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Everything posted by SeraphimKensai
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Selling Enhancements/Recipes to Karsis
SeraphimKensai replied to SeraphimKensai's topic in Bug Reports
So upon additional testing, Karsis' store only becomes available if the player is actively on a Cavern of Transcendence Trial. However you are unable to sell enhancements/recipes. You can buy inspirations. Upon completion of the trial, the store is no longer accessible. Kinda odd. I tried several other contacts and their stores work as usual if they have them. -
Minor issue: After unlocking the Cavern of Transcendence Trial, I clicked on Karsis and went to his store. I tried to sell some junk enhancements and recipes to no avail. Even though the interface appears to allow you to, I was unable to actually sell the item. Buying inspirations works fine. I don't normally sell/buy at contacts, and usually just reload inspirations from my base autodoc and sell garbage there. I'm going to try a few other contacts to see if its more widespread, or just Karsis.
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Insight needs to be reworked
SeraphimKensai replied to Without_Pause's topic in Suggestions & Feedback
In my variant, I didn't envision concentration losing any damage from it's effect. That said my proposed version of insight is a much better effect than a chance for a minor psionic dot effect on an attack. -
Make Safeguard/Mayhem mission more team friendly
SeraphimKensai replied to KaizenSoze's topic in Suggestions & Feedback
/agreed. -
Insight needs to be reworked
SeraphimKensai replied to Without_Pause's topic in Suggestions & Feedback
I agree that insight is pretty wonky in it's randomness. Also though Insight is a pretty weak effect overall, if I had my way I would change it up a to be like: Insight has a 10/20% chance per attack (longer recharging single targets get a 20% chance to trigger, whereas aoes and fast recharge attacks get a 10% chance). Insight now grants a 5% bonus to damage and tohitbuff. The effect lasts for 20 seconds and can stack up to 5x. Insight lockout occurs once achieving 5x stacks, and prevents new stacks until the 20 second expiration. The reasoning for this is that the effect is called Insight, so as you're fighting a target or group of targets over time you gain insight into their abilities and techniques, this allows you to find an opening on your opponent and hit harder as you learn their weaknesses. I left the lockout in because if you hit someone in the head with a hook, they are going to start blocking up high, which then leaves you the opportunity to learn the new weakness when insight's lockout expires down by their kidneys. And I agree that concentration should give you a 5x stack of Insight. -
Its hard to talk about Vigilence.
SeraphimKensai replied to kelika2's topic in Suggestions & Feedback
The 30% is great solo. However if I'm playing a fairly offensive based defender I'm hesitant to team as each person on the team debuffs me, so I want them to be able to carry their own weight. I'd be really cool with them getting rid of the scaling teammate based nerf. -
Idea that wouldn't be too hard to code. Put a pbaoe repel aura on the portals themselves across the whole game which will periodically pulse and push players out to 10 feet off the door. The repel would need a high enough mag to counter repel protection IO's. This way all players would be able to zone in and it would shift them out so people can easily click on the portals to get out.
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Currently this is stalagmites in game: Stalagmites You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power. Damage Minor Recharge Slow Minimum Level 12 (Controller) 12 (Dominator) Effects Ranged Targeted Area of Effect Minor Damage (Lethal) Foe Disorient, -Defense Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Range Increase Attack Rate Enhance Disorient Duration Set Categories Targeted AoE Damage Stuns All around is a pretty decent power aside of a slow cast time and the fact that you have to be on the ground to use it. I understand the need to be on the ground for powers like grounded or where you visibly interact with the ground yourself. This power causes its effects to come from the ground to the enemies, not originating from the player, so the requirement of needing the ground doesn't make much sense to me. If that were changed to allow you to use while hovering that would be great. Additionally speeding up the cast time slightly would be desired. Thoughts?
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EMP Arrow (Trick arrow) - Controller / Corruptors not working
SeraphimKensai replied to PancakeGnome's topic in Bug Reports
I definitely agree seeing as I have Defender, Controller, and MM versions of Trick Arrow and although I'm not the biggest fan of the MM, the Controller is fun despite the t9 doing nothing and the Defender is amazing. If it were.up to me I'd make this a priority fix and probably take a good look at it's base recharge too. -
This reminds me back on live, I was part of a tight knit PvP team and we all had each other's passwords as we'd occasionally power level each other new PvP toons and such but would usually tell each other ahead of time. I went on vacation for a week and came back and noticed that my fire/em blaster had been used 2 days ago, I figured one of the guys must of used it for a PvP match or in zone. I log in and noticed my UI had been shifted which told me who had logged in, then I noticed the toon had been respec'd then I realized some of the IO's we're gone, but we're replaced with different ones. I zoned into my base and my old IOs we're in an enhancement bin. Turns out they logged in while I was gone and revamped the build, which after testing and talking to the guy I realized it actually made the toon just slightly better overall. I had a bit of fear at first but it showed me that some people can be trust worthy. Just glad this game wasn't Eve Online at the time (which is a fun game as well), as we know my account would of been stripped in that game.
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No to the controllers Yes to use a Bluetooth keyboard/mouse The latency is more noticeable even using wifi 6, but is playable in PvE. I wouldn't try it in PvP though as there's more latency than without the headset. That said I don't really use that setup for playing anymore, as that was more a matter of testing than anything.
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Conditioning idea: Add in a passive 10% end discount Change the Regen/Recovery to scale based on density of npcs/players around the player where the existing values are the effect for having 1 entity in range, and let it cap at up to 10 entities in range (maybe double unenhanced stamina/health, so at half density you have values in line with unenhanced stamina/health, although that might scale too high). That way you're conditioned in that things cost less to use, but as the task gets tougher your conditioning helps kick in your Second Wind. I think that would address the end issues quite well for VEATS especially running double leadership, and give them some more Regen when I'm the gray and surrounded by mobs. I feel that keeps true to the intent of the inherent, and actually makes it feel beneficial.
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Which Full Theme primary/secondary set would you enjoy the most?
SeraphimKensai replied to ninja surprise's topic in Tanker
I hereby approve Inv/SS as close enough. -
Which Full Theme primary/secondary set would you enjoy the most?
SeraphimKensai replied to ninja surprise's topic in Tanker
I have a few that are fun at lvl 50: Archery/Tactical Arrow Dual Pistols/Devices (Close enough) Luminous Blast/Luminous Aura Umbral Blast/Umbral Aura Dual Blades/Ninjitsu (Close Enough) Broad Sword/Shield (Close Enough) Water Blast/Storm Summoning (Close Enough) Night Widow Training/Widow Teamwork Fortunata Training/Fortunata Teamwork Crab Spider Soldier/Crab Spider Training Bane Spider Soldier/Bane Spider Training That all said, I much rather enjoy mix and matching for more variation and some really interesting power combinations. -
Personally if I was going to make i would also go mind/dark if choosing between those sets. You get a power boost, a self heal, and more mitigation with -thb. It's resisted less than electric and energy as those two are energy resistance as well.
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Suggestion: Change to Absorb Pain
SeraphimKensai replied to Palador's topic in Suggestions & Feedback
Having mained an Empathy defender from i1-i16, especially in PvP, I'd be extremely hesitant to make any changes to Empathy's powers without significant input from the current PvP community as Empathy is arguably the most important powerset on a 5 or 8 person PvP Team. -
Here's everything you want and more: http://www.shenanigunner.com/ and https://docs.google.com/spreadsheets/u/0/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/
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Can we get a server with issue12 ? pre!13 changes ?
SeraphimKensai replied to XxOwnZz's topic in Suggestions & Feedback
As much fun as I had in i4-i12 PvP, there's no way back to it unless you own server and do all the work yourself as Mac said it would take a ton of effort. That said PvP in its current form isn't the worst as the idea was to try and balance it to make each AT reasonably useful and not completely out of balance where all you see are ice/em or fire/em blasters and the occasional taunt bot, EMP defender, rad/psi defender or zone stalker. The HC devs have been pretty good about communicating with the PvP community about balance changes over the last couple of years. That all said I wish more people would be open to trying PvP, but as they say you can lead a horse to water but you can't make it drink. -
I look at it as similar to the Knock back to Knockdown IOs, they as they are keep the safety of knocking an enemy down but keep them right there in all the damage patches and up in melee range and that has been largely embraced by the community. I figure having an option to inverse repel via IO would be the same and not ruin repel for people that actually have use or desire for it.
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I've said it before but I'd be perfectly fine with an IO to inverse repel effects for powers like Repel, Hurricane, Force Bubble, Telekinesis, and Whirlpool. I think it would allow more variation in play style and would be fun.
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Who would want to live in Paragon?
SeraphimKensai replied to 0th Power's topic in General Discussion
god forbid trying to get home owner's insurance. -
Just ran an ITF, Suggestions for some players ....
SeraphimKensai replied to krj12's topic in General Discussion
My counter suggestion: Play the game the way that makes it enjoyable to you and don't let anyone impede you, otherwise you're doing it wrong. -
You'd have to take provoke but still it would be interesting but not the most efficient method for farming. Pairing it with a brute or tank would allow you to get your crits and control agro. Brutes/Tanks can do it with their eyes closed, with the increased range on tanks aoes and damage modifier it helps tanks close the gap to brutes, not quite all the way but it helps. I've used an ice/fire blaster with a rad/fire or spines/fire following it and absorbing agro and that works as well. Otherwise triple boxing Masterminds can be actually faster than using brutes because of how much agro you can hold at a given time. It's a little cumbersome but once you got a routine it's pretty effective. I linked someone below that pioneered the MM technique that I'm sure can shed more info for you if you're interested. @Neiska
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Do Alpha Recharge boosts affect Domination?
SeraphimKensai replied to Khrystina's topic in Dominator
It effects the rate that they proc as it's like slotting recharge into an attack. The way the PPM formula works slotting procs into a power with a long recharge has a higher percent chance to fire off those procs. Now if you slot recharge in them it lowers the chance for the proc to fire. Alpha agility or spiritual give recharge to those powers thus lowering your proc rate. Whereas Ageless increases your global recharge like hasten or set bonuses so it doesn't effect your proc rate. -
In-combat costume change feature
SeraphimKensai replied to biostem's topic in Suggestions & Feedback
You can make a costume changing macro to do this already, you just have to hit the button to name the power.