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Everything posted by SeraphimKensai
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SR is pretty awesome with the exception of Elude, so what about: Elude - pbaoe aura +defense/ddr. Range 10. Your so agile that besides dodging attacks aimed at you, you are able to react quick enough to help your nearby teammates dodge attacks as well. 0.65/end per sec.
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ah gotcha. I haven't seen anyone besides me in siren's call on everlasting in the last 2 years, so i've had no bounty to turn in to verify.
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Increase the inf cap limit per toon
SeraphimKensai replied to CU_Krow's topic in Suggestions & Feedback
As Mac said this isn't live. I remember having multiple toons that when I IO'd I needed 9-12 billion worth of IO's to make and that is even before PvP IO's were a thing. The general price of items right now if you were influence capped you could load out around half a dozen toons all with great builds. I understand that we accumulate a lot of influence and need to shuffle it around. I typically buy Winter IO's and just stick them in a couple bins in my base to convert back to influence should I need to outfit a new toon. Given the integer limit in the game isn't likely going anywhere, just convert it to other types of currencies like I do with Winter IO's. And yes I understand the market could tank tomorrow if the devs wanted to seed IO's for free and I'd be out like 25+ billion influence, but oh well. -
You.can still get the Strength of Will Inspirations in PvP Zones.
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Over the years I've made and played maybe 20 blasters, I think I have 9-10 lvl 50 ones on Homecoming alone. As someone who spent the bulk of my time during live pvping, it felt like all secondaries outside EM were lacking. Now a day's I don't PvP near as much as I used to, and the sets have changed a lot, mostly for the better. I've come to the understanding that blasters are not meant to be played at ranged or melee, instead they are designed to pump out damage whenever needed regardless of you or your foes location. The most important aspect of a blaster is being mobile, and able to realize when you should of shouldn't use a power and the most optimal location for you and your for to use that power, ie. Lining up targets via cone angle, and depth of power.
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Those penalties for Granite were in on the Beta server back March of 2004. That said I understand the -recharge, but if anything it should have a +damage, I mean your getting hit by a 2 ton chunk of rock.
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Incentive to Promote Working as a Team
SeraphimKensai replied to JAMMan0000's topic in Suggestions & Feedback
Yeah I have to pass on this, otherwise I'll only ever team if I'm the leader, and then boot a lot of people for either not being efficient enough on their own or not increasing my influence gain. Thus this will ruin teaming. No vote. -
From i4 on until sunset about 80% of my playtime was catered to PvP. Blapping was all about mobility, which in PvP meant staying alive longer than the other guy as you'd coordinate spikes on primary targets as you'd be either Fire/EM or Ice/EM. Blapping really came about because of PvP, and we wouldn't just stand in melee and duke it out, it was all about the joust. With IO's and more modern power sets, it's incredibly hard to die in PvE, so there's a lot less jousting and more just standing around in the middle of a mob casting pbaoes, and heavy hitting melee attacks while being defense soft capped. The best blappers master the joust, and get that itch to know when and when not to pop buildup/aim. Remember mobility is always key to making a great blapper.
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Looking for an AOE monster to Hover Farm with.
SeraphimKensai replied to Jacktar's topic in Archetypes
Blasters have atomic, which might as well be called rad as a lot of powers overlap. -
Is there any way to make teams less boring?
SeraphimKensai replied to RogueWolf's topic in General Discussion
I made a team very much so less boring the other night. I invited everyone to my discord and we decided upon a rule that anytime someone dies on the team everyone had to take a drink to the memory of the one that does. We were on +4, and had a couple people die a lot. -
Add Range to Hamidon Enhancements
SeraphimKensai replied to kelika2's topic in Suggestions & Feedback
Ask and you shall receive, I just hot fixed this oversight across all the servers so now there's a Hami Origin enhancement called a Centriole that boosts Damage and Range. That said I'd support interest in +range in a microfilament, but I'd like to gauge other interest before I use my omnipotence to make it happen. -
How many times over the years have you been running to the rescue only to be waylaid by an open door? It makes no sense that an open door should slow us down at all, we should be able to walk right through it. That said doors serve as transitions between maps for the game, and allow you to click on them while in their closed state to get in. Once they open either they can't be clicked on, or the hotbox for clicking on them has shrink or moved to a non logical location. Wouldn't it be grand if we could click anywhere on an open door and begin transitioning to the new map without having to wait for that door to close?
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Stone Armor has a damage aura, its getting a huge buff with the rooted changes, and its still unkillable.
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I straight up tell the whole team, "look I joined for either a badge or merits, I'm not here to carry the team", and give them a chance to find a level they can either contribute at or I walk, as most my toons are capable of soloing most TF's. I'm probably more of an asshole than most people, so I understand where the OP is coming from on this post. I make it a habit to inspect each teammate like I'm a raid leader in WoW, from power selections to IO bonuses, and then watch how people play their toons the first mission.
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They still do that's how Stalkers don't my break hide when using them.
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Are we going to have mobs and players that have Atheism Armor and be completely immune to holy's effects and some with Agnostic Armor that have a random percentage resistance from 0-100% to holy effects? That said, your post is reasonably well thought out, but a caveat: why lock the power colors to bright? Maybe I'm making the assumption based on your post that in your used to the western notion of the monotheistic christianity? By opening it up to all color schemes you could roleplay characters easier from a polytheistic background supporting a divine being like lovecraftian Cthulhu or the Greek Titan Gaia for examples? I just think that would give you a little more options. Thanks.
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No to screwing over Energy Transfer. I want to be nice about it but no way. Also as for the later suggestion about changing Tremor in Earth Melee, no thanks, it's actually amazing as is on a tank. It's essentially foot stomp but with stones and a bit less damage. I do like lightning rod and shield charge, but maybe the solution is to just beef up Spring Attack? Then any character could take it.
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Focused Feedback: Power Changes (Build 1)
SeraphimKensai replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm strongly in favor of letting Stone tanks even in Granite Armor be able to move. In a game universe where there's floating islands suspended in time or the shadow shard, what's to say someone not be able to fly if they want, or jump, or even run. I have characters that shoot laser beams out of their eyes, summon demons, effect the density of other bodies just by waving my hand, and have bullets bounce off me like: Why do we have to draw the line in the sand at a flying 2 ton chunk of rock? -
Regarding the level shift bug, yes it's there I was set as -3 on my Shield/Stone tank and didn't notice until at the Warwalker part of the invasion (so now I added level shift to my combat monitoring), not that I died, so I could do more damage. That said, if the bug effects you, you can always toggle walk on and off to reset your level shift too, the drawback this way is you have to retoggle everything.
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My Dark/Elec defender said this is working as intended.
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A few days ago I had an idea for a toon that popped into my head as I was looking at making a new toon with a power set that I hadn't played. Well I've played quite a bit of shield defense as has just about everyone as we all know it's great with positional defense, extra hp, more damage, decent ddr. Now the kicker, having played since Beta back in 2004, I had never tried Stone Melee. Maybe at the time it was unappealing or I was told it was super endurance heavy or put off by more smashing damage, I'm not sure. So since I had never tried it I decided to give it a whirl. My god the synergy between Shield and Stone is amazing. We're talking mobs flopping on the ground nonstop for even more incoming damage mitigation. Fault with a FF+Recharge proc tends to fire off decently as well. Tremor is recharging in around 4.5 seconds, so between Shield Charge, Tremor and Fault things are constantly knocked on their ass and given Tremor's recharge with a 30 second recharge on Shield Charge after IO's I'm doing quite a bit of AoE damage. Single target wise between Seismic Smash, Heavy Mallet, Stone Mallet, and even Stone Fists it gets the job done. For an ancillary/patron on tanks I usually go Mu, but went Earth Mastery just to get Stalagmites and Quick Sand as it fit the theme better. I naturally threw in a Call of Sandman Proc to have a reasonably reliable heal, and Quick Sand further adds to my and my team's mitigation. Don't sleep on Shields and Stone Melee, they work great together. P.S. I read through 37 pages of Tanker Forums and there's never been a thread dedicated to the power set. In one thread someone said they had a SD/SM but people kept thinking the person was talking about a different secondary as and derailed the person's point as we know Shield is good with any set that can be used with it. Keep Tanking.
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