-
Posts
1523 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Saiyajinzoningen
-
Please add more incarnate abilities
Saiyajinzoningen replied to Papias's topic in Suggestions & Feedback
how about a new difficulty called incarnate. no minions just luits bosses and EB's? -
Character creation, UNKNOWN power origin?
Saiyajinzoningen replied to Menelruin's topic in Suggestions & Feedback
iirc the bite hurt peter so he would woken up and slapped the arachnid. Can i get another example please? -
Character creation, UNKNOWN power origin?
Saiyajinzoningen replied to Menelruin's topic in Suggestions & Feedback
Like they have memory loss as a result of gaining their powers? -
change stuns animation to the back punch that STJ uses (just the punch part) and give the original stun animation to ET. Change the damage ratio to 60% energy 40% smashing?
- 366 replies
-
- energy melee
- nerf
-
(and 1 more)
Tagged with:
-
Is work on page 6 ongoing or stalled?
Saiyajinzoningen replied to aethereal's topic in Open Beta Testing
the feels from this thread are real lol -
Is work on page 6 ongoing or stalled?
Saiyajinzoningen replied to aethereal's topic in Open Beta Testing
apparently you've never heard my wife tell a story -
Is work on page 6 ongoing or stalled?
Saiyajinzoningen replied to aethereal's topic in Open Beta Testing
i heard from a reliable source that tropical fruit powerset is around the corner 😛 -
Make Sudden Acceleration KB/KD A Global
Saiyajinzoningen replied to Acrimon's topic in Suggestions & Feedback
nah wouldnt work because for some reason some people are convinced that given the option players would be forced to use it just to stay on teams. although its not like players who use KB poorly are welcome on teams now. BUT it doesn't matter to me either way because i CAN use KB quite well. irregardless (yes i am aware its not a word, please lighten up its a joke) it must be a new month because the anti-KB thread is back! -
Build up and Melee Set Themes.
Saiyajinzoningen replied to ryuplaneswalker's topic in Suggestions & Feedback
wow man this is awesome. To give a "seamless" play feel since stalkers paired up would be monsters as u say. How about when executing back stab, Hide isnt broken so u can effectively go around backstabbing pretty quickly while solo. I know this seems op but remember most stalkers are single target and as much as i hate to admit it this is an aoe game. more single target damage might even out the playing field. I do like your whole targeting approach tho, an elegant solution. Well the game does keep track of how much damage you take and there's even a cumulative meter of some sort (for the badge). So using that we can try this. An passive power that autofires when you have taken 1000 pts of dmg it does a pbaoe of 300 damage cannot go off more than 20x per min -
Build up and Melee Set Themes.
Saiyajinzoningen replied to ryuplaneswalker's topic in Suggestions & Feedback
I dunno, I find i use build up and aim at the start of the fights but once the rotation is going i dont really use them anymore. So build up aim as useful as they are become more of a situational power. A few powersets already have some other mechanic built in that renders buildup redundant. As for your Iaijutu idea i think ninja training > Shinobi power for blasters is what you are describing. I do like the idea of making BU/A powers more efficient. so heres my suggestions Blasters/Defender/Corrupters Replace Build up with: Accrue Velocity - Toggle cost .56 | Ranged attacks increase in damage as they travel, 10% melee range / 20% mid range / 30% long range. Replace Aim with : Sure Shot - Toggle cost .56 | Attack Accuracy increases based on proximity 30% melee range / 20% mid range / 30% long range. When Velocity and sure shot are used together their effects are cancelled and a unique ability is applied : Juxtapose - Toggle Cost .25 | Increase damage/accuracy of all attack by 20% from all distances. Stalkers: Replace Build up with: Double cross - Passive skill | 100% chance to perform crit when attacking from the back. Scrappers: Replace Build up with: Fearless - passive skill | When facing an opponent head on +15% chance to crit (In addition to normal chance to crit, Aoes are unaffected by this power) Brutes: Replace Build up with: Ire - Passive skill | When taking damage 5% chance to recharge a random power. (not affected by dots also does not affect t9's) Tanks: Replace Build up with: Deflecting Flex - Toggle .56 | Returns 3% of damage taken as smashing damage -
What if we add DPA to the damage formula?
Saiyajinzoningen replied to aethereal's topic in Suggestions & Feedback
ok just to make sure we are all on the same page here. the op wants cast times calculated into damage so powers with longer cast times do more damage than shorter ones, in addition to the normal formula? I might be an outlier here but that kinda makes sense. -
I know this idea's bananas, but hear me out
Saiyajinzoningen replied to Rylas's topic in Suggestions & Feedback
Typical favoritism. Tropical fruit always gets edged out by regular fruit -
New Possible Purchase: +5 Enhancement Boosters?
Saiyajinzoningen replied to tidge's topic in Suggestions & Feedback
tbh i would much rather they change the +boost to actually leveling up the enhancements that way there'd actually be a reason level 54 enhancements are listed on the market. It would also be nice if u could boost low level sets all the way up to the 50s as well. I know it would be expensive but ive got money to burn lol -
Poison Secondary for Stalkers
Saiyajinzoningen replied to TKDGUY23's topic in Suggestions & Feedback
i would appreciate it if u didnt post videos of my kid -
Poison Secondary for Stalkers
Saiyajinzoningen replied to TKDGUY23's topic in Suggestions & Feedback
wait does the OP mean 2ndary powerset like armor OR secondary effect on primary abilities, like a dot of some kind? -
well if this happens lets go really crazy and let us pick and choose what powers we want from across all sets on the AT. (The above comment was sarcasm and should not be taken seriously, any intent or resemblance to reality is strictly coincidental and in no way represents an ongoing conspiracy of any kind whatsoever. This message has been brought to you by Nemesis.)
-
Possibility of "Streamlining" the story content?
Saiyajinzoningen replied to SurfD's topic in Suggestions & Feedback
-shrug- im not really a star wars fan so tbh it would be all the same to me lol -
Possibility of "Streamlining" the story content?
Saiyajinzoningen replied to SurfD's topic in Suggestions & Feedback
I have played through both all the red blue and yellow side lore. I can honestly say yes its a bit of wall of texty convaluted nonsense. However, most comics have some degree of flashbacks and or retcons so if you have experience reading them that helps. Also anime/manga is infamous for dropping random flashbacks in the middle of arcs. I distinctly remember one ninja themed anime that actually has a flashback within another flashback. Stories are not always constructed in a linear fashion. In fact some of the best ones were released out of order and are much beloved (star wars). -
ouroboros quest level 50 11.09, Zev Scalamore. Wedding crasher. This quest can be completed but will never be marked as such.
-
or better yet how about just more MU type enemies instead of just Electric levitating blood gimp?
-
Savage Melee: More Animations Please!
Saiyajinzoningen replied to Zeraphia's topic in Suggestions & Feedback
id also like some of the claws in the claw set skins for this powerset. SM is great and everyone should give it a shot -
We've been to slow on this one: Cold Damage Procs
Saiyajinzoningen replied to Sir Myshkin's topic in Suggestions & Feedback
sounds like a cold proc to me lol -
Additional graphical effects
Saiyajinzoningen replied to WitchofDread's topic in Tools, Utilities & Downloads
greetings i adress that very issue in the following thread plz read through to get up to speed. Also any insights would be most welcome -
Hey guys/gals/folks its been awhile since i posted in this thread. I'm really happy with the melee animation customization's i have set for my main char. However id like to try my hand at the ranged attacks. I have a basic idea on how to change the animation your character performs but i have no idea how to change the particle effects. So heres an example of something id like to do to: Blaster > Energy Blast > Explosive blast = Targeted aoe with a 1.67s cast time. replaced with Blaster > Radiation Blast > Neutron Bomb = Targeted aoe with a 1.67 cast time. On paper should be a no brainer but. Id need to change the char animation as well at the fired projectile and maybe its effect when it lands? I honestly have no idea which is why i'm resurrecting this thread. If u have some experience, or ideas or leads that can help plz let me know.