Jump to content

Wavicle

Members
  • Posts

    4357
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Wavicle

  1. Yea, but that's literally only in your mind. And a really elitist, exclusionary approach. yet your post is full of incredulous remarks about "why?" as if people owe you an explanation to justify that they don't play exactly like you.
  2. I know we just got a new Blaster Secondary, and other ATs probably need attention first, but I had this idea: Weapons Expert You are an expert with all One-Handed Weapons and Shields! At level 1 you carry a Broad Sword, Battle Axe, or War Mace, and at level 4 you can gain Expertise, giving you 3 toggles that let you switch between all 3 at any time and also begin carrying a Shield. You are a highly mobile, strategic fighter who goes in and out of melee to maximize damage and evade your enemies wrath. The three keys to really making this work would be: A. Once you have Expertise, Despite The Odds, Active Offense, Shield Bash, or Wreckless Charge your Shield is added to your costume. B. When you activate any Weapons Expert ability your Melee Weapon and Shield appear. If you use your Primary Ranged attacks or most Pool powers your Weapon and Shield go away. This is just cosmetic of course, so the set will be compatible with all ranged sets, even Bows and Guns. There would be no redraw automatically on all Weapons Expert abilities. C. When creating your costume you would select from a Shield category and also from four Melee Weapon categories, one for each Expertise toggle and one for before you get Expertise (with a list containing Swords, Axes, and Maces all together). The Powers: Level 1. Counter Attack (Melee, Minor Dmg, Foe Immobilize/Repel/Special) You strike at your opponent with your melee weapon to create distance and keep them back. Your target is repelled 20 feet and immobilized for 10 seconds. Does minor lethal damage. Gains a 5% Def Debuff for 5 seconds if Broad Sword Expertise is toggled on. Gains a 10% chance for Knockdown if Battle Axe Expertise is toggled on. Gains a 5% chance to Disorient for 2 seconds and damage changes to smashing if War Mace Expertise is toggled on. Level 2. Swift Blow (Melee, High Dmg, Special) Does high lethal damage. Gains a 5% Def Debuff for 5 seconds if Broad Sword Expertise is toggled on. Gains a 10% chance for Knockdown if Battle Axe Expertise is toggled on. Gains a 5% chance to Disorient for 2 seconds and damage changes to smashing if War Mace Expertise is toggled on. Level 4. Expertise (Toggle: Weapon selection, Broad Sword/Battle Axe/War Mace, Self +Def) Gives you a Shield and lets you change weapons at any time by switching between 3 toggles. Each toggle recharges in 10 seconds and costs .26/end per second. Expertise toggles give you 1.75% Defense to All and alters the effects of Counter Attack, Swift Blow, Riposte, and Shattering Strike. Adds a 5% Def Debuff for 5 seconds if Broad Sword Expertise is toggled on. Adds a 10% chance for Knockdown if Battle Axe Expertise is toggled on. Adds a 5% chance for Disorient for 2 seconds and changes your damage to smashing if War Mace Expertise is toggled on. Level 10. Despite The Odds (Ranged AoE, Foe -Dmg, Self +Dmg) With a shout you attempt to intimidate your enemies and summon your innermost strength. Debuffs the damage of up to 10 enemies in a 15 foot radius by 7.5% for 15 seconds. Buffs your damage by 20% for the first enemy and 3.33% for each additional enemy for 15 seconds. 60 foot Range. Recharges in 60 seconds. Level 16. Riposte (Melee, Moderate Dmg, Self Teleport, Special) Does moderate lethal damage. Teleports you backward 40 feet. Gains a 5% Def Debuff if Broad Sword Expertise is toggled on. Gains a 10% chance for Knockdown if Battle Axe Expertise is toggled on. Gains a 5% chance for Disorient for 2 seconds and damage changes to smashing if War Mace Expertise is toggled on. Level 20. Active Offense (Self +ToHit, +Regen, -Endurance Costs, Res Stun/Knockback) Raises your battlefield awareness and resilience. Recharges in 120 seconds. Lasts 60 seconds. Gives you 10% ToHit, 225% Regen (half enhanceable), 119% Endurance Discount, 8.3 points of Disorient protection, and 9 points of Knockback protection. Level 28. Shield Bash (Melee Cone, Minor Dmg, Disorient/Knockdown) You swing your shield in a wide arc, striking up to 10 enemies in front of you, disorienting them and possibly knocking them down. 15 foot radius, 180 degree arc. Disorients enemies for up to 9.5 seconds. 50% chance for Knockdown. Recharges in 90 seconds. Level 35. Shattering Strike (Melee Cone, Superior Dmg, Special) Does superior lethal damage and can extend through enemies, hitting up to 10 foes. 10 foot radius, 20 degree arc. Gains a 5% Def Debuff if Broad Sword Expertise is toggled on. Gains a 10% chance for Knockdown if Battle Axe Expertise is toggled on. Gains a 5% chance for Disorient and damage changes to smashing if War Mace Expertise is toggled on. Level 38. Wreckless Charge (Ranged AoE Superior Dmg, Foe Knockdown, Self Teleport) Teleports you to your target to knock down and deal significant smashing damage to up to 16 nearby foes. 60 foot Range. Recharges in 90 seconds.
  3. Sorry, I'm just not that worried about shaving seconds off a free game I play for fun.
  4. If this is so important to you then YOU should have it, or should have mentioned it before starting the tf. Complaining about it now is just silly.
  5. I'm sorry, I just think it's ridiculous how people are insisting on TTing everywhere. Did you not take a travel power? Do you not have LRT to Steel?
  6. Indeed. They were never actually tanks, and they don't have the tools (Mez Protection and AoE Taunt effects) to really do the job.
  7. I'm not certain, but I kind of think it's neither. I think it may be a Click buff thing. I can't remember for sure, but I think it happens with any click buff currently on you when you enter the "shapeshifted mode".
  8. This happens in any mission where you are someone else, including the Skulls reporter mission in Atlas, the Skulls mission in KR, and the final mission of Dakota Berg's signature arc.
  9. I think if in PvE the crashes are simply cut to 50% (NOT removed entirely) then the nerfs needn't be as severe as what PvP has going on. Also, my god, let's fix that Brute/Tank DR nonsense!
  10. Crazy. Well, it's good to know how it actually works, but even so, I would still prefer an Unstoppable that I actually take compared to one that can give you insane debuff resistance that I don't bother taking.
  11. But then what does that mean? Let's say you have 90% damage res and 100% debuff resistance...and you get hit with a 30% debuff...do you get debuffed at all?
  12. I still want it to be of SOME use if your toggles go down, which is the current justification for it being so high in the first place.
  13. To my understanding that's not how it works in PvE either. Someone more knowledgeable should feel free to correct me, but I thought there isn't actually anything called Resistance Debuff Resistance. There is just Damage Resistance which itself resists debuffs to itself and as such is in fact capped at 90%.
  14. Right now fully slotted Unstoppable gives ~109% Resistance, which is silly of course. My suggestion is to reduce the base value of Unstoppable on a Tanker down to 40% and cut the Health and End crashes both to 50%. Is that harsh enough?
  15. I would be very happy for (as an example) Unstoppable to be balanced such that clicking it brought a Tanker to 90% Res to all but Psi IF it is fully slotted for Res AND combined with your toggles and passives, if that meant we could slash the Health and End crashes to 50%.
  16. It looks exactly like what Stealth used to look like. Meanwhile Stealth now looks like EITHER what it used to OR like Invisibility used to (can change it in the costume creator).
  17. The conflicts between different dev teams is SOOOOOO BORING as is the "they gaslit us for 6 years" whining. GMs, please just close this topic down. I was not trying to start an argument about the way different servers are run, just wanted to talk about costume options.
  18. You basically said this, but it might need to be clarified: You can swap out the Immobs, but you can't swap out the Holds. All Control sets must have a Single Target Hold and an AoE Hold. Everything else varies, that does not.
  19. These days Bug Hunter is obtained most readily by participating in beta testing.
  20. The idea is to add a mob to the Council, 40-50 only, that is essentially a Quantum gunner that does giant spike damage to Anyone, not just Kheldians. It wouldn't be unresistable Nictus damage, probably a combination of Energy, Toxic, and Lethal. They would use the Quantum gunner animations and the goal would be to tune them so they are a "must eliminate quickly" mob just like Sappers.
  21. When this mission was originally added to the game Mender Lazarus helped you destroy the meteor, now he does not. He does not attack the meteor at all.
×
×
  • Create New...