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Everything posted by SeraphimKensai
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Spring Attack is honestly pretty underwhelming. If you build enough recharge you can reliably cycle lightning rod and shield charge, and toss in a thunder strike in between. It might be interesting to work in Foldspace, you can have Teleport Target for your friend, and Combat Teleport is actually pretty cool for moving around and building up tohit. It also seems fitting giving the powersets teleport based powers. Foldspace would tp a group to you to recharge your AAO. That said you're best off using mids to make your own build as you can put in what you want and keep your own influence and resources in mind.
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I kill my targets, because it's for the greater good, if I let them live I couldn't live with myself if they killed someone innocent when I could of solved the problem in the first place. I'm a bit of old testament. Fire and brimstones and all that.
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Corruptors definitely could use a look.... I envision since they are called Corruptors wouldn't it be cool if they actually corrupted their targets? To facilitate this what if we leave the buff/debuff values where they are but rework scourge a bit.... What if... Scourge now corrupts targets so when they are damaged to <50% HP the target gains an effect that essentially poisons the target so they take a constant DoT until they either die, or are healed to 50% or more. Additionally when a target gets to 50% HP the Corruptor has a 50% chance to deal an extra 33% damage, when the target gets to 25% HP the Corruptor has a 50% chance to deal an extra 50% damage to the target. This helps give Corruptors a more carved niche slot, which is extremely useful for mobs that run away at low health. This also helps distance Corruptors from Defenders and focuses them more on finishing a mob off as opposed to the big buff/debuff of a Defender which I think is in line with what the original dev team envisioned for Corruptors when they designed Scourge. Thoughts?
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Regarding CJ, sometimes if you have slots to spare, adding procs to CJ can be extremely well worth it such as Kismet: Acc, Shield Wall +Res, Reactive +Scaling Res, Karma KB Prot, Blessing of the Zephyr KB Proc, Winter's Gift: Slow Res. Even the GotA Run Speed can be useful in the right builds. That said it's all if you have slots to spare. I wouldn't necessarily chase sets in CJ unless I really really needed recharge (like the difference between having 3 lightning storms or 2 lightning storms), or for Permadom). Regarding the stealth IO, I get it for every toon as it will stack with any Stealth amount and put it in sprint. Steamy Most and SS will give you enough stealth to stealth most PvE, but having another source helps out in PvP zones more.
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Change disable to suppress for 'personal' missions
SeraphimKensai replied to srmalloy's topic in Suggestions & Feedback
And I third this so long as when we're doing it we also make toggles suppress when Kheldians shape shift. -
I pug quite a bit, but in the back of my head I assume I'm carrying the team, so when I find competent ppl in a pug it's a happy surprise. Then I typically add those people for when I want to do more difficult challenges.
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I do miss the days of Perma unstoppable where stacking unstoppable there was no crash, and I had 90% res to all except Psi.
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The big end crunch for MM's is more tied to their attacks and secondaries. I'd be open for testing MM pet levels, but at high level especially incarnate content pets are quite frequently destroyed because of tier 1 pets being -2 levels and tier 1 pets being -1 of the caster, and mobs are based around the level and settings of the mission holder, so at an extreme your tier 1 pets could be -7 levels lower than the regular trash mobs if the MM is also sidekicked, godforbid a MM tries to use their pets on Tyrant for the Magisterium Trial where he spawns at lvl 54+5.
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I've hosted few casual (usually spur of the moment) kickball PvP events with odd constraints, such as entry toons must be no higher level than lvl 6 with a prize a full set of corresponding ATO's for the winning character of a double elimination round robin. Otherwise I like hosting themed TF's, or drinking game TF's as well.
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Of course, it's an extra handicap to make the game more interesting. I've even had hosted +4 TF's where were on Discord and drinking for every player death, named boss death, and zone transition from city zone to new city zone. Beer, scotch, and whiskey, well sometimes bourbon as well.
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What do consider “Soloing AVs” to mean?
SeraphimKensai replied to Yomo Kimyata's topic in General Discussion
If it cons AV/Hero and not Elite Boss we're in business, I don't care too much on the level unless I'm really testing my build in which I go to +4 to test my mettle, otherwise I'm normally a speed player and I'll test soloing Dr. Vahz and the Clockwork King at the low level end. I am not opposed to using Temp Powers and as a speed player, I always toss in envenomed daggers just to help kill Regen whether solo or on a team. -
It would require rebuilding the whole engine, mapping body parts to sensors or handheld controls, building a VR camera for each playable model at a minimum. Are we talking hand tracking for power activation? Having an unobtrusive HUD? Along with force feedback for hitting geometry collision? Realistically this would be a pretty monumental undertaking. That said it would be cool. I have managed to play CoH with my Oculus Quest 2 via Virtual Desktop and a Bluetooth keyboard/mouse before. Cool playing on a 100ft screen, but not actually VR.
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Masterminds are an often misunderstood AT. To be fair, it is the AT I've the least experience with, as in Live I never leveled one past lvl 24. By comparison now I have 3 lvl 50+ IO'd Masterminds of the following sets: Robotics/Empathy, Demons/Electrical Affinity, and Thugs/Time. Over the course of my play I feel that there's a couple of obvious ingrained issues with MM's in general the first being the Mastermind Endurance Tax, and second being the Effectiveness of the Henchmen. I've tried for awhile to consider the best way of addressing these issues and I think the most pragmatic method would be a slight redesign of the existing Mastermind ATOs. Mark of Ascendancy currently has a recovery bonus in it's 5th slot of either 3% or 4%, depending on whether it's Superior or not. I'd propose we change that from Recovery to Endurance Discount of 3.75% or 5% depending of whether it's Superior or not. You might be holding up a red stop sign here and be wondering "wait...what??? you want to take away from my recovery" but wait I've got you fam...the existing proc in the set gives endurance/pet +resistance/regen aura. What about if we change the Endurance portion to a 4% recovery bonus similar to how miracle's recovery proc works while maintaining the pet resistance/regen aura portion. That might be enough right there to dare I say...Fix the MM Endurance Tax. Command of the Mastermind could be used to address the Effectiveness of the Henchmen by... replacing the 6th set bonus with an effect that gives a +1 level boost to your Tier 1 Henchmen, and the Superior Command of the Mastermind 6th set bonus could be a +2 level boost to your Tier 1 Henchmen and a +1 level boost to your Tier 2 Henchmen. This overall would make MM Henchmen much better especially when dealing with Incarnate content as it puts them up to your level. Once again....Dare I say did I just fix the Effectiveness of the Henchmen? I'm hoping on a plane now so I'll be excited to check any thoughts on this after I land. As usual, thanks.
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Today was a weird one. I organized a Positron 2 TF on Everlasting and it wouldn't let me in the mission doors, everyone else was fine. I noticed that it said Architect Options above on my UI, but also it was listing me as lvl 34. I'm lvl 50+, and I should of been exempted to Posi 2 lvl 16ish. I also wasn't on a lvl 34 team or on an AE team before hand as I made lunch and did yard work. A little confused. I tried to take a screenshot but i must of had a setting on with no UI for the screenshot. The team finished the TF. I was awarded 15 reward merits, no badge for completion, and after the team broke apart I'm back to lvl 50+ and not tagged for the AE. Anyone seen/heard of anything like this?
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I swear though they need a taunt built in. I was using my thugs/time and Hopkins was running from my 16 henchmen so he didn't get a gang beating.
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Suggestion: Restore/update offline costume creator (Icon)
SeraphimKensai replied to zslane's topic in Homecoming Launcher
Homecoming doesn't make Icon. -
I run all the dark armor armors + death shroud + oppressive gloom, tough, weave, combat jumping, sprint, and occasionally even athletic run during fights. No Cardiac, But I went Musculature Radial Path. I have Radial Ageless mostly for DDR. As usual the toon is IO'd to the gills.
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I actually just built a DA/SS Tank but maybe it's my build I haven't had any end issues, but then again all my toons are IO'd. What would the fairest negative penalty be for a rage crash?
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Can powerboost affect knockback again please?
SeraphimKensai replied to 0th Power's topic in Suggestions & Feedback
That's probably when we did it. I knew 0th from way back in the day. -
Way back in the day when the game was first being developed Matt Miller was listening to Modest Mouse on his Zune quite a bit, and he realized the batteries drained while using it, so he plugged it in and it charged back up. He told the rest of the team about this and they said during lunch one day at the office, I think it was a Taco Tuesday, what if Electric blasts charged up characters endurance. Then the others were like well what if they drained the bad guys endurance and charged up the electrical hero some. And that is pretty much how it happened as far as I can remember. My memory is a bit hazy, and I wasn't there, but I asked Jack one time after I beat him in a pvp match with my old Spines/Regen scrapper that cost us losing Instant Healing as a toggle. Sorry about that btw.
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It can be used in PvP as is pretty reasonably. I've known a few ppl that have done well on it. Is it top tier no, but its not trash tier either. Then again its melee in pvp and I was always more of a ranged dps/support(emp) pvp player back in my hey day before I had to go to the retirement home.
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Honestly I was one of the people who actually thought the rage update on test server a year ago was interesting. I agree that Rage needs something, as the -defense effects defense based toons inequitably from resistance or regen based toons. The -9999 Damage never really made much sense to me as well. Here's a thought I just had, why not change Rage so that in addition to the normal smashing damage, the SS character is so angry that they quit holding back so their attacks take on extra lethal damage, at the expense of costing more endurance per attack, you can then ditch the -damage, and the -defense. as if you double stack rage you're getting exhausted way easier to balance out the extra damage, so someone either has to be tactical and slow their attack rate, or risk running out of endurance and detoggling. I would argue all day however on the subject that the rest of the set is not fine as is. There's one power that I have issue with even more than rage, and that is......... Hurl. Here's Hurl's description: "You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate" Let's check that out...Am I throwing a brick? No, I'm tearing out a 1 ton chunk of concrete out of the ground and throw it at the enemy. How is this power not a Targeted AoE? That right there would solve a lot of issues with the lack of AoE in SS. Hell if they did that I'd probably be alright with swapping Hurl and Knockout Blow in the power orders too.
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Local ignore was a thing. But later on it was redone to just go off global. When the game launched there wasn't global names, so it was fun trying to verify people's identities before inviting them to the sg.
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Les super réflexes sont déjà un ensemble de puissance basé sur la défense extrêmement durable. C'est le seul ensemble de pouvoirs qui peut atteindre le sommet de la résistance aux affaiblissements de la défense. Le seul pouvoir qui mérite d'être changé serait "Elude" pour donner à l'ensemble un rebond d'urgence. Super Reflexes esquive déjà beaucoup d'effets comme le drain d'endurance et l'affaiblissement de régénération. Super reflexes is already an extremely durable defense based power set. It is the only power set that can reach the peak of defense debuff resistance. The only power worth changing would be "Elude" to give the set more of an emergency rebound. Super Reflexes already dodges a lot of effects like endurance drain, and regen debuff.
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Rocket Board travel power?
SeraphimKensai replied to TheLeprechaun89's topic in Suggestions & Feedback
I'm just happy I don't have to turn all my toggles back on when I use it. That said for a permanent travel power you buy with influence, I fully understand the need to balance it out against the travel powers you actually invest a power pick into. Because of that, I would not be a fan of removing the only affects self aspect to the powers as they currently are.