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Troo

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Everything posted by Troo

  1. The game is easy player friendly to start with a lot to learn for new players (without blocking fun). It ebbs and flows a little while leveling. Later in the game it does get too easy if someone is leveraging accolades, set bonuses, incarnates, p2w, empowerment buffs, temps, etc. Folks simply surpass current content. However if someone is using maybe 2 of the listed it may not be 'too easy'. If they are only using 1 high level content is definitely not 'too easy'.
  2. this [Edit] Even though that's not necessarily @Haijinx actual opinion.
  3. No need to over complicate it. Bone Smash works. Old ET works. Old TF stuns. The other quick attacks help stack and damage. This is why folks want the former Energy Melee back.. and then possibly make some adjustments. Making Energy Transfer less effective to boost other things.. no thanks.
  4. PFF early on is pretty set defining and kinda awesome. Detention field and Repulsion field are definitely where an opportunity may lay. +absorb does seem appropriately force field-ish. nickle's worth
  5. Off the top of my head: pre 2008 energy melee nerf, I believe there was a competitive event where 1st, 2nd, & 3rd place all went to energy melee characters.. it was already understood that it was an over performer.
  6. survive-ability / utility.. I'd jump to guess. In other news: Full Auto as a bullet shield toggle would be one heck of an animation.
  7. wait wait.. are you referring to level 40 blasters? or T4 50s that are fully IO'd out?
  8. It is an interesting idea. (just trying to keep it a light thread rather than too serious, but not a place where good ideas go to die. threading the needle) Maybe as difficulty increased max number of targets for AoE would decrease.. could something like this be a simpler version of the same concept? (just spitballing) ____ _ ____ _ ____ _ ____ _ ____ _ ____ I liked the idea of large minions and tiny bosses for a faction. Kinda flip-flopped Shivans with some tiny bosses. (side note: i used to have a re-occurring effect in dreams where, regardless of the dream, all the the people grew or expanded filling the space)
  9. =( I was on beta last night.. some of the names might be old. I'll double check the links are at least good. Thanks for the heads up. But at least you opened the first spoiler, in return you made me look up 'petard'. well played.
  10. Sooo... porting the classic Energy Melee to scrappers could have faster recharge times.. that's what I just pieced together. (sometimes I just hear what I want)
  11. Here's a link that isn't cheating but lets you get to 50 with unlimited funds:
  12. #3 - yeah It has seemed there could be a buildup + control that could have a better chance to do something against harder targets. Alas, there's no toggle dropping hard targets or draining endurance to zero and having it do anything meaningful. #6 - okay i get that. I do like where a T9 is or could be set defining. Thanks!
  13. dammit, no cheese. joking! we'll take new content. i love you we're sorry. just sooo excited it puts the lotion on it's skin or it gets the hose again. don't you worry about no Stockholm's Compiling Syndrome. you're doing awesome
  14. definitely. Ideally dev effort applied to add to the game is preferred. Not remove. This is the way. Granted, sometimes things get broken or create an issue and need to be addressed but again, ideally, these are infrequent.
  15. New thread. ..that's my bad Back on topic: Zepp I am curious about #3 and #6, could you expand on those? Definitely yes to #8.
  16. Sometimes there are clues in the clues.. "Before we continue, a caveat: Some of the changes and plans mentioned below are either very early in development or still purely conceptual. Some of them will likely not make the cut and either change greatly or be scrapped entirely." reverse text: ".yleritne depparcs eb ro yltaerg egnahc rehtie dna tuc eht ekam ton ylekil lliw meht fo emoS .lautpecnoc ylerup llits ro tnempoleved ni ylrae yrev rehtie era woleb denoitnem snalp dna segnahc eht fo emoS :taevac a ,eunitnoc ew erofeB" run through paraphrase tool: "Before we tend to continue, a caveat: a number of the changes and plans mentioned below are either terribly early in development or still strictly abstract. a number of them can probably not build the cut and either modification greatly or be scrapped entirely." different reverse text: ".entirely scrapped be or greatly change either and cut the make not likely will them of Some .conceptual purely still or development in early very either are below mentioned plans and changes the of Some :caveat a ,continue we Before" run through paraphrase tool again: "Before we have a tendency to continue, a caveat: a number of the changes and plans mentioned below are either terribly early in development or still strictly abstract. a number of them can possible not create the cut and either modification greatly or be scrapped entirely." every third word: "Before we continue, a caveat: Some of the changes and plans mentioned below are either very early in development or still purely conceptual. Some of them will likely not make the cut and either change greatly or be scrapped entirely." every fourth word: "Before we continue, a caveat: Some of the changes and plans mentioned below are either very early in development or still purely conceptual. Some of them will likely not make the cut and either change greatly or be scrapped entirely." maybe it's a block cypher: "Before we continue, a caveat: Some of the changes and plans mentioned below are either very early in development or still purely conceptual. Some of them will likely not make the cut and either change greatly or be scrapped entirely."
  17. I could see this working. Or maybe even if it was just the Alpha that worked below 50. Sort of a compromise.
  18. only if it breaks line of sight
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