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SeraphimKensai

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Everything posted by SeraphimKensai

  1. Put a warning at the beginning of the task force text that says what kind of team composition/power choice requirements are likely needed. That way if a team goes in otherwise, at least they were informed and they made a conscious choice to throw caution to the wind.
  2. I can't stand my original toon an elec/elec blaster, but maybe that's because that was back in CoH Beta and I was still learning the game.
  3. What AT and powerset? On the live servers or the test server? I was just on a dark/invulnerability sentinel on Everlasting and I didn't see your bug.
  4. I have an Ill/da Perma PA troller. I sure fire it up and see how low I have Perma PA. I haven't really played the toon in a year or so. I'm guessing citadel tf range.
  5. As someone who loves aoe proc bombs, I am not opposed to Power Sink getting a damage component so that I can load it up and turn it into a mini nuke. All Hail Our Lord and Savior, The Proc Bomb.
  6. Depends ultimately on what you want to aim for but both have are interesting builds. I have a shield/dm or a dm/shield somewhere otherwise I just made a fire/staff that I was contemplating leveling up and slapping a build on it. SD/DM could be made pretty strong as far as pushing towards incarnate softcapped defenses and AAO+ SoulDrain and the expanded cones/aoes on a tank will make for a pretty strong tank. FA/Staff you break dance in burn patches. Staff has a bunch of knockup/knock down so that will help you burn things. You can get pretty reasonable resistance levels and come pretty close softcapping some defenses depending on build but knocking mobs down into your burn patch is extra mitigation.
  7. That's what I was thinking. One of the pug members of the team said they'd never run it again. Maybe I was a bit of a dick as I don't really have a filter and my patience was wearing thin after being in there for around 50 minutes but I told them having slotted their powers and not just being farmed in the AE helps (that was after they died like 11 times, essentially anytime the rikti spawned to fix the towers). Hopefully they take it as a challenge to learn the content and their toon and get better.
  8. I mean if you really wanted to, you could always update yourself as the source is out there and you would pretty much just have to update the databases and add in the new powers. Otherwise patience is a virtue, and it will be done Soon(tm). Edit: remember that the changes are on test ATM, and not on live, we've had changes on test rolled back and cancelled before like Super Strength.
  9. I'm down for a Master of the Hydra and the like. That said there's so many people that have no clue on that trial, I had a pug recently that was the proverbially you can bring a horse to water but you can't force it to drink as 6 of the team had never done it before and wasn't really following the advice that myself and the team leader put out for how to handle the mechanics of it.
  10. I was so going to say the same thing. I mean hell I occasionally take this on MM's, Defenders, and even one Domi has it. Such a good but underused power. That said I still think their should be a low mag single target taunt as a p2w temp for when you are running say a task force and the tank DC's or quits and you don't want the AV running all over kingdom come.
  11. This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Punch FrcFdb-Rechg%(A) Level 1: Hardened Carapace UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40) Level 2: Haymaker KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 4: Environmental Modification Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(9) Level 6: Inexhaustible Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(15) Level 8: Knockout Blow KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19), Hct-Dam%(39) Level 10: Adaptation Level 12: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 14: Super Jump WntGif-ResSlow(A) Level 16: Ablative Carapace Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(31), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal(50) Level 18: Rage GssSynFr--Build%(A), RechRdx-I(19), RechRdx-I(21) Level 20: Evolving Armor UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 22: Hasten RechRdx-I(A), RechRdx-I(23) Level 24: Hand Clap FrcFdb-Rechg%(A), SuddAcc--KB/+KD(25) Level 26: Maneuvers LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33) Level 28: DNA Siphon Arm-Dam%(A), Erd-%Dam(29), ScrDrv-Dam%(29), Obl-%Dam(31), FuroftheG-ResDeb%(31) Level 30: Boxing KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 32: Foot Stomp SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury%(36), FrcFdb-Rechg%(36) Level 35: Genetic Contamination SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50) Level 38: Tough ImpSki-Status(A) Level 41: Weave LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43) Level 44: Parasitic Aura Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48) Level 47: Electrifying Fences Ann-ResDeb%(A) Level 49: Ball Lightning OvrFrc-Dam/KB(A) Level 1: Fury Level 1: Brawl Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 1: Swift Run-I(A) Level 1: Hurdle Jump-I(A) Level 1: Health Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5) Level 1: Stamina PrfShf-End%(A), SynSck-EndMod(3), SynSck-EndMod/+RunSpeed(3) Level 14: Double Jump Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Marshal Level 50: Invader Level 50: High Pain Threshold Level 50: Born In Battle Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;723;1446;HEX;| |78DA4D934B4F135114C7EF3C10E88352A094471F509E6DE908EE0D11113734824DD| |4B8A90D5CCB24D836D369A271E5C2CFA04BE363C1C68DEFE7CA2F625CA8A080AFA8| |0B534FE7FC61669299DF9973EFB9E7DCF3C85F5D0C3C3C7D635E28FE939BA57ABDB| |860356CD9916FD825DBAC5634414F3BBD438EBE98979B521A85464D5AC5826DC94A| |D9DE48F2D2A2BC2C2B75692C98D5E219AB5CAA986BC513D695AA25022BD5EAA6B12| |C4B35B352F6393F859A94EBA103FDBAB4EA1B662DE8FC2F99E50D9B36464ED5CC35| |036E1BC57CA96E4BEBDA00C562D09B52E8D37A4553889BAA1073BA783476A86B133| |F354737F68B39FE07FCCB9C3A0646C9204EFB14988AA6A6ACB41CD0DE55E6E459B0| |C07C427E34F8D176F91C7D8F79641FFCC6ECF80EFE603E26DB36D8B67D629DEF33B| |8CD0CEC30BBBE805F991364D7CEB67A3B62EC468CDD88B107314E6639274FC95F27| |DB34FBA9907E96157F44615FFF8473FF28AD05F9FE2238CCFE5E926D08FE42B196A| |E532492CCA37130C19C1B614ED1FEB0A2B66CD4F016C7D09315CE5A1FF88ACEEDE5| |73B55ED4A90F75EAFFCD1C40BD52145704314760DF0F8E933ECA312B51F4C0C007D| |D6198EC0691E741DC75C807FA992341B00B0C315F537CC3C2E7DC7BF8389F1BDB55| |9D3CC5AE0BE73F2138BEC43C53217F71F44F1CB599416D72A84D0EB549939B24624| |BDE61FBD1BBE07DF01EFAF70188FBBD1943EF536CA900DF75AA8B990931E7BAC130| |53A3D826302B1371EE779D74D388611AF949233F69E4278DFC64909F0CF2F39662C| |8223F59F4C50CFA6106FD903BE813F4C5258281188C8F7CA7126116BAD9F7AC5BD2| |5BFFEB4EBFC61C1933DEA4472CEB9EA9EFE48CACE887932B1467D7579F67578EEBB| |5EBD54DB36ECFD5296214737C8EEFB8EFAEA9E2167B52B7399FEA1EF35DE670669A| |CBBDA4C29C0DF6B9F252D49577C65DF9B667BFF35CF4B98A0B1EF9BC475EF5C8CF5| |B830DE7CF3CF20BCFC06FA5DCFDFF016EA0E92A| |-------------------------------------------------------------------| This build allows for a layered defense approach to BIo Armor, which I personally think is the best approach to the set. In Offensive/Defensive/Efficient it gives you: 40.24% / 46.43% / 40.24% - S/L Def 36.09% / 41.56% / 36.09% - F/C/E/N Def 27.23% / 30.42% / 27.23% - P Def 37.74% / 37.74% / 37.74% - M Def 18.37% / 18.37% / 18.37% - R/A Def 48.86% / 63.11% / 56.36% - S/L Res 13.43% / 21.77% / 20.93% - F/C Res 4.43% / 12.77% / 11.93% - E/N Res 30.86% / 45.11% / 38.36% - T Res -0.96% / 7.22% / 6.54% - P Res 339.75% / 339.75% / 379.75% - Regen 2347.95 / 2482.88 / 2347.95 - Max HP 3.71/s / 3.71/s / 4.17/s - End Rec 1.67/s / 1.67/s / 1.4/s - End Use Note, that the Regen amounts will go through the roof with ablative, dna siphon (even though its a huge proc bomb) and parasitic. For example in Efficient with everything running and hitting max targets, your regen gets up to 2061.48%, and you'll have capped absorb (which is 100% of he base hp 1499). I took Musculature Radial to benefit your end mod abilities more, but it could easily swap to the core version for more damage. Judgement doesn't matter too much, I took Ion because I took Mu for patron powers to help proc out extra -resistance, so its theme. Mighty Radial with the Massive Knockup would fit theme wise as well. Interface, Degenerative is amazing, I usually default to that, but Reactive and Diamagnetic are decent choices too. Hybrid for me was between Barrier or Ageless Radial, the reason for barrier would of been buffer against cascading defense failure, but since the set doesn't have DDR normally, I thought Ageless Radial was a more pressing reason for it, the recharge bonus helps spam more foot stomps, but I'll get to that in a bit. Lore you can take whatever you want, I went Banished Radial as it has a summon that is unkillable that gets agro, so it helps pull in more mobs to you. Hybrid, I went with Assault Radial, for the chance for double hitting, I was really on the fence on this one as opposed to the Core, you shouldn't have issues keeping Assault stacks, I just thought of the Radial as essentially another damage proc for each attack to hit again for base damage as energy. The build has 3 Force Feedback procs, 1 is a throw away in Punch, realistically you won't use much but at lower levels it can help you out on the recharge aspect a bit. Otherwise I make use of a proc'd Handclap. This power does no damage, but it procs FF quite a bit, and converts all the KB to KD, so you have a pretty reliable incoming damage mitigation tool now. Footstomp obviously has another one. Recharge wise, hasten isn't perma out of the box, but with a FF proc, will get you there. I used DNA Siphon as a proc bomb that does great aoe damage, boosts more regen, and applies -resistance. Also note, this build uses attuned IO's for just about everything aside of boosted generic recharge IO's and boosted panacea IO's (PvP IOs can exempt to lvl 10 even when boosted), otherwise any other very rares are procs aside of the superior ATO's. MU was chosen so you have an aoe for annihilation -res, Ball Lightning was slotted with an Overwhelming proc to give it more damage but also be another damage mitigation tool. The biggest issue here is since you're using Rage, rage crashes hit defense pretty hard, so you'll have to work on your timing a bit. Rage I slotted with a Guassian Proc to proc an extra buildup into your build. ----- Sorry it took so long to post this, but here you go, this build should allow you to play into +4/8 reasonably well and be beastly. gg and gn.
  12. The characters pick the player. So since 2004, 498 (382 on live and 116 currently here) toons destined for greatness have picked me as their player. Although they've come from every origin and from every archetype they've all had a few things in common with each other. They strive for perfection in themselves, but have patience for those around them. They aim to be unstoppable, like the type of heroes the Freedom Phalanx calls on when shit has hit the fan. I don't know what it is about these toons but they all keep buying IO's and forcing me to make builds for them that will make them gods. They all learn at an extremely high rate, and share a hivemind through me as their chosen player. They seem humble enough about sharing the spotlight with each other and take new heroes under their wings and propel them to greatness. Overall I'm just a guy that's ultimately replaceable, they could find another host and overtime learn to play like they do, and who knows maybe one day I'll hand the keys over and let someone else drive.
  13. I'll throw together something as I really like bio armor, it's quickly before one of my favorite armor sets, as I have like 5 or so at max level and IOd across any AT that can use it (would love for some Bio Armor themed Ancillary powerset for my defenders, corruptor's, MM's, domis, and blasters to get to experience the awesomeness of Bio, but that's besides the point). DNA Siphon can be used offensively as well, loaded up with a bunch of damaging procs, it makes it like a mini nuke that can very reliably fire procs (though with your alpha that won't work as well as it could with musculature as any alpha that gives recharge reduces the rate at which procs fire). It's a great place for stuff like the Fury of the Gladiator proc as you can apply that pretty regularly and then foot stomp smash.
  14. As someone that runs multiple builds for my HEATs/VEATs especially I'd think allowing an extra build slot is fine. It doesn't really add power creep (one could argue doing what I do swapping builds via macro in mission might be pushing it, but that at least blows all your cool downs so it has a cost), and is an influence sink as having to purchase additional builds will use up extra influence.
  15. Since all the work with earth based powers, any thoughts to removing the need to be on the ground for Stalagmites? Seems like a decent QoL change to benefit say a hovering controller/domi as all other earth control powers can be used in the air.
  16. This build is quite a bit different from how I would build it, but if it works for you, great. Sadly I'm not at home right now so I don't have access to mids. For Bio I usually proc bomb DNA Siphon, I'd probably go with Gaussian's in Rage if I was going to chase set bonuses there as you get more defense and have a somewhat controlled buildup proc on top of rage. I didn't see any fury of the gladiator proc in your build, why not stack it's -resistance with your genetic contamination and double stack rage foot stomp things into oblivion? Here's where I'm really trying to wrap my head around your build, regarding your end use or perceived need of end. Why not your health slots into panacea and miracle procs? Or even a panacea and a numina proc? Also alpha choice, your primary role as a brute is well to smash, so why not musculature? You could go musculature radial to also boost your endmod, and then you could add an extra slot to stamina for a synapse shock endmod/runspeed Io. I understand that bio is clicky, but why chase Perma hasten? Foot stomp already is recharging pretty quick, plus with the force feedback proc you get those infusions of +100% recharge for 5 seconds. It seems like you slotted purple very rare Ios just to spend influence and slot purple IOs to me. I have significant experience with both sets, just not on the same toon, but I guess I could always roll one up as I'm trying to make my next milestone of 125 lvl 50s and running low on combination ideas. Tonight after I get home from work and my mixed martial arts practice I'll throw together a build with what I'm talking about so you can see in mids where I'm coming from.
  17. Read the technical reference guide. Anything that can be made a bind can be made into a macro. Also another link for macro icons: https://docs.google.com/spreadsheets/u/0/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/htmlview#gid=0
  18. https://www.shenanigunner.com/ has literally everything you ever wanted to learn about macros and binds and more. Otherwise for form swapping I usually use something like: /bind subtract "powexec_name "dark nova"$$Goto_Tray 9" or /bind subtract "powexec_name "black dwarf"$$Goto_Tray 8" But you can get creative and use toggle_off and toggle_on, and on the toggle off ones you can chain a toggle on for a quick armor or a stealth in human form.
  19. I do the same thing with my forum handle and in-game handles, though I've bumped into people before that have been very intuitive and linked the forum handle with my at least one of my three accounts.
  20. I have a several toons that have never died. But then again I typically slot their final build IOs as soon as they are high enough for them. On live I made a Stone Armor/Fire Melee Tanker with the notion of a hard mode defeat if you die run. That toon leveled up in about i2, never ended up dying either as once it got Granite it was kinda God mode. That all said, no to the suggestion as a lot of ppl would just farm up their toons even more than they do, and if you saw the rag tag pug team that I was on for an Abandoned Sewer Trial, it was a sentinel and me that had ever been there, and the rest weren't sure where to start it, how to get to the abandoned sewers, how to navigate the maze, or how to pop the zit. Luckily for them the sentinel had a world of patience and I was bored just watching TV.
  21. I remember it was narrow, I didn't remember it was that narrow, alas that must be part of the reason I skip it. But yes you're right I am too kind. If I continue down this path I'll end up canonized and not he any fun at a party. Instead of holding doors open for people I'll hit the elevator close button to rebalance my karmic scales today.
  22. I'm all for allowing alternate animations to powers. That said there's only 4 powers on n poison that are really good, the rest are kinda a hodge podge combination of different effects where the they seemed to throw darts at the board to figure out power effects and then skin them with the poison theme. I'd suggest if they could take a look at shiver, I mean neurotoxic breath for a revamp.aybe have it apply a -Defense Over Time acid like effect that eats through armor over time, and a -healing received/-regen effect. As it currently is it's basically a clone of shiver with a slightly narrower cone.
  23. @Diantaneis definitely making progress. Just waiting for the day he downloads Mids Reborn and starts getting invested into build theory so he can learn that a proc'd out dominate and mind probe from Sentinel's epic powers are the strongest attacks a sentinel can take. Honestly Link Minds is great too.
  24. Dropping assault is fine as most of your damage is going to come from procs. Spooky is so so imo as I've always found it very situational. EMP Arrow on controllers is currently bugged, as it does not role on any enemy so none of the debuff effects do anything currently. It's known and has been reported so hopefully it gets fixed soon. That said its buffs apply to you and any ally so that alone makes it worth taking. Poison Gas Arrow I usually just two slot with Placate and Chance to Heal for a small heal and a bit of an agro redirect, which could send some agro back to your PA. For interface, I'd go either degenerative -hp or reactive for more -res. I did the math at one point on Excel breaking down the interface incarnates for effects of DPS, and reducing an HP pool was the most effective slightly. Incidentally that also reduces their Regen in a round about way as they have less HP use in the Regen formula so they Regen less HP/sec.
  25. Literally any alpha slot that gives recharge will hurt your proc chances because it's like slotting those attacks with recharge as opposed to giving global recharge bonus. Personally I think it would be great to change the way those alphas work to boost global recharge instead at a diminished value say 10-15% instead of applying the recharge bonus to the actual recharge of each powers, as then it wouldn't effect proc chances. But alas I'm just a nobody.
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