I have no opinions on the "Clamp", but I have a strong opinion how to decide what changes to make...
In any software framework, there are going to be four basic areas of change
1.) Big Impact on Players (and we are assuming for argument's sake that the impact is good), but requires a lot of work to implement
2.) Big Impact on Players, but requires little work to do
3.) Small to no Impact on Players, but requires a lot of work
4.) Small to no Impact on Players, but requires little work to do
You can automatically eliminate any suggestion that falls into #3, and you should only get around #4 if you are really, really bored and have cleaned out the queue of #2
So if it is going to have little impact, in my mind, it's still a non-starter since it would detract from the Dev's working on things that will have a big impact...
My 2 cents on how to prioritize change