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SeraphimKensai

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Everything posted by SeraphimKensai

  1. I definitely agree seeing as I have Defender, Controller, and MM versions of Trick Arrow and although I'm not the biggest fan of the MM, the Controller is fun despite the t9 doing nothing and the Defender is amazing. If it were.up to me I'd make this a priority fix and probably take a good look at it's base recharge too.
  2. This reminds me back on live, I was part of a tight knit PvP team and we all had each other's passwords as we'd occasionally power level each other new PvP toons and such but would usually tell each other ahead of time. I went on vacation for a week and came back and noticed that my fire/em blaster had been used 2 days ago, I figured one of the guys must of used it for a PvP match or in zone. I log in and noticed my UI had been shifted which told me who had logged in, then I noticed the toon had been respec'd then I realized some of the IO's we're gone, but we're replaced with different ones. I zoned into my base and my old IOs we're in an enhancement bin. Turns out they logged in while I was gone and revamped the build, which after testing and talking to the guy I realized it actually made the toon just slightly better overall. I had a bit of fear at first but it showed me that some people can be trust worthy. Just glad this game wasn't Eve Online at the time (which is a fun game as well), as we know my account would of been stripped in that game.
  3. No to the controllers Yes to use a Bluetooth keyboard/mouse The latency is more noticeable even using wifi 6, but is playable in PvE. I wouldn't try it in PvP though as there's more latency than without the headset. That said I don't really use that setup for playing anymore, as that was more a matter of testing than anything.
  4. Conditioning idea: Add in a passive 10% end discount Change the Regen/Recovery to scale based on density of npcs/players around the player where the existing values are the effect for having 1 entity in range, and let it cap at up to 10 entities in range (maybe double unenhanced stamina/health, so at half density you have values in line with unenhanced stamina/health, although that might scale too high). That way you're conditioned in that things cost less to use, but as the task gets tougher your conditioning helps kick in your Second Wind. I think that would address the end issues quite well for VEATS especially running double leadership, and give them some more Regen when I'm the gray and surrounded by mobs. I feel that keeps true to the intent of the inherent, and actually makes it feel beneficial.
  5. I hereby approve Inv/SS as close enough.
  6. I have a few that are fun at lvl 50: Archery/Tactical Arrow Dual Pistols/Devices (Close enough) Luminous Blast/Luminous Aura Umbral Blast/Umbral Aura Dual Blades/Ninjitsu (Close Enough) Broad Sword/Shield (Close Enough) Water Blast/Storm Summoning (Close Enough) Night Widow Training/Widow Teamwork Fortunata Training/Fortunata Teamwork Crab Spider Soldier/Crab Spider Training Bane Spider Soldier/Bane Spider Training That all said, I much rather enjoy mix and matching for more variation and some really interesting power combinations.
  7. Personally if I was going to make i would also go mind/dark if choosing between those sets. You get a power boost, a self heal, and more mitigation with -thb. It's resisted less than electric and energy as those two are energy resistance as well.
  8. Having mained an Empathy defender from i1-i16, especially in PvP, I'd be extremely hesitant to make any changes to Empathy's powers without significant input from the current PvP community as Empathy is arguably the most important powerset on a 5 or 8 person PvP Team.
  9. Here's everything you want and more: http://www.shenanigunner.com/ and https://docs.google.com/spreadsheets/u/0/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/
  10. As much fun as I had in i4-i12 PvP, there's no way back to it unless you own server and do all the work yourself as Mac said it would take a ton of effort. That said PvP in its current form isn't the worst as the idea was to try and balance it to make each AT reasonably useful and not completely out of balance where all you see are ice/em or fire/em blasters and the occasional taunt bot, EMP defender, rad/psi defender or zone stalker. The HC devs have been pretty good about communicating with the PvP community about balance changes over the last couple of years. That all said I wish more people would be open to trying PvP, but as they say you can lead a horse to water but you can't make it drink.
  11. I look at it as similar to the Knock back to Knockdown IOs, they as they are keep the safety of knocking an enemy down but keep them right there in all the damage patches and up in melee range and that has been largely embraced by the community. I figure having an option to inverse repel via IO would be the same and not ruin repel for people that actually have use or desire for it.
  12. I've said it before but I'd be perfectly fine with an IO to inverse repel effects for powers like Repel, Hurricane, Force Bubble, Telekinesis, and Whirlpool. I think it would allow more variation in play style and would be fun.
  13. god forbid trying to get home owner's insurance.
  14. My counter suggestion: Play the game the way that makes it enjoyable to you and don't let anyone impede you, otherwise you're doing it wrong.
  15. You'd have to take provoke but still it would be interesting but not the most efficient method for farming. Pairing it with a brute or tank would allow you to get your crits and control agro. Brutes/Tanks can do it with their eyes closed, with the increased range on tanks aoes and damage modifier it helps tanks close the gap to brutes, not quite all the way but it helps. I've used an ice/fire blaster with a rad/fire or spines/fire following it and absorbing agro and that works as well. Otherwise triple boxing Masterminds can be actually faster than using brutes because of how much agro you can hold at a given time. It's a little cumbersome but once you got a routine it's pretty effective. I linked someone below that pioneered the MM technique that I'm sure can shed more info for you if you're interested. @Neiska
  16. It effects the rate that they proc as it's like slotting recharge into an attack. The way the PPM formula works slotting procs into a power with a long recharge has a higher percent chance to fire off those procs. Now if you slot recharge in them it lowers the chance for the proc to fire. Alpha agility or spiritual give recharge to those powers thus lowering your proc rate. Whereas Ageless increases your global recharge like hasten or set bonuses so it doesn't effect your proc rate.
  17. You can make a costume changing macro to do this already, you just have to hit the button to name the power.
  18. Gonna have to say no to this and here's the logic as much as I don't like leeches begging myself. If the devs make a farming channel, fine, but people will still beg in lfg because they might not find someone willing to level them up in the proposed farming channel. For the best thing to do...the idiom "Give a man a fish and he eats for a day, teach a man to fish and he eats for life" comes to mind. It's best for people that want to farm a toon up to make their own farmer on an alt and PL themselves.
  19. So I decided to put my money/time where my mouth was and give a Plant/TA Controller a roll, and got it to 50, made a build and tossed in everything I wanted (~250mil). I still need get incarnates, but opening with flash arrow and seeds then debuff and then pow. I proc'd the hell out of ice arrow, poisonous ray, carrion creepers and acid arrow and this thing punches. Only drawback I've seen is you're reliant on teammates for heals outside of Poison Gas Arrow (Chance to Placate/Heal), and Power Transfer Chance to Heals in Disruption and EMP arrows / panacea in health. I softcapped S/L/E. I'm going to be field testing it further over the next week or so, but so far its pretty fun.
  20. I have significant experience with every powerset referenced in this thread, and a few thoughts: Elec control- it's one of my fav control sets. But the thread seems to want confused mobs to attack each other. When elec control is fully slotted especially with an IO build and incarnates, mobs will not have any endurance at all to attack anything, they just won't. If you're going to IO your toon, and honestly I wouldn't see why you wouldn't, proc out Jolting Chain, Ice Arrow, and Acid Arrow all with damage procs. You will get a surprising amount of damage out of all three when properly proced. Personally if I was going to do this, I would make a Plant/TA and IO it (but then again I make all my toons gods). Perma Seeds, Carrion Creepers, Roots, Oil Slick, Disruption/EMP Arrow, and dropping proced out acid/ice arrows. You'd have 2 single target holds in your chain as well for instant mag on a boss and to help stack for AV's and Mending Mitos. Hell I might just make this as I've been trying to come up with another toon to lvl to 50 and build out as after 111, I'm running low on ideas.
  21. I've personally played CoH with my Quest 2 using Virtual Desktop. You end up with a really big virtual monitor for the game. It doesn't allow you to actually control your character like a virtual avatar, but my god would that be cool.
  22. Tf missions should auto advance to the next mission the moment the first person exits the previous mission upon mission completion.
  23. Download and install Vidiot's maps as those maps highlight where npc mob groups are found on a particular map.
  24. Have a toon that can take out Atta with stealth and reveal/mission teleporter. During the trial unlock arc: Atta always spawns in his throne room which looking at the map is on the lower left hand side. You do not need to kill Atta's guards just him. Starting the Trial, mission teleport go in, and stealth the 8 glowies, then run to final room where npc is being harassed by standard igneous mobs, ignore the monster. Free the NPC and voila. <2 minutes if you hustle.
  25. I've used it to great effect, and a previous poster was right procs are great. The biggest hamper I have on rad blast is that I feel like I have time to go grab a new beer from when I click Neutron Bomb to when it hits.
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