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SeraphimKensai

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Everything posted by SeraphimKensai

  1. If they could do that it would be cool, but I think it's a low priority issue at most. Understanding that I myself make use of macros to swap my builds on the fly for my Archanos and Kheldian characters. That said, I take into account blowing my CDs when I swap.
  2. ^This. It was designed that way so people couldn't triple stack hasten, buildup/aim, and drop 3 nukes in 10 seconds.
  3. My first 50 ever was an Invuln/Axe tank named Assisted Suicide way back when the level cap.was first raised to 50. Loved Tankers ever since. On HC I have the following Tankers: Bio/Staff Sr/Rad Elec/Rad DA/Kat Invuln/MA Stone/Rad I've been mulling over ideas for my next one and have decided to go: Rad/Dark/Soul as just thinking about all the moving parts to those sets has me thinking wow. It will be made 2nd thing in the morning after I feed the dog and while the wife sleeps in.
  4. Having played since Beta, and often being on the test server for PvP I never saw a recall inspiration. There was however one that caused you to stealth yourself for 30 seconds which was removed. Additionally Break Frees and their more advanced versions used to only break you free from current Mez effects, whereas Discipline inspirations used to give people temporary resistance to Mez effects (the strength of will inspiration middle tier inspiration still exists in Siren's Call as bounty reward).
  5. I checked my of and apparently I didn't make a miss build, and upon logging in looks like I built the toon while drunk, and I should probably Respec it. That said it still works and solo'd Burkholder. I haven't imported your build but are you getting much out of brawl? I get you went with Mu for theme, as otherwise Shadowmeld and Moonbeam. With your shackles you have unslotted I'd throw in a ranged AoE -res proc since you can put something in there. Also make sure to do a +stealth io in sprint. What is your goal with the toon?
  6. I have an elec/bio stalker that I can check the build when I get home.
  7. Illusion Controller, you can essentially just spam deceive and let them kill each other with you drink a beer and solo Posi 1, Posi 2, and even the old school Posi, and Synapse, well just using TO's or DO's. My gawd using SO's your deceiving skills would be unstoppable. That said you lose xp, but if just doing it to do it have at it. I know from using an Ill/FF troller to solo all the Freedom Phalanx TF's back in the day just to be able to say I did it.
  8. Back in the realm of i13 I used to use an Earth/Storm controller for PvP duels. It was absolutely nasty as it had huge Debuffs, mezzes, and would end drain my opponents. It was a fun combo.
  9. Honestly I'd take Fade or Soul Absorption instead of Black Hole. Leave Fearsome Stare along, it's got get depth and angle on the cone and is a great proc cannon (maybe allow it to take AoE damage IOs or defense buff IOs would make it even better, but it's pretty damn good). Realistically though Dark Miasma is a great set as is and doesn't "need" any changes.
  10. Anytime you switch alignments the corresponding alignment related powers are removed and the timer restarts, so that you can't ever have more than 1.
  11. This ^ 100%. Over the years I've had over 400 lvl 50's. It's interesting how people choose their powers, slot them, and organize their trays. My old PvP team occasionally would log onto each other's toons and battle each other using their own toons against them. Once you figure out how they laid out their trays it's usually pretty easy to pick up any toon and run with it.
  12. That might be a possibility. From my background as a mod author in Skyrim using models for the player that weren't originally designed for them isn't without work, we had to extract the models, clone them as to not mess with the originals then add a player camera bone where creature's eyes/head would be otherwise it set the camera level on the ground for the creature model by default. Not saying that the process would be the same here, but it's likely not without labor involved but could be doable as the groundwork so to speak has been done with having existing models and a couple that have been made player available.
  13. The original king of farming was a Fire/Ice Tanker, ice has a lot of survivability with ice patch, and there's some proc friendly powers in the set as well. It's not going to beat a rad/fire brute, but hey it's something. Otherwise if you want something crazy, albeit lower damage than a brute you could try a Warshade with Perma Eclipse giving you 85% resistance to all but Psi damage, and having an instant refill health/end bar power. It's got a damage aura, 2 nukes, 2 buildups (1 in dwarf), and you can summon up to about 3 pseudo pets to help. The drawback is you have no Mez protection in human, so it would be select AE maps only, or you pretty much need Clarion, which for farming I would go barrier. You'll have to get enough recharge for Perma Eclipse and then dump everything into defense. And then you take provoke and are on a quest for density.
  14. Patron pets are working as designed. They were never meant to be Perma.
  15. Best way to check hop in an AE mission with a mob.that can't kill you and you put a power with a to hit check on auto that won't kill it and go to sleep. Check the combat logs the following morning.
  16. I like the idea of cutting down the casting time so it's more useful in combat especially if I lay out caltrops and a time bomb or something on my /devs blaster or my /traps corruptor. I am in favor of allowing teleport target to have a mag 4 teleport to it, and find if they keep foldspace where it's at. That said all teleport powers in Gravity or Warshades arsenal should have minimum mag 4 as primary and secondary powers are supposed to be stronger than power pool selections.
  17. Personally the only ally level adjustments I think need to be made are making MM pets the same level as their MM (which would fix a lot of MM issues like pets getting left behind in group flight, or simply deleted by +4 mobs). That said, if I'm playing a lowbie and going to run higher than my own level content, I understand that I will likely be in over my head. This concept is shown to us in comics and the MCU as well, like Spiderman stowing away on a spaceship to help Ironman despite Ironman knowing it's above Spiderman's pay grade. Sure he helps as best as he can, but is largely just a distraction to someone like Thantos, whereas Captain Marvel can lay down a beating. Back to CoH, most people that know me know I play min/max built toons, so whether my room is lvl 1 or 50+++ it's loaded to the gills with as many IO's as possible. I understand that isn't the norm, especially at sub 50 levels. Perhaps it's just my personal perception of usefulness in a team, but more often than not I feel like I'm carrying a team (and that has its place every now and then especially if I'm feeling like helping some people gain some experience, but that's typically in AE). When I join a pug for a taskforce or mission team the first thing I do is inspect all my teammates powers, and if they are IO'd or not. On a pug, I prefer that the difficulty is set to +0 by default so that any un or under slotted will be able to contribute to the best of their abilities. Now if the team is fully loaded up on IO's and I have the time I'm generally fine with +4 on a pug. Here's where the bias comes in, if I'm playing with friends or sg members I don't necessarily mind an underslotted toon on a +4, so long as I feel that I or the combination of myself and the rest of the team can absorb the underslotted toon's shortcomings. Given all that though, I feel like earning lvl 50 or even 15 is a milestone, and having someone playing at a lvl 50 combat level when their only lvl 12 detracts from the effort that the lvl 50 player put in, so -1 still allows them to come, and also gives motivation to grow as a hero or villain. Sorry I'm being long winded, but I can't do anything else as my dog is lying on my and I'm trapped. Thanks folks.
  18. I totally agree with that too, because now for a combo you have approximately 3x the likelihood of rolling a miss and ruining the combo. So extending the window, and making it not necessarily fail on a starter or continuing attack would definitely help.
  19. Honestly regarding the damage of the set, it's kind of subpar. I've been playing my IO'd DB/Ninjistu Scrapper quite a bit lately, and it doesn't have a lot of burst, and I get that, but what could be cool is if the attacks left a lingering DoT bleeding effect could be useful, especially after you've engaged mobs and they try and run away.
  20. All they have to do is extend the time the orange ring stays on the various powers by a few seconds and that would help I'm the event you whiff.
  21. I've had in the course of my experience with the game 422 lvl 50's give or take a few drunken deletions over the years since I started with CoH in Beta back in spring 2004.. I've played Sonic Resonance and Sonic Blast to 50 multiple times over multiple AT's starting with it's launch, as I used to be an avid team PvPer. I can't say the same as of yet for Sonic Manipulation, my experience there goes up to lvl 44 ATM, but it's my next 50 I think. I'm sadly cursed with being a min/maxer, it's a bit of a disease as in every MMO I play I have to grind until my characters are the best they can be, still sad that in wow my old warlock only ever hit number #3 on it's server's progression ranking before I quit that. That aside... I haven't had any problems, persay, however my suggestion is rooted in thinking about the possibilities that someone could get if allowed to actually slot for -resistance.
  22. Hmmm perhaps then there's something in the formula going on with damage and resistance as some type of multiplicative relationship between the two. It would be really cool if someone had the actual formula handy as it would be interesting to dissect.
  23. That's an interesting concept that I hadn't heard of a correlation between the two, do you know where.you might of seen that?
  24. Honestly for a Domi, I would build for Permadoms without consideration of a FF proc, you want Perma Dom reliably being ready to not drop Dom. That said, if you have an extra slot and drop one if after you're already Perma it's not going to hurt you, but will give you a little more cushion.
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