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Everything posted by AboveTheChemist
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
I have no idea if this would be helpful or not, but a few months ago when I was getting together the badge data to use in my personal badge tracker (a Python script that parses my log files), I wrote a script to scrape the individual badge pages at City Info Tracker and grab the bits of badge info there that I wanted (badge name, badge category, and badge prerequisites). I would need to modify the script to account for the additional data required for this project but I think I can get stuff like the badge text and badge icon name without too much trouble. I might even be able to bulk download the icons. I think I could output all this to a CSV file without too much trouble. If that would be helpful just let me know! -
I tinkered with the new site and it is quite impressive! A few suggestions/comments (before I get to the praise): It might be nice if there were a means to delete or rename a character. I assume deletion could be done by manually going into the cache but I don't know how hard it might be to track down the actual file(s) associated with each character. When testing the import/export function, I was able to export just fine. I decided to test the import function by re-naming my character from within the export text (i.e. from BADGER|homecoming|Everlasting|<char_name>) but that did not work. No matter what name I changed the character name to, it seemingly wouldn't import. This initially made me think the import function was broken until I went into the original character, unchecked some badges, and saw that upon import, those badges were restored. That's when I realized that it would always overwrite the character from which the text was orignally exported, and that changing the name within the text had no effect. That is probably working as intended but I just wanted to let you know I tried it. It might be nice to sort the badges by Hero/Villain/Praetorian only, but that's not a huge issue. For the invention badges, it might be nice to be able to display only the badges relevant to a certain level, such as only the 25-30 level badges. Maybe having a description search in addition to the name search would accomplish this and allow for more robust searching. Otherwise I love what you've done with it so far. It's really intuitive and I was able to figure things out quickly. The sort/filter features work well, although it took me a bit longer to determine exactly what the 'In-game Desc.' sort feature did. There are so many little features that really make this stand out. The individual checkboxes for each individual plaque in the History badge set The /loc coordinates and especially the synchronization with the plaque and exploration badge marker numbers as they appear in VidiotMaps The ability to track progress on the Invention badges The differentiation between alignment- and gender-specific badge names Overall I think it looks great! If there is anything else I can do to help test it out, please let me know.
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I played on Guardian back in the early days, from around launch until issue 5 or so. My main characters were Mitternacht and Polar Sable, and I've re-created them on Everlasting (along with several new characters). I had a few alts that didn't see nearly as much playtime, and most of which I barely remember. I highly doubt anyone will remember me, as I spent most of my time playing with some real life high school friends that (as far as I know) have not picked up the game since it's come back.
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Market Bug: Different Items are sharing sales history.
AboveTheChemist replied to Adeon Hawkwood's topic in Bug Reports
@HedgefundNo ire intended, I think you perhaps read too much into my post. I asked the question out of curiosity, not anger. I didn't get that from Kigo's post initially but re-reading it a few times I can see the logical connection. Thanks for mentioning those posts from the "Some Market Observations" thread, as I think those are the first actual examples I've seen of this particular bug being exploited and having consequences other than the example I gave about personally losing market fees. Even if the dev's can't fix this soon, it would be nice if they could maybe include a warning in the /gmotd or something letting people know that what they see in the last 5 history might be deceptive. -
I normally bid 1 inf on the item, and then once it is in the "Bidding" tab, click "Find" and it should reliably retrieve the history. Every now and then it may require a couple of clicks of the "Find" button, but usually one will do it.
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All mods work through the 'data' folder in your CoH directory. So if your install directory is C:\Games\CoH, mods will need to go in C:\Games\CoH\data. If the 'data' folder is not there then simply create it. Many mods will come pre-loaded with the right directory structure as is required within that 'data' folder. For instance, if you want to install Vanden's Power Icon Pack, download the zip file and look inside to see it contains 'data\texture_library\GUI\Icons\Powers', with all the relevant files located in that last 'Powers' folder. Copy the 'texture_library' folder into your game 'data' folder and that should be all you need to do. The finished install should look like: C:\Games\CoH\data\texture_library\GUI\Icons\Powers Mods for other things like sounds and maps go within that same 'data' folder. Basically the game overrides any default files with files it finds inside that 'data' folder. If you want to stop using a particular mod simply either delete it's associated files/folders or move them outside the 'data' folder.
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A month of perma-night? Getting depressed lol
AboveTheChemist replied to GamerKate's topic in General Discussion
I think Outbreak is still daytime, so you could always cure your depression by going for the Isolator badge. -
I have not edited in a while but I seem to recall some feature that would list every object within a room down along the bottom. Not sure how much that might have helped in this case, but theoretically one could go from room to room and check the list of room items at the bottom for the missing salvage rack.
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This one should be 'Herculean'. Ferrous_Sapien misspelled it in the summary but it appears correctly later in the thread.
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I ran this 3-4 times last night, without successfully completing it. However I think between last night's attempts and the first couple of times I ran it, I think I have a decent idea of how it works. Each run last night was with a limited number of people, generally less than two groups and sometimes less than one group. The strategy seems to be: Spread out to all banners so that there are people at each, and defeat the enemies until the bar is blue. Enemy spawns seem to scale with the number of people at the banner. I don't think killing inside the circle matters. When the blue bar fills and the banners are vulnerable, converge on each banner one at a time until they are defeated. Take out the monster. With enough people it may not be necessary to converge in step two, but with limited numbers I think it is necessary in order to whittle down the banner more quickly. If any of this is wrong, please let me know and I'll change it. There was a LOT of misinformation being spread last night and thus a lot of frustration (understandably so) when we didn't make much progress, and I have a feeling that is leading people to avoid the event. But the tactic above got us closest to finishing the event, and with another minute or two I think we would have been fine.
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During the first event I participated in, we were all (or mostly all of us) concentrated at one banner. We laid waste to the incoming spawns, but were outside the circle, and the progress bar did not move. We did eventually move back within the circle and the progress bar starting going blue, but it's entirely possible that it was just a case of people going to other banners and killing there. I was not paying close attention to the distribution of league mates so it might have been entirely coincidental. In that event we definitely did not destroy the banners all at once, and we defeated the last banner with less that 10 seconds on the clock. In the second event, we were more evenly distributed at the start. At my banner, most of the mobs were killed outside the circle but the progress bar starting going blue fairly quickly. We dropped the banners fairly quickly. In both cases, we defeated the AV at the end for a successful event.
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What do *you* do with alternate costumes?
AboveTheChemist replied to Wild Claw's topic in General Discussion
Back in the early issues before free costume tokens were rewarded so freely, before costume changes were free below level 10, and when the Crey Industries website was a fairly big thing, if I wanted some screenshots of my character in civilian cloths for the Crey site I'd just create an alt that looked like my main and make a plain clothes version of them. I miss that Crey site, I had a lot of fun making up stuff to post on there. -
I take notes mainly for two reasons. Economics is nowhere near my strong suit and playing in this virtual economy is not intuitive to me so I need a way to keep track of what I have done and the prices that I have seen so that I can determine what works and what I need to do to get better at it. Frankly, the last 5 listings info is better than nothing, but not much better. I could probably write a separate page-long rant about how much I dislike it, but in a nutshell even when it is working correctly, it can provide misleading information, especially to those without market experience. It's also subject to several bugs, and I've spent a decent amount of time documenting and posting about those bugs. My notetaking is a way to try to get a bigger picture of prices that the last 5 listings window just doesn't allow. You may be right that selling for 1 million isn't worth the time, but I tend to be conservative with my converters so it seemed a reasonable start point. My next project is actually to repeat my previous data gathering attempt, but using a higher floor of profitablity (probably 2 million), just to see how the numbers compare. Overall though, given my spending habits, using 1 million as the starting point has more than allowed me the budget to outfit my characters exactly how I want them. I won't begin to claim it's optimal, though, and it likely won't be optimal for someone with more expensive tastes or with more than a handful of alts to outfit. I disagree that the LoTG global recharge IO is dropping in price, but most of my observation has been from the bottom end of the saleable price range. For the past few months I've been consistently able to fill all my orders for that IO within a day or two at a certain price, but over the past several weeks the bids I have had out for that IO have done nothing at that price. So, I bumped it up half a million and the bids filled within a couple of days. I haven't sold enough of that IO to be able to speak to the top end of the sale range, but the ones I have sold seem to consistently go for 7M. I used the level 31 recipes because that's what the guides recommended, especially for those like me starting out with barely two nickles to rub together who needed to save on crafting costs. My most recent posts address my thoughts and observations on the level 31 vs level 41 debate, but as I clearly stated, those assume a starting point of an unprofitable set and conversion by rarity. If starting from within a more profitable category and trying to convert within category, then yes, depending on the starting category, the advantage of using level 41 recipes is more apparent, especially if the desired outcome is to convert into one of the highly profitable sets.
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Market Bug: Different Items are sharing sales history.
AboveTheChemist replied to Adeon Hawkwood's topic in Bug Reports
Has anyone in this thread insinuated that there aren't consequences to these bugs? At any rate, just to be clear, I think that this example, and another that you posted previously, are examples of a different bug than what I have been posting. In all the examples I have posted, no amount of clicking "Find" would cause the list to change. Perhaps they are related bugs, and I have no issue with both cases being documented here. I just wanted to make clear that I think there is a distinction between the two bugs: The "Mixed Price" Bug: Prices for Item B are mixed in with otherwise reasonable prices for Item A when viewing the price list for Item A, and clicking "Find" does not change the list. The "Dual Price List" Bug: Item A has two apparently completely different and otherwise legitimate looking (i.e. no mixed prices) price lists, with only one containing reasonable prices, that changes when the "Find" button is repeatedly clicked. Both are insidious in their own way and I hope that they can both eventually be fixed. -
What do *you* do with alternate costumes?
AboveTheChemist replied to Wild Claw's topic in General Discussion
I don't alternate costumes during gameplay nor do I really worry about having a "civilian clothes" version. If I find I dislike a costume before level 10 I might use a slot or two coming up with a better design. Otherwise, my general pattern is to stick with their costume until either level 30ish (which is when I upgrade them to IO sets), or level 50, at which point I might slightly modify their existing costume. The exceptions are my two Live server characters that I re-created on Homecoming. One character's costume was recreated exactly and I haven't changed it, but with the other I completely updated her costume at 50. In the case of the latter, hers was the very first costume I ever created and while it holds some sentimental value, I felt like she deserved an updated look at 50, since she never made it to 50 on Live. I do quite like the idea of making a smaller version of oneself for more confined missions. I may try that out. -
It looks like this might have been resolved with the last patch. Is this still a bug for anyone else? I know there are a few other options-settings related issues (like the -NaN tool tip delay and the cursor scaling not working from keybinds, among a few others) that are still bugged but when I played last night this particular issue seemed to be resolved for me. Edit: Nevermind, it's definitely still bugged for me.
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Some of them are, namely the ones that already appear in the badge tracker spreadsheet. The ones specifically discussed above still do not appear to be 'live', still have the generic name applied to them, and do not appear in the in-game badge inventory. At least that is the case with the ones I have.
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Trick or Treating: Does not work in Dark Astoria
AboveTheChemist replied to Tsabrock's topic in Bug Reports
I tested a few doors this morning with a level 28 character, which according to the wiki should be in the level range for the original Dark Astoria. None of them worked for trick or treating. -
List of All Halloween Content Available?
AboveTheChemist replied to Glacier Peak's topic in General Discussion
The wiki page has a lot of info if you click on the individual years shown. -
Can we not wait at tram doors?
AboveTheChemist replied to unblocked's topic in Suggestions & Feedback
I personally get a little thrill out of racing to catch the tram, especially when I know I just barely clicked fast enough to squeak in and beat the lockout in the animation cycle. It adds to the immersion. -
Bloody Rainbow Comic Con Fire Farm Update
AboveTheChemist replied to brigg's topic in General Discussion
This is exactly how I hoped the Comic Con Farm would be updated if it were found in violation of the new code. I think it's a wonderful solution and now I just need to figure out which of my characters/costumes I want to submit as my representative in the farm! -
Have you been exemplared most/all of that time? I don't think enhancements drop while being exemplared. That's been my experience, anyway, and it took me a while to figure it out.
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Below are the results of my (admittedly rough) attempt to categorize the sets according to general profitability. As with my previous post, the table shows, for each category, the numbers of rare sets within and the percent chance of landing within each profitability category via a conversion by rarity, both for levels 31 and 41. The assumptions are similar to those above, and I've hidden them and my methods behind spoiler tags for those that just want to see the results. Beware the wall of text hidden below! Overall, the results don't seem to indicate a compelling reason to favor either scenario, especially considering that these are based on rough estimations and the differences are on the order of a few percentage points. One thing that stands out is that of the five profitable sets that are dropped by going from 31 to 41, three of these (Decimation, Impervium Armor, and Kinetic Combat) are at the upper end of the profitable scale. Each of us has our own notion of where profitability begins, though, so applying one's own logic might yield results that favor one method or the other.
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This guide gives a pretty nice rundown on when to attune/catalyze and when to boost.
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This has happened to me once I think, but it has been a while so I don't recall if it was my character or an NPC, and I don't recall which map or door it was. Did you try /stuck?