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Wavicle

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Everything posted by Wavicle

  1. You are literally accusing me of doing what you yourself are doing. The context of the exchange is one person saying they don't want to be too fast and another person giving a suggestion of what to do in that case, aka "if, then". YOU are adding the idea that the second person is giving general advice for everyone.
  2. I think the advice was really IF you don't want to be faster THEN don't slot them. Not that NO ONE should slot them.
  3. Yea, but that sucks, because the Brute Regen/End Discount piece and BOTH Tanker pieces are quite good.
  4. Maybe, but since the Essence can't be healed I would never know it.
  5. Now that it's working though, it still seems like it's not good enough to be worth a slot. 😞
  6. Ok, I put it in Gravity Well, and now it's working. Thanks.
  7. Well, that might explain it, sort of, except it still wasn't working even after using Dark Extraction, but if that does explain it then it should work if I switch it into something I use more frequently. Thanks, I'll try that.
  8. That is so weird. I did check my combat logs, Healing Received and Healing Delivered are both enabled and I see other heals such as Stygian Circle, but I definitely do not see any Essence Transfer, though I see from your images that it SHOULD be working. So what is going on? At one point I had it slotted in Dark Extraction and I theorized that perhaps it was trying to heal the Pet which obviously wouldn't work, so I switched into Unchain Essence and it still isn't working. Something is wrong and I don't know what. It is definitely not working for me.
  9. The Kheldian ATO proc Essence Transfer Chance for Heal still doesn't work.
  10. Masterminds, despite having Bodyguard added to them a year after release, were clearly NOT the "Tankers" of City of Villains; anyone who claims that they were intended to fill that role is confused. The fact that they CAN tank when they take a pool power Taunt just shows they are tough, that's all.
  11. I have seen plenty of people stating that Corruptors are almost always superior because "at high levels everyone has capped defense and damage so you should choose the AT that does more damage themselves". Now, I don't think that's true at all, but I definitely think the debate over which AT is better is as unsettled as any.
  12. I know, I know, but it's still really weird, especially because the breathing has a sound effect that persists until the bodies vanish.
  13. Anything that makes the lives of shapeshifting Kheldians easier is a plus in my book. Still want toggle suppression. Even if you still have to pay the end costs.
  14. I just noticed this, although I sort of presume it has always been this way. Behemoths have hot breath, steaming breath (visible, like Mastermind Beasts). The weird thing: THEY KEEP BREATHING EVEN AFTER YOU DEFEAT THEM. Not a bug, just thought it was weird. Also weird that I just noticed this, more than 15 years since I first played the game.
  15. I don't believe anyone has articulated a convincing, positive argument for WHY ATOs should be more available. Without that, the thread is pretty pointless, as it seems to be based on an unsupported assumption that there is a "correct" level of availability that is not currently being met. Between what ATOs ARE on the market, converters, and merits, everything is attainable, so it seems like the complaint is "I OUGHT to be able to buy anything I want instantly with Inf" and that "ought" has not been justified nor has anyone even really attempted to justify it.
  16. There was at one time, iirc, a bug which made lingering debuffs (such as the -Recovery from Electricity attacks) break Placate. Perhaps that bug is back?
  17. The idea that there are any rewards that are not already (if anything) TOO easy to get in HC is kinda silly. It doesn't need to be made any easier.
  18. My philosophy is, with the exception of some of the hardest badges in the game, if you can't do it with a team of new players then it's not worth doing.
  19. Slightly modified some numbers. Lowered the distance of Counter Attack's Repel. Raised the duration of Counter Attack's immobilize. Increased the distance of Riposte's teleport. Added chance for Knockdown to Shield Bash.
  20. oh absolutely NOT. That was added here in HC in the last round of Blaster secondary changes.
  21. Um, it's already in the game. This is a copy of Blaster>Energy Manipulation>Energize, minus the Heal but with KB protection and +ToHit. Yea, sorry, maybe you didn't realize there are already blasters with perma Stun protection?
  22. Yes, I understand the concept of MM tanking. I'm not saying it's a bad way to play, just that it doesn't make MMs tanks any more than anyone else.
  23. If taking Provoke makes you a tank then every AT can tank.
  24. Just surviving the damage is not tanking. MMs do not have AoE Taunts and therefore cannot tank. Unless they take the Pool Power called Provoke or the Taunt aura in the Hybrid Incarnate powers. Taking point is not tanking. Every AT can take point.
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