Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Hedgefund
Members-
Posts
1105 -
Joined
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Hedgefund
-
I'll call it "decent" damage. The nuke delay results in a lot of corpse blasting on speed teams at low difficulties. There are some neat tricks to play with the delay. Timing Upthrust with it was just mentioned and you can even use an out of combat snipe which will go off around the time the meteor lands. A nuance is not "spamming" Aim since it uses up your Seismic Shockwaves which are pretty cool to have. Further, it has pretty decent procability, with most attacks having -def.
-
Just curious, have you tested to see if total damage is better with the Annihilation -res proc in lieu of the TotH proc?
- 16 replies
-
- 1
-
-
I was on an all TA team that did Posi 1 and it was by far the most nightmarish Posi 1 I've ever experienced.
-
Edit 1 - to point out that Bobbor below pointed out that the formula to use should have been the pseudopet one, not the taoe formula. I'm leaving the below as is but no need to "well akshually" this, I see the error. Edit 2 - I did a little more digging, was curious why I saw the line for "you reduce your targets (sic) damage resistance temporarily" so frequently. I found a solo mob and I saw the line repeat itself 8 times for one mob. So the number of times it shows up in the log seems to be meaningless, at least for determining how many mobs were affected by the proc. -------------------------------------------------------------- I have my own calculator but it's not public so using Macskull's (found in his sig) and inputting parameters from CoD2 and my own typical slotting for local recharge, I get around 65ish percent chance to go off. I've pasted the table for transparency so errors can be pointed out. PBAoE/TAoE/CONE Radius 20 ft Arc 360 degrees PPM amount 3.5 Activation time 2.03 seconds Base recharge 60 seconds Recharge slotting 75.00% in Pines/Mids Chance to proc 65.18% Curious if this seemed reasonable, I went to TV for the mega spawns to see if 65% "smelled" right. Here's what I got from one spawn: Note - this is NOT a formal analysis. I hit up 3 spawns and saw similar results where "a lot" were affected by the proc. Enough so that I'll buy the 2/3 chance number. Does that make it worth it? Only you can determine what's worthwhile for you. I certainly put it in the "if you've got a slot for it go ahead" category.
-
I'm honestly not sure if this is some schtick to be a "General smartalec" or what. Are you seriously suggesting that a legitimate means of earning around 1200 VMs is RWZ missions and general Rikti mobs? Given the 90% reduction in VM reward for mobs that means around 10,000 rikti, I'm adjusting down for mission rewards and lt/boss rewards. So, let me spell out what should have been obvious but apparently not. "If one wants to receive that particular set of rewards, around 1200 VMs, in a reasonable amount of time, then the RWZ is the only way to do it". 45 minutes all told for a raid (including gathering) vs however many hours it would take outside of the raid.
-
No, you're quite wrong. You can learn the details of how Vanguard merits are awarded here: https://hcwiki.cityofheroes.dev/wiki/Vanguard_Merit#Earning_Merits Most notably "While on the Rikti Mothership Raid, you get a Merit for each Rikti defeated if you or any of your teammates (including pets) did any damage to that Rikti. (In other words, everyone on the team gets a merit for the defeat.)" and "Away from the Rikti Mothership Raid, a defeated Rikti will drop a Merit 10% of the time. Minions drop one, lieutenants drop two, and bosses and higher ranked Rikti will drop three. This is only if the Rikti cons Green or higher." And "third", again no, Lady Grey rewards a Hero One shard. 150 Vanguard merits can be exchanged for Grai Matter.
-
I do them for 1) a bigger sack 2) a big ol' bot 3) a grai matter or two There's no other way to get these so "don't do activity you don't like" doesn't apply here. I want those things, I have to raid, so be it. Then never ever ever again (until the next 50 [I only do them at 50 once I have a destiny+lore to contribute]). IMO this is the worst activity in the game. My own mini game is how long can I last before I check the timer. Last time there was 25:00 remaining, I knew I was in for a long, long raid. The best was with a tank when I was actively pulling and I think the first time I checked there was about 7 minutes left. That was a good one.
-
If you played Poison w/o VG*, you didn't play Poison. *MMs excluded.
-
I found a DM exchange I had with someone in June of 2019 that gave examples for 1, 2 and 3 characters and the results match up with that chart. So, apply the XP multiplier then divide by Team size to determine share.
-
I certainly wouldn't say that Poison for a Controller, Def or Corr needs help. MM though, yeah, that could use re-evaluating. The uptime rate for Noxious Gas (base 300 second recharge with a 20 second duration) is abysmal. The varying strength of debuffs based on minion applied to means except for Thugs and Beast you have to either use a lower tier pet (with corresponding lower debuffs) or move a boss pet into melee that's more effective at range. That said, the party trick of Noxious Gas> Gang War > Burnout > Noxious Gas on a Lt > Gang War is a hoot. Still I'd rather have consistent debuffs like the other 3 classes.
-
Power Boost never worked on Cold Shields. Not on live, not now. Working as intended.
-
I checked my /FF MM when the OP brought this up on help chan and saw the same issue. I have Force Feedback slotted such that KB is enhanced 166.6% and should be > Mag 34.75 according to Mids. (I say > because in Mids I'm slotted to 133% kb enhancement and it shows Mag 34.75, so higher enh should give higher kb) Higher mag kb is indeed supposed to increase distance. See https://hcwiki.cityofheroes.dev/wiki/Knockback Specifically: "Increasing knockback increases both the magnitude of KB and the resultant distance thrown." My screeny: 14.96 is the unenhanced value: https://cod.uberguy.net./html/power.html?power=mastermind_buff.force_field.force_bolt&at=mastermind
-
You'll get a proc rate = .9 in a BU/Aim power when their recharge is as much as .7.
-
0.0% reduction. MRT + act = 60 seconds with rch = 53%.
-
It's worth considering Traps for an "indestructible" Def. FFG covers most mezzes and has higher def, out of the box, than Farsight. Obviously PB + Farsight is its own category. One of my 2 badge toons is a Time/Fire and all told may be a bit tougher than my Traps defs due to the OP nature of PB+Farsight but the Trapper's not too far behind.
-
Hm, step 2 in that link: 2. The Maximum Bonus Cap. If your Exemplar level is 45 or less, each individual benefit is first capped at 41.5%. This is an extra step done before the normal reduction. If your Exemplar level is 46+, skip this step. throws a monkey wrench in how simple my example was. I haven't bothered to see this in action myself, but based on this the .66 would be adjusted down to .415, then reduced by about half to .21 (ish).
-
The boosting isn't a level adjustment, it's a multiplier to the enhancement effect. The reduction for exemping is the the usual as shown here: https://hcwiki.cityofheroes.dev/wiki/Exemplar_Effects_on_Enhancements So, a +5 Dmg purple, which is 66%, if slotted by itself in a damage power would about half that, (.33ish) at level at 18.
-
When I think of "old and don't want to kill the team" that makes me think of a buffer that just drops their buffs and starts blasting. Cold, Sonic, Thermal, maybe even Time or FF. Time if soloing is paramount.
-
For the list of always, 100% of the time you'll find them in any of my builds, there's Pana proc Steadfast 3% Glad Armor 3% Shield Wall Perf Shifter proc For 99% (I can think of an instance of not including one of these) of my builds, there's Reactive Def unique Prev Medicine unique 90% have Unbreakable unique 50% have Numina unique 0% have regen tissue and miracle uniques Kismet is used leveling up and taken out once my accuracy threshold is met. LotGs slotted 0-5 times depending on other build priorities.
-
The buffs should chain back to you, though it's possible it might not with illusion if it goes through up to 8 pets first (including decoy + patron pet + lores, whichever may be applicable).
-
If you're just looking to test your mettle against AVs you can make an AE mission with the ones you'd like to fight. I did this recently and started from a baseline of 0 knowledge of making AE missions, so it's not all that difficult. As mentioned, Maria Jenkins is the easy answer for contacts. Scirocco's arc has a good number as well.
-
Just curious, might some of your bids be for some form of Gaus to-hit?
-
Red side..no wonder the place is mostly empty.
Hedgefund replied to Ukase's topic in General Discussion
My "favorite" Hollows trope is the lvl 6 that just took hover and used it all the way across the pit. The entire way.