I love how one person is like "all the nerfs" and in another thread someone is like "HC is constantly buffing things, what's with all the power creep?"
Sounds like "juuuuust right" to me.
In general I like these ideas, but specifically the Hollows I disagree. Flux should remain a regular contact.
I think SOME zones can have just a Trial instead of a TF (Hollows, Eden, etc)
What I want is for rescuees to be untouchable until AFTER you free them. When I rescue Thunderhead Bartlett he should NOT be able to be killed by AoEs before I've even freed him.
I understand what you’re trying to do with it, and for that you can use an epic set aoe control. But the reason the power is in your secondary is to be a defensive aura that chases enemies away.
Don't be shocked if this eventually gets fixed. It's supposed to only have a 10% chance to KD when the enhancement is added, just like Repulsion Field, etc.
not completely sure, as coding and the details of CoD are a mystery to me, but I think it may have to do with whatever tech allows the DoT to be of variable length depending on the Confuse duration.
At this point though I think it becomes part of the larger discussion about the remaining big crash t9s. Unstoppable, Power surge, Overload, Elude, and Kuji in Retsu (am I forgetting any?) should all be modified to have smaller crashes with equivalent levels of power.
It seems clear that the reason I have been disappointed with DP is because I play starting from 1 and I don’t add sets and procs until very high level if ever. Most powersets that’s not a problem for me. With DP it feels like an issue.
I think this is a tough one.
Let's assume, for a moment, that the set is shown to be underperforming.
It would be cool if the change was made not to Power Sink but instead to the t9. BUT it would be a bummer if the t9 was no longer 3 minutes of looking like an Electricity Demon.
So I'm not really sure what the best suggestion would be.