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AboveTheChemist

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Everything posted by AboveTheChemist

  1. See my post in the thread below for the incarnate unlocks: For the patrol pools, use the same method with one of the following badge keys: SpidersKissPatron MiragePatron TheStingerPatron BloodInTheWaterPatron Those are the keys for Ghost Widow, Scirocco, Black Scorpion, and Captain Mako, respectively. As noted in the linked thread above, the freebies popmenu has also been updated with these and other badge unlocks that were formerly auto-granted.
  2. If you mean the red '[${RiktiWarZone.key}]' text, that is normal. It's part of the integration of maps which I think is a work in progress. (also, wrong thread, not that I really care too much!)
  3. I've written tools in Python to monitor log files for other games to look for certain keywords. Setting one up to monitor a demo file would be quite similar (but not possible because the file isn't created until the /demo_stop command is given, see Oklahoman's post below), and no doubt could be done in a myriad of other languages. I pretty much only know Python so that's what I use. I've not used Notepad++ to do that but it wouldn't surprise me if it could.
  4. Nice work! I've noticed that the usefulness of the tip seems to be directly proportional to the speed at which the zone loads. I think I stumbled across a bin file containing these tips at one point, so it might be possible to extract them all in one go.
  5. I was hanging out near the Talos Island train station when an NPC named Tim simply said "string". I guess it's possible he's just a huge fan of string, and wanders the streets of Paragon City lovingly calling its name, but I doubt it.
  6. Some of the info in this quoted post has been mentioned already, but increasing base storage has apparently been tried before and it caused issues with game stability. See the first FAQ on the list.
  7. I created a popmenu for this purpose. It's not accessible from the character select screen, but I've got all my character builds in there, crafting info, and other various notes.
  8. I was listening to a lot of Megadeth around the time I made my spines/fire brute. I didn't have a concept in mind that fit the powerset so I decided to make him an amalgam of Dave Mustaine and Vic Rattlehead. Edit: Given that he was intended to be a farmer and "kill" a lot of bad guys in AE, a Megadeth-inspired character seemed fitting. I went with metal spines, of course.
  9. You may just need to give it a minute or three, or try zoning. I've used the settitle command successfully many times.
  10. Auto-granted badges/accolades/incarnates were disabled with the last patch, although incarnate slots might still auto-grant at 50, I am not totally sure about that. Prior to the patch that disabled auto-grants, it was my experience that incarnate slots were auto-granted at character creation. The incarnate slots can now be unlocked with the /badge_grant <badge_tag> command. Here are the badge tags for the incarnate slots: IncarnateAlphaSlot IncarnateJudgementSlot IncarnateInterfaceSlot IncarnateLoreSlot IncarnateDestinySlot IncarnateHybridSlot For example, to unlock the Alpha slot, type '/badge_grant IncarnateAlphaSlot' into the chat. The freebies popmenu has also been updated to include commands to unlock everything that was previously auto-granted. The most recent update is towards the end of the thread, which is where that link will take you.
  11. No need to download anything, the web app is here: https://n15g.github.io/badger/ Click the 'character' link up top, create a character, and start adding badges to it. The web site is intuitive but if you have any issues check this thread for help, and/or post any questions you have there
  12. I am not sure if anyone will find this useful at all, but I spent enough time testing and verifying all this information for my variant of the badge list popmenu and for the Badger site that I thought I might as well share. Attached is a semicolon-delimited file with three columns of data: Badge settitle ID integer (sorted in ascending order) Badge names, including all variants separated by a forward slash '/'. Most of them should follow the order of: Male Hero/Female Hero/Male Villain/Female Villain/Male Praetorian/Female Praetorian, but I cannot guarantee 100% that every one of them follows this order Badge tag, as used by the 'Badge' LockedOption setting within popmenus, and as used by the /badge_grant command on the beta servers I've checked this data twice in game to verify it is all correct. I don't want to be so bold to claim that it is 100% error free, but I am 99% confident that it is error-free. Feel free to use this data however you wish, but if you do please acknowledge the work that went into creating this dataset. There are 1725 badges within, which includes: 1659 currently obtainable badges (as of June 2025) 3 badges that don't count toward the total ('Beta Tester', 'Bug Hunter', and 'Flames of Prometheus Conversion') 9 badges for 'Once the Victor' through 'Nine Times the Victor' (which ultimately all are replaced by 'Ten Times the Victor' during normal gameplay) 53 Praetorian badge variants, including the Praetorian achievement badges listed here along with the 'Praetoria's Son/Praetoria's Daughter' variant of the 'V.I.P.' badge and the 'Patroller' variant of the 'Patroller/Criminal' badge. The Praetorian variants are treated as separate badges in-game and you'll only earn one of either the Primal or Praetorian variant during normal gameplay, depending on character origin. 1 PvP-only badge variant called 'Temporal Warrior', which is a sister badge to the 'V.I.P./Destined One/Praetoria's Son/Praetoria's Daughter' badges and is awarded upon first login of a PvP-only Temporal Warrior character I've included a (outdated!) screenshot of all the goodies I was awarded for "earning" these badges. This includes 17 respecs, 18 tailor sessions, one very rare (purple) recipe, 575 reward merits (+25 not shown for new badge), 40 Hero merits, 10 prismatic aether particles (+2 not shown for new badges), 21 pieces of rare incarnate salvage, and 36 pieces of uncommon incarnate salvage. The changelog is as follows: In addition, and with tongue firmly planted in cheek, I'd like to stake my claim to the top spot of the badge leaderboard for the the Brainstorm beta server, at least up until the time of the next character wipe. In other words, I spent about 3 hours using /badge_grant and all I got was this lousy screenshot. This includes everything listed above minus the three that don't count towards the total and the 9 'X times the Victor' badges. badge_name_id_tag_out_final.txt If anyone notices any issues with the data, please let me know!
  13. Thanks! I've submitted those updates, as well as the updates for Guardians of Forever, Chameleon, Do No Harm, and True Nemesis that appear previously in the thread. I should now be all caught up with edits that have been mentioned in the thread.
  14. I sent the badge commands to r0y for inclusion in that version but I've attached them here as well if anyone wanted to add them to their personal version. This file will not work as a standalone menu, but it should be fairly easy to incorporate them into the freebies menu. It contains every important badge that was formerly auto-granted, with the exception of a couple of gladiator badges and the 10- and 25-badge count badges (all of which you'll probably get if you grant all the badges within). Feel free to use/edit as you see fit. auto_grant_menu.txt
  15. Read all about it here (and feel free to post examples if you have some screenshots of what you saw).
  16. Looks like this was implemented with the latest patch, only V.I.P. and Passport auto-award at character creation now. Thanks HC team!
  17. Here is what I came up with after earning 'Guardians of Forever'. It's spoilery so I tagged it as such. I have not submitted it to the site yet because honestly I wasn't sure if it was too spoilery and I should make it more vague, or if it was OK to post as-is with a spoiler warning at the beginning. If anyone has any opinions, please let me know!
  18. I did a deep dive to check badge names, titles, and set IDs in my version of the menu. I've posted an updated file in my Feb 18 post above, and details of the updates are spoilered below. If you are updating to the new version, be sure to copy out your favorites before overwriting with this version, so you can easily replace them. I can't say with absolute 100% certainty that my version of the menu is now completely error-free, but I am about 99% confident. Of course, if you find any issues please let me know!
  19. I finished my badge name spelling check and I didn't find any other badges that were spelled incorrectly and/or had any capitalization issues.
  20. Yes, yes, and the Badger badge tracker.
  21. I have stumbled across that badge on the site a couple of times and it's always puzzled me as well. Thanks for looking into it. I'll run through the process to earn it tonight and write up a description. And I've not forgotten about my promise to re-visit the alignment badges. I've just been tied up with a side project to verify all the in-game badge name text for all possible variants of badges (i.e. female/villain/praetorian), which has led me down a couple of rabbit holes. The results of that should be beneficial for both the Badger site and for the badge menu I modified, though. I am almost finished with that so I should be able to get to some of the other updates by the end of the weekend.
  22. Yes I think all male hero names are good. I know I submitted a fix for one gender assignment on the Badger site yesterday (a female name was mistakenly labelled as a male name) but decided to hold off on any other submissions until I was able to complete the testing, and that submission should not impact your work since the spelling of the name did not change. I knew from this thread to keep an eye out for a possible erroneous villain name (the one discussed above), and I still have the praetorian names to do tonight. I don't recall seeing any other spelling discrepancies but I can't say 100% for certain that there are none. I should be able to knock out the praetorian names tonight then I will parse my logs tomorrow and submit any other corrections I have. If I do notice anything else, I'll be sure to swing by here and let you know. One thing I learned last night is that the praetorian-specific badge names are technically separate badges with different in-game tags and different settitle IDs. That's a data gap I plan to fill tonight but I can pass that along as well if it would be helpful.
  23. My pleasure. I am in the process of testing the spelling of all possible variations of badge names (including female/villain/praetorian and all possible combos) in order to update my badge menu and the Badger site. I'm not quite done with testing but when I am I'll submit all the updates I have to the Badger site, and will update my badge menu.
  24. Here you go. The 'F' in 'for' is lowercase in-game. I found it last night and suspected it might be the issue but I've had meetings all day and haven't had a chance to post it.
  25. I do the same, and I've had my map situated on the right side of my screen for months and it never moves. I even adjusted its position a while back and it's stayed put in the new position without issue.
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