
Hedgefund
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Shopping list for build from Mids possibile?
Hedgefund replied to Jacktar's topic in Tools, Utilities & Downloads
I use what Mids actually calls a "shopping list". You can find it at window>recipe viewer Click the "Include Recipes" box then "To Clipboard" then paste to text file. I always just ignore the bottom part which has the salvage, since I tend to buy attuned. I find this helpful because it gives you a count, "4 x LOTG Def/End" for example. -
I was putzing around with /setdifficultyteamsize recently, based on just discovering this thread, when I noticed something unusual, neither xp nor inf changed when I went from +4 to +5. As luck would have it I happen to have a toon at 47 which allowed me to Ex down with a 50 and the higher level is still fully powered, with bonuses even from boosted (not attuned) non-VR sets. At first I experimented with my AE fire farmer. I had the 47 begin the AE arc with the lvl 50 farmer Exed to 47. I kept the 47 on the team but out of the mission. The farmer had no patrol xp. The enemy mobs were level 52, +5 to the farmer. I was unimpressed by the rewards, so I gave the star back to the farmer and restarted so the mission was at level 50 so I could compare rewards for +4s. The rewards were exactly the same. Here's what I noted, the value pairs represent (xp, influence). minion - 4272, 5979 lt - 8544, 20504 boss - 25632, 64081 EB- 51265, 128,164 Curious if this was some sort of AE oddity I logged in an Elec/Elec tank so I could continue the experiment with the first mission of Market Crash trial. This character had full patrol xp (5.6M) so the results will be different from the AE farmer but can easily be adjusted. The main point though, is that both MC tests had full patrol xp so we've got apples vs apples. 50 vs 54 minion - 10254, 4784 lt - 20506, 16404 boss - 76897, 64081 47 vs 52 minion - 10794, 5036 lt - 21586, 17268 boss 76897, 64081 Note that there's a minor difference between the rewards for both minions and lieuts, but not for bosses. So, my question to those of you that went about fighting +5s (and beyond) did you notice (and by notice I mean take note of) the difference in rewards for +4 mobs and those of higher levels? Digging a little deeper, I couldn't find anything about xp based on mob level on the current Wiki. I did find this via Googling https://cityofheroes.fandom.com/wiki/Experience#Detailed_Breakdown If you want to avoid clicking a fandom link, here's the relevant screen grab: Hm, I wonder if the ratio of the multiplier for +5 and higher/+4 is the same as the discrepancies found for the minions and lieuts above. *Punches Casio desk calculator furiously*. Why, it is! 2/1.9 = 1.0526 which is spot on the same as 21586/20506 and 10794/10254. Why didn't AE show this same discrepancy? Dunno and frankly after this much time spent on this, I don't care. There's a >0% chance I may have brushed aside minion/lt differences as insignificant and didn't properly note them. Anyway, upthread the conclusion was, the effort wasn't worth it, the purple patch hit too hard even if you survive. I'll add to that conclusion by saying the rewards absolutely make fighting +5s and higher completely a waste and only ever do this as some sort of stress-test.
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Yomo's Terrific Training-O Tournament!
Hedgefund replied to Yomo Kimyata's topic in General Discussion
5 days, 5 100M sales + a bunch of the others. I didn't keep records so I have no idea how many. I'm retiring from this, that's enough. Thank you Yomo and happy hunting everybody else. -
I'm far from a pro farmer, because of that I do keep combat attributes showing for fire res, fire def and damage. The first two let me know right away if I have something detoggled. The last one is for the extremely rare occasion I'm actively farming so I can monitor damage cap to manage how many red insps to use.
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I sign this petition. The shard tfs have these and, since these are longer tfs the odds of a teammate going afk at some point isn't exactly low.
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A few random thoughts on finer points... The Igneous have a damage aura, each and every one of them (see https://hcwiki.cityofheroes.dev/wiki/Minions_of_Igneous). Even if you're fully invis and a damage tick hits you, then you've been seen. Make sure to jump over or fly over any Igneous spawns. Each obelisk will drop a Take a Breather (Medium blue insp) upon clicking. I convert to a purple (medium defense, a Good Luck) as soon as I get 3 blues. The medium purple (25% def to all) seems to last just long enough to collect another 3 medium blues, to then convert to another purple. This is just a means of mitigating risk of getting hit by a damage aura. I have Demonic on all my characters. Once I've clicked all 8 obelisks I activate Demonic before going up the ramp to the final room. That path is tight and if you happen to get damage ticked on your way to the door and you open the door, then you're surrounded. Super fine point here - be mindful of your cones, especially if you've got +range. I accidentally hit Koago with a cone once this week. Maybe position yourself such that your cone won't face him or his spawn. If things go south, keep an eye on the minion guarding Sam that you're NOT targeting. They're quick to start running and a worst case scenario is Koago and co getting engaged and the other minion guard running away. Just be aware of where it is and you can still end the mission quickly by taking it out after you've finished the first minion.
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You'll need to set the second one to -1, I just copy/pasted mine.
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/macro RAWR "SetDifficultyLevel 4$$SetDifficultyTeamSize 8$$SetDifficultyBoss 1$$SetDifficultyAV 1" /macro MEW "SetDifficultyLevel 0$$SetDifficultyTeamSize 1$$SetDifficultyBoss 0$$SetDifficultyAV 0"
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Yomo's Terrific Training-O Tournament!
Hedgefund replied to Yomo Kimyata's topic in General Discussion
On live, and perhaps even here before TOs were eliminated as drops (or perhaps even still now), you could get high level TOs (yes even level 50) from one of the side missions in a mayhem. The "Smash and Grab" where you rob the other vault. I stored the first one I got like that for the novelty of it but I did get others. Most of the time this gave an SO as a reward, but definitely would give TOs. I imagine they would drop from whatever the Safeguard version of Smash and Grab was too. -
Well, devs, my favorite TF is no longer fun to solo.
Hedgefund replied to Bill Z Bubba's topic in General Discussion
I posted a "bug" in the bug forums and was told "not a bug" when I pointed out their "Phalanx Fighting" could generate 40% def (screeny in that post with power analyzer results). So while there are multiple mobs meleeing you, you'll see astounding def numbers and I don't know what kind of slotting it would take to compensate for that. -
Help channel has been flooded (well, that's hyperbole but I've seen it brought up many times) with folks saying they couldn't complete this.
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How do I tell if a toon has completed the WST?
Hedgefund replied to Bricktop72's topic in General Discussion
I have about an 80% success rate remembering to change my search comment, which is where I try to store my last WST run date. I'll need to be at 100% soon, Cavern week is when all of my toons get a notice. -
Portal mobs do con higher. When LGTF was WST recently I noticed a monkey that conned purple. It was surprising because the other monkeys were, I don't know what they were, not purple though. Turns out the purple monkeys spawned from the portals so my inf is that the imagine shows a portal summons too.
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At what level did you make 6x Tier4 incarnate?
Hedgefund replied to cohRock's topic in General Discussion
Typically all 6 iPowers are T4d between VL 12 and 24 for me. I don't pay too much attention to the VL when it happens but I do recognize 12 and 24 because of the significance of the rewards from those 2 levels. I have noticed I tend to be done with incarnates after I stop getting threads as vet rewards and before Emp rewards decline from 20. One day I'll make my VL 0 maxed T4 guy. I've got a lot Emps/Trans merits stored up. Really a lot. -
I wish there was some way to automate whenever the "are purples nerfed?" thread pops up both here and in-game. If I were in charge I'd require people to show their t-test and confidence intervals results before continuing once key words like "purple" "drop" or "rate" are used. If you don't have any data to back it up, you got nuthin'.
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Triage Beacon (AKA that traps power everyone skips)
Hedgefund replied to Shred Monkey's topic in Suggestions & Feedback
Everyone skips it huh? Not me. I'm content with its current incarnation and though I'd take a buff, I sure wouldn't want to lose the stackability. -
My tale is remarkably similar. Similar enough that I suspect you've been the source of my agitation over the past few months, or at least a major player for it. For both 2019 and 2020 I can't literally say I went "all in" but I set aside a small reserve and used all other liquidity to purchase the Winter Packs. For 2019 it was weeks, maybe 2 months before I could list at 24,999,999 and once I did they flew off the shelf. Watching the sales price inch up (slowly) this year I knew I'd have to list for lower. I knew even if the cost peaked at 20 I could break them down and sell components, but yeesh, the time that would require... I really didn't want to do that. Eventually when sales were consistently 24.5-25 I went in with a dollar cost averaging approach, just selling 50 at a time. I was able to consistently sell at my *redacted* (and change) price until eventually, I couldn't. That's where I figure you stepped in. I didn't want to get into an underasking war so I just stepped aside to let whatever was happening happen. It took like, 2 months then the ones I had for sell started to sell again. Not "like hotcakes" but fairly consistently. At this point I just have a handful (150ish?) and I'm fine with not ever being able to sell those (though I'm confident I will). I've found Winter packs make a good "favor" currency. For example someone constructed a base for me for some packs. For the next winter event? I'm out. I'll buy some, a significant number even but they'll be for use. I've made my inf so I'm done with activities that are solely for the purpose of increasing inf.
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It's a 1-slot power and though I too haven't reviewed the results, damage from crits > damage without crits. I too have a macro to target and cast it. For me I target a named T2. It recharges very quickly (20 second base) which is good news/bad news. The bad news being that it costs 30 end to use. My only Ninja MM has a FF secondary so I've got time to use this as it recharges. I could see it being yet another thing to do for a busier secondary like TA. Anyway, bottom line, I took and would always take Smoke Flash for any Ninja MM.
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It sure seems like Croatoa arcs offer a premium arc bonus xp. There are other good ones, they seem to be the ones with the zone arc badges (Striga, Faultline, Hollows) but Croa seems like the most rewarding. Pro-tip, before calling in after the finale (and before you collect your arc bonus) up your diff to +4. It's very nice. As for the 2 Croa "time sink" missions my tactic for both is 1) For stop 30 fir bolg - auto complete 2) For the Red Cap attacking the henges - leave one minion from an ambush. Sandwich time, you have 15 minute to make one and consume it. If you have a no-damage mez or debuff, you can use that but otherwise, anyone should be able to survive a minion red cap slicing at them for 15 minutes. Edit - Furthermore, it seems like the bonus is greater when doing the arc when you do it "in the wild" while you're in the level range rather than via Ouro. I have some lowies (sub 20) and when they get to Croatoa range, I think I'll test that out. Do the arc, measure the xp. Do the arc again in Ouro but turn off xp except for the calling in the last mission to get arc bonus.
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As someone that does update their search message with last WST, yes to the OP request. Yes, please yes.
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What are your favorite things about Sentinels?
Hedgefund replied to Galaxy Brain's topic in Sentinel
Back to the original question - favorite things. 1) The secondaries are distinct enough (and sometimes even a significant improvement) that they offer a different experience from the same set for meleers. Sent Regen is markedly different from the other 3 versions. I've also T4d sents with Bio, FA, Inv, I was very satisfied with all of them (as secondaries providing mitigation). 2) Aside from the opportunity mechanic, it's simple. So simple it's my answer to "what's the first AT I should play? from a brand new player" No one's ever asked me that, but if they did... Also among my favorite things are rainbows on roses and whiskers on kittens, but those have nothing to do with Sentinels. -
From the bottom of the OP here it says: Let's focus on the first bullet point, that Cims now have a power labeled "Phalanx Fighting" which has the same effects as the power of the same name in Shield Defense. Let's look at Phalanx Fighting, I arbitrarily chose the Scrapper version. https://cod.uberguy.net./html/power.html?power=scrapper_defense.shield_defense.phalanx_fighting&at=scrapper Specifically Max Targets Hit: 3 This is the same for the Tank and Brute versions as well (Stalkers don't get this power). Based on the description from CoD2 and in-game, you get a +Defense buff for up to 3 allies within radius (8 feet for players). However, I used Surveillance on a minion on a wall and this is their defense, which includes 16 stacks of PF: This most certainly isn't the same as the player version. Full disclosure, I don't KNOW that this is a bug, but I sure don't recall Cims having up to 40% def before.
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I just tried it on test and I didn't try to find max range, but it's clearly > 25 feet. I found a mob and just before I lost sight of him with target I was able to use the "powexec_location target" macro to land on top of him. Putzing around it looks like it may be 85 feet, but I would not submit those findings to be peer reviewed, purely putzing around to get an approximation of scale.
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Believe it or not I have Team TP scheduled for a character I have on a specialty team (all Poison). If it's 25 feet then it's useless, you're already engaging the next spawn unless there's stealth involved. On all fire/rad controller teams from live, TTP was frequently used but I remember being able to port in before being seen. I sure don't remember the numerical value for range but it had to be > 25 ft.
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I am a vigilante now. How to continue toward villain?
Hedgefund replied to MikeSol's topic in General Discussion
Alignment and morality tips will drop from 1) mobs that drop rewards (so when you exemp to say level 10 a level 10 enemy can drop them) 2) mobs level 20 and above. These can be grey and provide no reward otherwise. In ye olden days (pre Null) I'd go to target rich zones like miners in Sharks or dense hazard zones like Crey's to get however many tips I wanted at the moment.