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Everything posted by AboveTheChemist
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Yes, I have seen this bug occur more than once. A few months back when Synapse was the Weekly Task Force, I'd head to Skyway when folks would give a heads up that he would be spawning soon. I noticed that if the group emerged from one particular door when finished with the mission that spawns Babbage, he generally never showed up. I don't have the coordinates of that door handy, but I can get coordinates and/or a screenshot a bit later if that would be helpful. If memory serves, this included one instance when I was on a team that emerged from that door, and Babbage never showed up. Unfortunately, this was a few months ago and I can't say with 100% certainty that he never spawned if the mission occurred in that particular door, but I do remember it being a trend.
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This is quite true, and to expound a bit, if one is willing to switch to hero side to do it, it can be done with one of the signature story arcs. As detailed in the guide to acquiring the 4 passive accolades, switch to hero side and go to Brickstown to speak with Dakota Berg, the contact for episode 4 of the 'Who Will Die' SSA. Run that arc and set the third mission to -1x2. The OP for that guide mentions setting it to -1x8, but another post down the thread, as well as my own personal experience, indicates that -1x2 is sufficient. That third mission should provide the 25 hero defeats for the badge that unlocks Lord Schweinzer, who is the repeatable Mayhem Mission contact. As noted in that guide, it's also a great way to get the Invader/Task Force Commander accolade (+5% max HP).
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Waagh! I want my old stuff back!
AboveTheChemist replied to Danopix's topic in Suggestions & Feedback
It was simpler than that, really. There were no uploads that I recall, at least not of character data. It was simply a matter of specifying your character archetype, primary/secondary/pool powersets, origin, level, and perhaps another minor detail or two. Then one could add screenshots and text-based character descriptions to describe the character in as much or as little detail as desired. It was more of a way to flesh out a character backstory and/or document their ongoing story than it was a repository of build data about the character. -
Waagh! I want my old stuff back!
AboveTheChemist replied to Danopix's topic in Suggestions & Feedback
The website was Crey Industries. That link is via the wayback machine, as that site went the way of the dodo a while ago. I loved writing little stories/reports about my characters from the Crey perspective. -
What exactly are you correcting? As @Riverdusk noted, /showfps 2 and /showfps 3 will display current coordinates, or a close approximation thereof. Technically it's showing camera position, but that's coincident with one's current coordinates in first person view and is a close approximation of one's current coordinates in third person view as long as the camera isn't zoomed out excessively.
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ADD and SUBTRACT are the names I use in my keybinds for those keys. PLUS and MINUS may work fine too but I've never tried those. For a complete list, try here: https://paragonwiki.com/wiki/List_of_Key_Names
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Not that I am aware of. The ones I have pulled directly out of the pigg files are the same resolution as the ones on the wiki. I imagine that the ones on the wiki came right out of the pigg files as well but I don't know for sure.
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And no, your old accounts/characters are not currently (and as far as I know, never will be) accessible.
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Thanks for the info. I updated 'Craftsman' but I cannot confirm the information you provided about the 'Blinding' badge. I crafted a level 10 Immobilization Duration and my progress bar shows 1 of 8 as seen in the screenshot below. Were you perhaps thinking of another badge? -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Thanks for the update! I verified in-game, made the edits, and created a pull request to update the badge. I think KeyboardKitsune is busy this weekend so it may be a few days before they are able to accept the changes. EDIT: I also edited the 'Arriviste' and 'Trusting' badges to add the appropriate villain text for each, those updates are pending as well. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
I was awarded 'Pursuer' tonight when I logged in, but there is no record of it in my chat log. I just happened to notice it when checking on another badge. I don't know what I did to earn it, or if it was just handed out en masse to everyone. Edit: I am seeing it pop up on other characters when I log them in, and someone in the Everlasting Badges chat channel reported the same. The wiki says it was awarded for logging in during November 2006 so I wonder if it is awarded for logging in during November and the servers are perhaps are using Greenwich Mean Time as their reference. -
I enjoy writing my own log parsers for games and while I think pulling meaningful auction and/or conversion data out of the logs is possible, I decided a long time ago that it was way more trouble than it is worth. The main problem I see is that the chat is just too vague in most cases to be able to reliably determine what is going on without manually adding (via tells to oneself or other means) information. When I need data, I generally rely on screenshots or just taking notes as I am playing. I have not been active on the market in a while either, although even on my best days I am small potatoes compared to most of the regulars in this sub-forum. Most of the reason for my inactivity is that I've outfitted all the alts I currently play and am creeping up on 1 billion influence without anything else really to spend it on. This weekend, I did post up a little over 100 enhancements I crafted from dropped recipes that I've been accumulating for about a month or so, but that's been my only real activity in nearly a month. And honestly I probably won't do much market trading until I accumulate enough craftable recipes to post another batch of 100 or so. I personally don't store anything in e-mail for longer than it takes to log to another character and claim it, but I don't know for sure if it's any more or less safe than any other storage method.
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Pro tip about hunting the Halloween giant monsters
AboveTheChemist replied to Nericus's topic in Badges
Try this link, there are maps with the GM spawn points on the lower half of the page. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
On the top ribbon, click 'Characters', then click the character you want to export. You should see a screen similar to that shown below. The export character button should be front and center. -
Alphabetic Badge List PopMenu
AboveTheChemist replied to Janrith's topic in Tools, Utilities & Downloads
Ok I think I have generated a mostly complete list that should help fill in some of the missing data. I have attached two files. badge_settitle_name_id_data.csv - Comma separated file with three columns, the badge index (i.e. the /settitle integer), the badge names (including any male/female/villain/praetorian variations), and the badge identifier. I left the index in there just for completeness but if that is of no interest you can ignore it. For any badges that are missing an identifier, just look up the in-game name in column 2 and the identifier should be in column 3. Unfortunately, most of the newer badges don't have an ID, because the only usable badge id data I could find was on OuroDev, which doesn't include most of the i25/i26 badges from Homecoming. I did cross-reference it against the badge indices for Homecoming so the in-game badge names will be in there, they'll just say 'NA' for the identifier. badge_bin_def_split.txt - For any of the i25/i26 badges that don't have an identifier in the above CSV, you can try looking in this file. This is the 'best available' text dump from the badges.bin file for the badge names. It's a mass of letter soup but you might be able to sleuth out any missing names. Ignore the text strings that start with 'P' and contain 9 numbers, these are a kind of internal referencing for other text strings, but I don't know how to link those up. The chunks of text are broken up by badge category, which can be determined from the DEF file delimiter at the beginning of each chunk. For instance, the gladiator badge id's start with 'DEFS/BADGES/BADGES_GLADIATOR.DEF'. All the badge IDs should be listed in there, but there is no accompanying in-game badge name so it might be tricky trying to figure out which id goes with which badge. Some of them are intuitive, though. For example, the 'Aloof' badge, which has no ID in the above CSV file, is an Achievement badge for rejecting 50 inspirations. Looking in the 'DEFS/BADGES/BADGES_ACHIEVEMENT.DEF' section, there is a badge id of 'RejectInspirations50' that I bet is the ID for 'Aloof'. I'd wager that most of the rest of the badges with missing IDs can be found this way. Hope this helps! badge_bin_def_split.txt badge_settitle_name_id_data.csv -
Alphabetic Badge List PopMenu
AboveTheChemist replied to Janrith's topic in Tools, Utilities & Downloads
Edit: See my post below -
Try here: https://build.ourodev.com/ Under CoX/Piglet, click 'Latest Stable Release' to download a 7-zip with an executable for piglet. I downloaded it today and am running it with no problems on my Win10 machine. Just extract the piglet.exe, double-click it, and off you go. That's how it worked for me, anyway.
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
If anyone has a really high level villian, preferably veteran level 99+ but anything would be a help, the last big chunk of missing badge data is the villain text for the veteran level badges. A screenshot of as many of the villain-side veteran badges as possible, showing the in-game badge text, would be greatly appreciated. See this thread (the OP is updated) for more info. Edit: Found what I needed in the game .pigg files! -
It's not the best temp power but for my characters that are a bit lacking on offense and could use an extra attack (or an attack to use instead of brawl), I like the Iron Blade that can be obtained from Buck Salinger in Croatoa (and via Ouro). It does decent damage (~120 damage at lvl 50), and relatively quickly (~3s). It does double damage vs. the suite of Croatoa factions which makes it really good for fighting them, and it works against Eochai/Jack in Irons (not the Halloween versions, though). The best part is it lasts for 72 hours of game time so it'll be a while before needing to get a new one. Bonus is that it has a cool broad sword graphic and I've had a few people wonder how a controller has a broad sword. It's probably not as useful as some of the powers from P2W, but I generally avoid the P2W powers on most of my characters so the Iron Blade has been a nice alternative.
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economy How to Make Millions on the Market in Minutes
AboveTheChemist replied to Robotech_Master's topic in Guides
Yes, it has its own unique set of exploration badges, as well as a badge for collecting all the exploration badges therein. There's even a badge if you collect all the exploration badges in both Atlas Park and Echo: Atlas Park. -
Badge data needed for new badge tracker website
AboveTheChemist replied to AboveTheChemist's topic in Badges
Quick bump to note that I updated the OP with the most pressing needs, which are the villain versions of nearly all the veteran badges, as well as the villain versions of 'Recluse's Right Hand' accolade and 'Excelsior!' event badges. Edit: Found the ones I needed -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
Can you tell if it counts towards the badge total in the player info window? Thanks for the screenshot, too, I needed the icon/badge text for that one (even if it ends up being removed). -
Static Teams: Who Wants To Join One?
AboveTheChemist replied to CrimsonOne's topic in General Discussion
I'd be willing to start an alt on Torchbearer assuming I can make the meeting times. What is the theme of the team, and when do you usually meet? I'll start thinking about what kind of character I can make. I also just remembered that we used to have something like this a while back on Everlasting. It was basically an electric power group. To join, one needed to have at least one electricity-based power. We met three times a week, but it went into hiatus a couple of months ago and I haven't heard anything since then.