-
Posts
6053 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Troo
-
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
So lava, fire, falling, buffing teammate OR Damage-Over-Time will have no impact? Current Afterburner = on-demand performance. Proposed Evasive Maneuvers = could be negated at any moment. For anyone who uses the +def to get in or out of combat, they'll now only be able to use 1/2 of that functionality sometimes. It is a departure. It could definitely work if allowed +def on activation no matter what so long as the player does not attack and it only got cancelled when the player attacks. -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
I think what you'll find is folks like the on/off aspect of live Afterburner for the defense numbers AND for increase flight speed cap increase. Only Affecting Self was the downside before and is being reduced further to Outside of Combat with Evasive Maneuvers. Outside of Combat could turn off at any moment by external or even accidental means. For a tier 5 pool power it seems dependability should be paramount. -
"The Game is not Balanced around IO's"..... should it be?
Troo replied to Galaxy Brain's topic in General Discussion
Ha! (<caution> shameless digs ahead <caution>) Is that a picture of the echo chamber where folks play arm chair game developer? If not, it could be. At least the shown characters know what they are not good at. 🙂 -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
Flight There are net gains & losses Can go a bit faster (yep) (is it 2x faster or as fast as other travel powers?) There is a loss in defense. (no more combat related defense, it is now non-combat) What was a toggle for as long as someone wanted is now a short burst (very short for some traveling, with a longer recharge) 2 powers became 3 which need to be managed and seem a bit convoluted. (the extra options on mystic flight or mighty jump, don't use em) Yes, folks can fly faster now but let's admit this change is long over due. What players want is to fly as fast as they can for as long as they want. -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
Since people have only had today. I think they are doing just fine posting concerns and reporting issues. I've gotten a boost in speed using current Afterburner. (Could be the unresistable 1.0 max fly speed that it grants 100% of the time it is on for as long as desired) Losing the defense boost in combat, yeah that will break some playstyles. As someone who uses two power trays with a controller, I'm pretty tight on power tray slots and buttons. Making two previous powers into three in not desirable. -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
No, sorry it is not. That you can't see it or don't want to see it is your problem. --------- By the way, whomever is checking things, using multiple travel powers appeared to be glitchy with occasional stutters. Could just be beta or that things aren't polished. I'll guess this will get cleaned up before hitting live. -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
Its interesting you leave off Afterburner, now it looks unenhanceable and Increase Recharge. (100% increase) and now have to use 3 powers for what 2 did before.. There are pluses and misuses. I also, again, think folks who were part of the closed testing should not be coming to the forum and piling on folks seeing this for the first time. Just let folks post their concerns and experience. There is a official team to address them. -
Foreshadowing. I LOVE IT great job by the way!
-
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
Messing with an existing power can be a mine field. Messing with multiple powers that work together is a minefield on top of another mine field. Screwing around with the flight pool.. maybe a bad choice of hills to die on unless it was all buffs to existing powers. (Flight is pretty iconic for the super hero game) -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
ah -
Adding recharge is a choice. It is going to remain that way. (just trying to provide a baseline so you don't waste your time chasing windmills)
-
Focused Feedback: Tour Guide Missions (Release Candidates)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
link or explanation might help folks. >LINK< regarding the new tip missions. excellent stuff! -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
Oooo we can jump unlimited heights and i guess distances now? Question: Did the teleport foe while targeting through another player get addressed or did I miss it? Also, the stacking travel powers is pretty awesome for theme and function. (well done!! good job!) -
Focused Feedback: Travel Power Updates (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
I did not see this coming.. -
Focused Feedback: Power Changes (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
but in the same post they had an example that did allow full long animation if wanted. -
just gonna point out a bit of hypocrisy creepin into your post here. (I'm less judging and more fyi) no need to begrudge a little forum fun while we wait the last couple days for some news to drop. **Troo cannot actually grant wishes. I am a demon prankster not a genie. ***While someone may see a wish here there is no advertised or implied direct line to a dev
-
Focused Feedback: Power Changes (Build 1)
Troo replied to Arcanum's topic in [Open Beta] Focused Feedback
These small changes are definitely preferred over sweeping revamps. While it looks a little 'make everything same' I hope this is more surgical than simple spreadsheet normalization. -
bye bye rune of protection
-
Psionic Melee/Energy Aura: Scrapper or Stalker?
Troo replied to StriderIV's topic in General Discussion
Pics or it isn't troo!!.. I so hope it's not troo.. ah crap a little tear just formed.. (I really hope you're just messing with me) -
Psionic Melee/Energy Aura: Scrapper or Stalker?
Troo replied to StriderIV's topic in General Discussion
Psi is a bit clunky.. on smooth operators such as scrappers and stalkers. Maybe stalkers would be a better. Honestly I shudder a bit thinking about it. (like a sip of bad milk) -
Why Extensive changes to Existing Popular Power Sets?
Troo replied to Taboo's topic in Suggestions & Feedback
It's not an easy answer. If a set is not popular and folks who do play it are asking for changes there is more room. If a set is popular the change tolerance shrinks dramatically. Guidance in my opinion: A tweak is adjusting a value related to a power. A revamp is removing/replacing powers, impacts to functionality, shuffling the order of powers. (this is where guidance typically is to tread lightly) It's always easier to give than take away. -
Wish granted!!.. ..as soon as I win the lottery.
-
On a corruptor that's the 15 sec recharge DOUBLING and 230 damage to ZERO?!
-
Why Extensive changes to Existing Popular Power Sets?
Troo replied to Taboo's topic in Suggestions & Feedback
I think we saw quite a few folks unhappy with the last big batch of changes. I'm definitely proponent for just making a new set when it comes to extensive revamps. Small tweaks are going to happen as well and reigning in something that is overpowered. Balance is a goal and a journey, not a destination. Not everything has to be the same.