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SeraphimKensai

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Everything posted by SeraphimKensai

  1. It should be noted that the location based apes when used with a targeting macro can cause effects at the target's x/y/z, so it's kinda cool seeing a ignited OSA above you. The way it is allows for more functionality because you can fire at a target or essentially lay a trap blocking off an area.
  2. At least it's unique and not like the 3rd identical defeat all in Synapse.
  3. Kind of, it can crit from it's hide a bit but no where near stalker levels, and also it's claim to fame is running double leadership toggles.
  4. That said, I feel it could probably benefit from a higher ranged damage modifier. Or a stretch idea, it could be interesting to give it also a melee AoE aura that detects when mobs are surrounding it and let it detonate for a large amount of damage like a land mine as a secondary function.
  5. It seems to work alright for it's intended purpose, especially on a defender. That said only Controllers and MMs get pets with no expiration. What kind of AT are you trying and how have you slotted it?
  6. Sorry I just realized I hadn't had coffee yet so I edited my comment to reflect the actual thought I had at the time. see here....
  7. Gonna have to say no towards forcing debuff anchors on allies. I used my rad toons a lot of time to go solo giant monsters. That said I'm NOT opposed to allowing them to anchor on to any target.
  8. I have 2 io'd Dark Armor tanks, and an Io'd Dark Armor Scrapper. For tanks I've got Dark/Katana and Dark/SS. They are both extremely strong defensively. End cost is a little high, I'm debating on cardiac core or musculature radial for the new dark/ss. I think the Dark/SS will largely replace the Dark/Kat as handclap procs and oppressive gloom add to it's mitigation. The scrapper is Rad/Dark and it's all about the AoE damage. Fun to play.
  9. Just rolled up a DA/SS Tank. It's still low level only lvl 48 or so, and will be slotting it out likely over the weekend when I get time to play. I made my own build, so we'll see how it does. I usually throw tanks into an 801.7 are map and see how it holds up when done.
  10. People have a lot of toons that can solo a +4/8 ITF, so there's sure to be tons of combinations for doing a +0 MoITF.
  11. It wasn't difficult to make custom binds for CTRL+F1-F5 that combine inspirations for me. Checkout Shenanigunner's Bind/Macro Website.
  12. Realistically you can probably make it work and it's all preference. I typically make my blasters all S/L/E non-incarnate softcapped defense first, then tweak for more damage. That said my alphas on a blaster are always musculature. I try and fit at minimum a source of res debuff. Ice storm, I'd probably go with an anhililation proc and something like an overwhelming chance of KD proc to add extra mitigation. And i know bitter freeze ray isn't everyone's cup of tea, but it's a great proc cannon and pretty reliable at firing off more procs. My purpose with a blaster typically is to lay down the hurt, but remember that you have to be standing up to do so.
  13. Your pop menu has my curiosity piqued.
  14. Yeah there's no need to a tutorial if you take it upon yourself to explain the tf to people who have no idea. Making it mandatory no thanks. Way back when....CoX was new TF's would regularly fail. Now almost all of them can be solo'd.
  15. Ah no numinas doesn't put a number over your head because it's just a modifier to your Regen/recovery.
  16. Check your combat attributes under Regen/recovery with it slotted and unslotted. You can buy an unslotter for about 150k.
  17. I was about to say the same as @Faultlinedid. We lobbied to have damage dealing IOs that did endmod to help out Elec Blast and Elec Melee sets. The other endmod sets also enhance accuracy as there's no distinction being an EndMod Set or an Accurate EndMod Set which by design from the original dev team to allow spotting powers like Transference or Powersink that have accuracy rolls. Sure in Stamina you only need EndMod, which you can get via generic IO's+5 if you choose and then add a proc for maximized end gain in stamina, but your able to get pretty good EndMod with the existing sets in Stamina as is, especially since there is so much recovery bonuses and rarer end discount spread across a multitude of IOs. Edit: I actually really like the procs for Synapse Shock, as I like to squeeze as much speed into my toons as possible when I reasonably can. Also the proc for Power Transfer is cool as well(just wish it healed for more, but beggars can't be choosers).
  18. I agree to set the default to not be effected by group fly/team teleport and let people opt in.
  19. As an old time retired PvPer this would be interesting for sure. Sadly I don't see it flying as I've never encountered an MMO that offered some form of PvP having such a large portion of the player base despise it so much. I've never understood that but it is what it is.
  20. The new SJ double jump has made steam jump and the jump pack kinda redundant. That said I'm alright with an only affecting self toggle that doesn't detoggle after 30 seconds. It would have to be exclusive with Double Jump, as they are now all three share a CD.
  21. Before making this thread I had been playing a lot of my spines/bio Brute, but since this thread I rolled up a Dark/Thorn Domi. Thorny Assault is very similar to Spines, with slight modifications like thorntrops instead of quills. The pool has a superior and extreme damage attack. And instead of the recharge slow on each of spines attacks there's significant defense debuff. The set still suffers from redraw issues. But that -defense secondary effect is just sexy. Spines gets the short end on secondary.
  22. They do it in Eve but your logo has to get approved so it's not just a dick and ballsack or such.
  23. I have an incarnate/Io'd Demon/ElecA MM that is an absolute beast. When I use it, I am tanking, taking alphas, able to keep my demons/myself and even teammates if i have those up with EA buffs. It works really well,
  24. OMG yes. Why didn't I think of it before, turn Spines' Build Up into Plant Manipulation's Toxins. Let's add extra toxic damage to all the attacks.
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