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Everything posted by SeraphimKensai
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I've been thinking the following for the better part of the last year now: Why not have taskforce, trial, arc completion, etc. rewards like merits, and increased incarnate salvage scale based on difficulty? That way if we run something that's +4*8 we're rewarded more than doing -1*1. It feels weird, at least to me, to do something on a higher difficulty that doesn't compensate for our additional effort/time. It's like the idea of working overtime in the real world, I'd definitely prefer time and a half than straight pay. The largest issue I could see would be people running on the lowest difficulty until the last mission, and then cranking it up. Due to that some form of code would have to be created to prevent abuse. Assuming that something like this is possible, what thoughts do you all have regarding scaling rewards based on risk?
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- merit rewards
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Everytime I use Shout I die inside.
SeraphimKensai replied to Nemu's topic in Suggestions & Feedback
That's why when I play sonic, I crank up the volume to max and play it through my Dolby 7.1 surround sound system via Bluetooth. I literally one shot anything less than Hami. Hami takes me 2 hits per mito, and 5 for the Hamidon itself. Definitely endorse cranking the volume to max when playing Sonic. -
Anytime you move a character off a server or change a character's name, that name becomes immediately available on the server it was on. It does not reserve the name to you to make on a different server, so if the name you had in mind is taken you're shit out of luck. Example: lvl 50 Tank - Hero Man on Torchbearer, server transfers to Everlasting. An RP'er over there named Johnny has a lvl 1 Peacebringer that sits in Pocket D all day named Hero Man. You pick a name (Her0 Man) and are on Everlasting, the name Hero Man on Torchbearer is immediately taken by a 12 year old from Philadelphia named Benny Franklin. Benny is now Hero Man on Torchbearer, and Johnny is Hero Man on Everlasting, and you're left being Her0 Man. Moral of the Story: Be careful with transferring toons and changing names, as life is extremely adapt at shitting on you.
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Powersets and/or Archetypes not in the game?
SeraphimKensai replied to Techwright's topic in General Discussion
Body weapon morphing like Venom/Carnage and Alex Mercer would be super cool. -
Account Progress/Overall Badge Progress
SeraphimKensai replied to iRitch's topic in Suggestions & Feedback
Some of us don't care about badges unless they are either a passive or click based stat boosting accolade. Your reward is patting yourself on the shoulder at your various milestones. Just enjoy collecting badges if you enjoy that sort of thing and not negatively impact those that don't. Another way of looking at something like this would reward you for say PvP, and that would be like getting an influence multiplier for every 100 people you kill in PvP. So after killing 1000 players you now get 10x influence. Something like that would effectively force everyone to PvP. It's probably not a good idea to force someone through a particular doorway with essentially a bribe, let people choose how they want to enjoy their time in game. As such I don't mind you having your interface to track your badge progress, but that's where I draw the line. -
Make Ice Control Cooler: A Control Powerset Buff
SeraphimKensai replied to Blackfeather's topic in Suggestions & Feedback
I was just thinking about this post the other day, its been almost a year since I posted that, and still extremely relevant.- 202 replies
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In glue arrow it has a ~90% chance to proc due to the base recharge on glue arrow. If you slot it with recharge enhancements, that value will decrease.
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What would be the best way to keep players retention?
SeraphimKensai replied to spartan52's topic in Suggestions & Feedback
The best way to retain players is simple, get them to play the game with other like minded individuals. If you're having fun with friends you're more likely to stay around then leave on the next bus. Play with discord, invite randos to comms, learn more about the player behind the character, and don't be afraid to laugh out your beer while holding agro during a Keyes itrial because someone said something funny. Get weird, have a good time. -
Also the proc in your glue arrow does energy damage, and energy damage will ignite oil slick. I used to use a taser on my way old school TA/Psi Defender back on live to ignite it back in i5 when TA was the new kid on the playground.
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issue 27 Patch Notes for December 1st, 2020 - Winter Event!
SeraphimKensai replied to Jimmy's topic in Patch Notes Discussion
Alright, I'm going to finish hitting 50 and then quit, log back in and see if i can respec. Thanks. Maybe the December break that Faultline spoke of is already over. Update: logging off the game and rebooting allowed the respec to work. Still not sure why it was failing in the first place, but might be something worth trying to figure out how to reproduce/eliminate occurrence of. Thanks for taking a short December Break. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
SeraphimKensai replied to Jimmy's topic in Patch Notes Discussion
That ends with 2020 right? 🙂 -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
SeraphimKensai replied to Jimmy's topic in Patch Notes Discussion
I'm lvl 41, and yes you can respec before lvl 50. fully trained for the levels I have earned. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
SeraphimKensai replied to Jimmy's topic in Patch Notes Discussion
I'm standing on top of the hospital in Talos Island. I tried over in the AE building too. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
SeraphimKensai replied to Jimmy's topic in Patch Notes Discussion
After patches today, I've had 4 respec failures. unteamed. not on a taskforce. Anyone able to respec? using a lvl 41 ta/dp defender btw. Normally I'd post this in the bug section, but I respec'd on the same toon just fine yesterday before today's patch. -
That bold part is not true. While the Homecoming Team has expressed interest in acquiring the license for the IP, as others have attempted over the years, they have not secured it, so everything they do could be shut down via a legal injunction via NCSoft. Therefore, if you enjoy CoH, you should treat each day as a gift as it could come a day when Homecoming or others could be shut down. That said it's a good idea to download the source code, so if you like CoH you can always make your own server if you need or want to. Homecoming, Rebirth, Sanctuary, and even Thunderspy all go out on a limb to serve the public and at least in my opinion should be commended for bringing us back this gem of a game.
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Squishies Epic Armors grant 3 Mag Protection?
SeraphimKensai replied to arthurh35353's topic in Suggestions & Feedback
I've said for years Kheldians should have some Mez protection in their armors. -
Suggested Fixes for Electric Control on Dominators
SeraphimKensai replied to oedipus_tex's topic in Suggestions & Feedback
My permadom BatteriesNotIncluded approves of these proposed changes. -
Scrapper Energy melee power order and 'lack' of combos
SeraphimKensai replied to Razor Cure's topic in Suggestions & Feedback
Bopper, you're right EM holds up pretty well so far. I've taken mine on 5 TF's so far and it gets the job done. It feels damage wise right where it should be, the animations look like enemies are getting a wallop. Some of the attacks seem just slightly slower then they should be but that's probably because I didn't take Hasten. -
Scrapper Energy melee power order and 'lack' of combos
SeraphimKensai replied to Razor Cure's topic in Suggestions & Feedback
Well perhaps a proc chance for energy storage like I said on non spenders, so energy punch, bone smasher, and whirling hands. -
Scrapper Energy melee power order and 'lack' of combos
SeraphimKensai replied to Razor Cure's topic in Suggestions & Feedback
I have a lvl 50+ em scrapper on Everlasting, and I agree, Buildup should at the very least cause "stored energy" maybe it wouldn't be a bad idea on creating a 10% proc to store energy from any non spender ability in the set. -
Electric Control Pets have no travel assistance
SeraphimKensai replied to Snowdaze's topic in Suggestions & Feedback
Dark servant as well. I noticed it can't fly. -
There be monsters this way...
SeraphimKensai replied to SeraphimKensai's topic in Suggestions & Feedback
Thanks guys. Yeah I didn't want to mess with Babbage because there's a Babbage every 15 minutes with people doing Synapse. Then thought robots in general wouldn't really work out due to the mutagen compound idea. I also didn't want to mess with the Croatoa monsters because of how the the Halloween event spawns them. Mind you robots can always be upgraded with some rogue nano tech or something. I thought it would be cool to have a giant monster on gold side for Players to fight, and also in the Shadow Shard as well but not exactly sure what to do Gold side as in the lore Hami is going to be too powerful. In the Shadow Shard perhaps we fight Rularuu The Ravager as he's almost broken out of the Shadow Shard, and it's going to take the combined efforts of players to defeat him and reinforce his prison. And to Outrider's point, the whole point of this suggestion is to make it so these encounters are epic. Yes I have soloed Lusca and Adamastor and such and it sadly trivializes the content so by making them stronger and raising the reward it gives players an incentive to use more variety. I don't see anyone soloing these as at least in my mind we're going to need a league, as the idea is a power level on the scale of about 75-80% of Hami's power thus the 75% reward of what killing Hami nets you. And yeah, Sally is too cute to turn her into a planet destroying monster like Jormungandr. Any other ideas that would be reasonable to give the player base a little less trivial content? -
architect entertainment AE Enemy Tertiary Power Pool
SeraphimKensai replied to Purrfekshawn's topic in Suggestions & Feedback
Irs cool but I fear everyone using fear immunity and rooted for farming rather than some of your other options. -
If you had a free day to start the ULTIMATE sentinel
SeraphimKensai replied to honoroit's topic in Sentinel
I understand you were talking about electrical blast, but I have an elec/bio stalker that can solo AVs from Posi2 and up.- 40 replies
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