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Everything posted by SeraphimKensai
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TF missions that complete upon exit
SeraphimKensai replied to Gerswin's topic in Suggestions & Feedback
Tf missions should auto advance to the next mission the moment the first person exits the previous mission upon mission completion. -
Download and install Vidiot's maps as those maps highlight where npc mob groups are found on a particular map.
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Cavern of Transcendence - Friendly Hints
SeraphimKensai replied to KaizenSoze's topic in General Discussion
Have a toon that can take out Atta with stealth and reveal/mission teleporter. During the trial unlock arc: Atta always spawns in his throne room which looking at the map is on the lower left hand side. You do not need to kill Atta's guards just him. Starting the Trial, mission teleport go in, and stealth the 8 glowies, then run to final room where npc is being harassed by standard igneous mobs, ignore the monster. Free the NPC and voila. <2 minutes if you hustle. -
I've used it to great effect, and a previous poster was right procs are great. The biggest hamper I have on rad blast is that I feel like I have time to go grab a new beer from when I click Neutron Bomb to when it hits.
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So if water isnt good....what is great for soloing
SeraphimKensai replied to I-Dirty's topic in Sentinel
My water/bio/psi sentinel has solo'd all the Freedom Phalanx TF's, also solo'd the Maria Jenkins and Tina McIntyre AV missions having fought them all as AV's. Water does well has decent damage single target and aoe, mitigation, and a self heal which pairs great with Bio Armor, and as others have stated Dominate and Mind Probe are amazing and Linked Minds is great too. -
Triage Beacon (AKA that traps power everyone skips)
SeraphimKensai replied to Shred Monkey's topic in Suggestions & Feedback
Why not change the power completely??? Idea change it into a power called Poisoned Bait. Poisoned Bait is a stationary Massive AOE Taunt Aura, this pulls in mobs to where the trap's user has likely already set up multiple traps. Because Poisoned Bait is also Poisonous, it has a pulsing -MaxHP, -Def, and -End. It takes Recharge, End Rdx, Defense Debuff, Heal, End Mod, and Accuracy Enhancements It takes Accurate Defense Debuff, Accurate Healing, Defense Debuff, and End Mod Set IOs. Now we can bait in mobs to our traps where we are laying an ambush, they get further debuffed, and it fits the Traps' Set more thematically. -
Curious how wagering influence or reward merits earned in game for a chance at an in-game reward of additional merits/influence adds any additional legal risk whatsoever to a group running a technically illegal private server open to the public. I would completely understand that there would be increased legal riak if players were wagering cryptocurrency or nfts that could be transferred into real world fiat. Seeing as we already have things like superpacks and converters that players wager their influence or reward merits on in the hopes that they will either make more influence or get a desired item, I figure if there was any actual legal risk for gambling an in-game currency for and in-game reward that boat sailed back during live. Which one could argue is in breach of the language of the gambling section of the CoC of this server as it exists, and might be due for a review for potential amendment. That all said I'm not trying to sound contradictory, but merely attempting to understand any perceived increase of risk, as that's something in my career/academic wheelhouse. Thanks.
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The best Alpha I would think for an Elec Corruptor would be Musculature Radial, as you'll get more damage, and your sapping will be better and your end recovery better so you don't run out of end yourself too bad. That frees up your destiny from ageless (unless you want the recharge as the recharge in ageless doesn't effect proc rates because it's considered a global like an LOTG+7.5) to choose barrier if your not solving your defense with IO set bonuses or Clarion, which I'd choose the radial path to also boost your sapping on your attacks and other secondary effects. Hybrid typically either Assault or Support works overall the best imo.
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- electric affinity
- electric blast
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Going off that Agility's recharge component also lowers proc rates.
- 6 replies
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- electric affinity
- electric blast
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OP, the best bet is for you to get experience with those powers. Install the test server and give them a whirl. If you like them put them on your toon for real. Takes all of 30 minutes to install the test server, import your toon, and test it out.
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Remove all movement penalties from Super Speed
SeraphimKensai replied to xl8's topic in Suggestions & Feedback
One will find there are multiple levels of skill involved with jousting as any knight would know. I still remember when they added travel suppression because people casually trying out PvP didn't have that jousting twitch. Its kind of ironic that travel suppression only exists in PvE now (but it helps with risk vs..reward because let's face it the AI isn't the smartest). -
Thanks.
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Thanks Mac, that's what I was thinking too but MM's have always been my least used AT.
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Does anyone know if a FF+recharge proc slotted into an MM's pet grants +recharge to the caster, or does it apply to the pet (even though I understand that the pets themselves do not benefit from recharge enhancing abilities)? Thanks.
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It would be cool to have a tiered event that slowly rebuilds Galaxy City. There's construction assets like cranes and I-beams and such, so in theory should be possible. Repopulate GC Memorial Wall for all that died during Galaxy City's Destruction Could transition it to a higher level zone, maybe with Shivans, Rularuu, etc. Like a precursor to Battalion.
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I have an IO'd ss/sd and it's alright, the issue is rage crash will probably drop you out of softcapped defense as it unfairly hurts defense based toons more then resistance based toons. That said I also have an SD/SM (shield/stone melee) and it's amazing. You can proc out fault to boost your recharge, you get shield charge back faster and can spam Tremor every 5 or so seconds when IO'd depending on your global recharge. Also strong single target and the animations feel impactful.
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Could be interesting. Personally though I've found newspaper/radio missions usually too easy as they often use the same predictable easy to beat npc groups in there. Would be interesting to spice it up and randomize the npc groups from all level related npc groups for the appropriate alignment.
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Invincibility primary for tanks Idea
SeraphimKensai replied to kmasfu20's topic in Suggestions & Feedback
Invuln was my first 40 and first 50 when they increased the level cap. Since then I've had a lot of experience with invuln in general from back when Unyielding rooted you to the ground so you had to teleport around,sand Perma unstoppable, ED, IO's etc. Invincibility is already really a strong pbaoe power in its own right especially when you have density. Since you're playing an Invuln/SS, I think it would be better if Handclap or Hurl were reworked into a pbaoe/taoe with some degree of damage added for Handclap. That would allow you to slot your +res proc easier and add some much desired aoe to a set that is overdue for a rework. -
Electric Guitar Battle Axe weapon option
SeraphimKensai replied to YIP's topic in Suggestions & Feedback
Yes if and only if there's an option for a bass guitar, as bass is a much better instrument than that of a guitar. -
I have not, but it could come in pretty useful for say toons trying to not out level content, or lvl 50s that have no need for additional veteran levels. If you suggest it I shall second it.
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Foldspace why do yall love it?
SeraphimKensai replied to RageusQuitus2's topic in General Discussion
I find it has a lot of use on my /devices blaster, and frankly one could use the same logic to argue for it's use on any toon that utilizes a lot of ground based location powers like Trick Arrow, Traps, Ice Blasters, Bonfire users. Also useful for toons that rely on density like warshades, kinetics, drain soul/dark consumption, etc. That all said 3 picks in is kinda steep, but teleport as a travel power is the fastest means of travel in the game so it balances out, especially since recall and tp for got combined. -
Regarding the price of enhancements, I think we can all agree that we are happy we don't have to pay Live Prices. How annoying was it to make a toon and need 5-6x the influence cap to actually IO it out? Most toons here are about 200-500m and we're done. And as others have pointed out it's pretty easy to get influence (mind you I wouldn't mind a temp power to shut off xp and double influence gains the reverse of the 2xp power).
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Try teaming with a Traps/AR Defender.
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Regen Debuff resistance for...Regen
SeraphimKensai replied to Battle's topic in Suggestions & Feedback
Regen Debuffs are not small by any means, here's a few actual examples pulled from the lastest version of Mids Reborn, first numbers are PVE and 2nd numbers are PVP. I've used Defender Modifiers for the following: Radiation Emission Lingering Radiation -500% and -865%. EM Pulse -1000% and -1297.5%. Cold Domination Benumb -500% and -865%. Dark Miasma Twilight Grasp -50% and -497.5% Howling Twilight -500% and -3000% Kinetics Transfusion -50% and -497.4%. Nature Spore Cloud -150% and -86.5% Poison Envenom -50% and -497.4% *Envenom's Splash Debuff values: -25% and -248.7% Thermal Heat Exhaustion -500% and -865% Time Manipulation Time Crawl -100% and -173% Time Stop -50% and -400% Traps Poison Trap -1000% and -798% Trick Arrow EMP Arrow - 500% and -648.8% -Secondary- Beam Rifle Disintegrate from Beam Rifle on a Defender causes -150% and -259.5%. So as you can see these values are pretty crazy when used against a Regen toon, as several of them can completely shut down a regen toon's ability to regen by themselves. Adding Regen Debuff Ressitance to Regeneration toons is something that could be very beneficial for them. One thing to take into consideration, a lot of Regen's powers are click based, so this list doesn't take into account recharge debuffs which there are numerous powers that cause that effect, which reduces one's ability to recharge their abilities they use to regen their health. That is why back in the glory days of PvP we used to roll up Rad/Psi Defenders to completely wreck Regen Scrappers and Stalkers.