC] The Clockwork King: Here you are at last, Task Force Cyclone.[snip] ... 2020-01-14 00:45:48 You have defeated The Clockwork King There is still time to join if anyone else would like in on the fun!
  19. Clicking the badge name on the Badger site will bring up more info about it. https://n15g.github.io/badger/homecoming/badge/tried-and-true On the right side of that page there is also a link to the forum post from these forums about it with a bit more detail.
  20. No worries, I understood clearly what you meant. Thanks to everyone for the help/advice. Are there any other non-AE Council Empire missions that are decent for farming? I looked through some of the other level 50 contacts but didn't see anything obvious.
  21. I confirmed that the Persephone Supplicant badge (in Abandoned Sewer Network) and the Terror of the Vahzilok badge (in Sewer Network) are in the same coordinates in their respective zones. I took screenshots too but I won't post those unless needed.
  22. Is there a way to go back and get Unai Kemen's 'Close the dimensional ruptures' mission that includes the Council Empire? Or is there another mission available through Ouro (or even AE) that is good for farming the Council Empire? I was working my way through Unai's 'To Save a Thousand Worlds' arc and he gave me the 'Close the dimensional ruptures' mission (which isn't related to that arc) right in the middle of the story arc, which I didn't realize he could do. I'd like to finish that story arc but I was also hoping to keep that Council Empire mission handy in case I ever wanted to farm it.
  23. It depends on character level for me. If I can do A Hero's Epic naturally while leveling, I'll go that route. If for some reason I miss it, then I'll do A Hero's Hero. Overall I slightly prefer A Hero's Hero because it is more self-contained, it affords the opportunity to get the Shrouded badge as part of the arc, and I think it's just cooler to rescue Statesman.
  24. I am going all in on ice with an Ice/Ice dominator named 'Arctic Ant'. I am not in love with the costume but I think it is a decent start. I spent some more time at Icon and have come up with a costume I like a lot better (lower). I hope I can make it, as noted Fridays are generally bad times for me.
  25. Thanks! I submitted a pull request with the corrected coordinates for Summoned.
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