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Saiyajinzoningen

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Everything posted by Saiyajinzoningen

  1. If distance = damage for attacks that cause some form of KB, then air superiority becomes potentially the strongest single target attack in the game. Which i am ok with as long as they include a neat crater animation for when your knock your foe to the ground from on high 🙂
  2. This game is/has/ and always will be about customization and choices. the only choice u do not have is the 1st power in your secondary; therefore i support this change. take that ninja training's immobilizing dart!
  3. 1st off let me say i love this idea. plz allow me some modifications. T1: Soothing song: Single target sleep, Moderate lethal Damage (changed name to match effect switched from psionic to lethal damage which is penetrating cause that makes more sense) T2: Vertigo: Single target hold, 30% chance to cause vomiting effect. Moderate lethal damage (changed from immob/stun because and immob+stun= a hold) T3: Vibrational Cascade: very wide cone, 10% chance for stun, -resist, slow. Causes a wide array of random status effects T4: Secret schizo: Single target confuse: You create artificial whispers around a character so convincing they become confused, attacking nearby foes. T5: Mighty howl: Pbaoe+Knockup chance for Fear The sound is so powerful foes have a strong chance of being briefly terrified when they return to their feet. T6: Audible absorption: Pbaoe stealth+resist smashing damage toggle. You emit a subsonic sound that absorbs your teams footsteps and absorbs smashing damage potential (took out the heal because very very few control sets have a heal. T7: Thundersnap: Targeted AoE Hold. You emit a thunderous boom around a foe so powerful it leaves enemies in shock, unable to function for a short time. T8: Sonic Boom: : Targeted AoE foe -res, -tohit. A compact blast of sound weakens the resistance to damage and chance tohit for all foes nearby (10% -res, 5% -tohit). T9: Chaotic Echo: You create a solid sound copy of yourself that follows you and mimicking some of your attacks on enemies. The clone is highly resistant to heat and energy attacks and extremely susceptible to cold and smashing attacks. Echo can be healed and buffed and will not expire unless killed OR if you summon another echo. Summoning a 2nd echo will create a feedback effect causing a huge AOE explosion that deals smashing damage and knockback to all foes. Echos created by teammates use separate frequencies and will not suffer from feedback. long recharge
  4. belt, boots, and jetpack should all be viable skins for temp flight. +1 to the OP
  5. I would also like the Megabuster Overload acc/dmg/range dmg/range/recharge range/recharge/acc dmg/acc/recharge/range proc = If this enhancement is placed in a ranged power the power becomes a targeted aoe and has its damage reduced by 50% If this enhancement is placed in a melee power the power becomes a pbaoe and has its damage reduced by 50% If this enhancement is placed in an aoe the power becomes single target and has its damage increased by 100%
  6. how about: Flux Capacitor set Acc/dmg dmg/recharge Acc/recharge Damage/acc/recharge reduces cast time of this power by 50% (non unique)
  7. opposite camp here. I like the animations, just want them sped up a bit OR damage to be brought up to compensate for longer animations.
  8. here we go again must be a new week
  9. nope, this is just an invitation to the bots that plague other mmos
  10. swap ammo allows you to switch from fire/toxic/cold. While there are no direct enhancements to enhance these effects there are fire/toxic/cold procs that "could" be used to accentuate your preferred damage type. Or, if you prefer it could be slotted with knockback sets or slow movement sets as pistol inherently has KB and the cold from swap ammo slows movement.
  11. how about just a new beam rifle skin call it vambraces or whatever and it just makes the beam look like its shooting out your hands?
  12. looking at the animation files there's actually a crap-ton of teleport animations. They just aren't enabled for player use. I don't see this as game breaking and more options are always nice
  13. dual pistols - swap ammo not saying i think the OP is wrong just saying there is a precedent for non slottable powers. In fact lets make swap ammo slottable too. Dual pistols can use some love.
  14. oranbegan torches......nuff said
  15. Wheres my earth blast power set at?
  16. It better be the OG stuff and not that new swill they selling
  17. igneous, prisoners, contaminated, red caps, dockworkers, hellions, infected, skulls, and luddites. Having just finished all of oro both red and blue side (it was fun......seriously......no joke......honest) those are the only mobs off the top of my head that don't appear in some form in an arc at level 50. So to those naysayers that say it would take a massive overhaul of many enemy groups: that simply isn't true. A few enemy groups perhaps.
  18. how about a fader bar that allows you to brighten or fade various effects?
  19. iirc somewhere on these forums deep in the heart of the internet the devs are looking into reducing rages effectiveness and eliminating the drop somehow. So you'd be ok with scrappers being the only AT with a rage drop?
  20. even with this, if rage gets double stacked you are looking at double damage + crits; meaning that the occasional hit would be doing 4x its normal damage. There are other threads that address this. Energy melee has a slew of its own problems to deal with that mostly have to do with abhorrently low cast times makings the DPS supbar in general. The devs have stated that changes to rage are coming, but have not said much more. Wish i could say the same about energy melee.
  21. I am for this assuming i can get bagpipes for a sonic blast, jk.
  22. right now because this is all speculation all we can do is look at past results to predict future changes. So lets look at Kinetic melee. Siphon power works differently on brutes/scrappers/tanks than it does on stalkers. On stalkers its a typical build up power that refreshes upon crit. Most likely because 5x stacks of siphon power plus crits is way too OP. this is probably also why stalkers don't have super strength either. The odd thing is i think the kinetic melee on stalkers works better than on the other AT's due to this mechanic. That being said. If rage was treated the same way (a build up power that refreshes on crit), it might work but again only time will tell
  23. This has been heavily requested since olden days of yore. Fire scrappers already out damage fire brutes by a small margin. Giving them rage +crits would be a recipe for a power creeping FOTM city of SS scrappers. I.m not against variety but where does this end? Imagine stalkers with titan weapons. I don't mean to sound like a curmudgeon, but i like the fact that some power sets are limited to certain archetypes. While many see it as stifling. i see it as encouragement to step outside your comfort zone and make something that isn't a brute.
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