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Double XP is active on all shards until October 21st
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Everything posted by Vanden
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I got the ticket: disable travel and stealth powers in the mission. That'll fix things!
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Is it? How many invis powers actually get that theme?
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Weapon based assault sets for dominators
Vanden replied to Communistpenguin's topic in Suggestions & Feedback
The problem with making a weapon secondary for Doms is primarily technical limitations. There’s only 4 costume slots for weapons: 2 for right-hand weapons, and 2 for left hand weapons. Mace Mastery basically has one of the right-hand slots permanently reserved, since any character could need it. The only combo melee/range weapons I can think of that would really work is bow/katana, since they could use the 2 left hand slots. Otherwise, I can’t think of any options that would have the needed animations for ranged and melee options that assault sets require. -
You'll take Boggle, and you're gonna like it!
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You'd be right!
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I don't think wiping out handfuls of harmless grey mobs is something that's really badgeworthy, myself.
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The ability to play animations starting at later frames, and at varied speeds When creating a demo files, you can cut off any animation by interrupting it with another animation, so it's possible to skip any portion of the end of an animation. But there's no way to skip any of the start of the animation by beginning it at a later frame. It would also be very convenient to be able to make an animation play at a varied speed. Ideally this feature could be used by just typing some extra digits on a line in the demo file where you put an instruction for an NPC to do an animation. As an example: 0 1 MOV SMASHCAST 30 1.5 This line would make it so that 0 milliseconds after the last instruction, entity 1 plays the SMASHCAST animation, starting at frame 30, at 1.5x the default speed. This would really open up a lot of possibilities for creating interesting displays. No more SKYFILE spam At some point, demo files started getting recorded with dozens to hundreds of lines with a SKYFILE command. No one seems to know what this command actually does, demos run fine and don't look weird without them, and all they do is bloat the files and complicate the process of figuring out various timings between instructions. If they're not important, could they please just stop being recorded? Record hit animations again For some reason demos stopped recording animations that NPCs and players do if they're hit with attacks. This obviously makes it much more difficult to find out the animation names of those animations. Whatever bug is stopping those animations from being recorded, could it be investigated?
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Focused Feedback: Aether Wave 3 Rewards
Vanden replied to Cobalt Arachne's topic in [Open Beta] Focused Feedback
Ooh, someone didn't look closely in the tailor 😇 -
Can you clarify this bolded part here? I'm having trouble understanding what you mean. You have to use attacks to clear any sort of encounter, so I'm not sure why you seem to say that needing to use further attacks to get Storm Cell procs is having a negative effect on the experience of the set for you.
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The badge is for City of Heroes' anniversary, not Paragon City's.
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There is a "one-handed weapon drawn from the hip" animation that would work - it's mostly used by low-level minions to draw knives and daggers. Assuming it works on both Female and Huge models in addition to Male, and a flying version exists, it would work for Broadsword et. al. But just having the animation is only a small piece of the work that would have to be done.
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It's "possible" insofar as appropriate animations exist and could even be stitched together to create the look, but still an enormous amount of work to implement.
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New IO Sets Suggestions (Only 1 though)
Vanden replied to Darkneblade's topic in Suggestions & Feedback
Unkindness doesn't summon crows, though, it summons ravens. An unkindness is a group of ravens. -
Focused Feedback: Blast Power Set Updates
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It's not really a good substitute, since Aim and equivalents are on a 90s recharge, while Beanbag is on a 20s (now 10s) cooldown. It's a massive reduction in Beanbag's already meager CC potential. -
I meant FX-wise. The NPCs' Impervium Armor is a passive, so no FX are tied to it.
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So, regarding the idea itself, I don't think it's a bad idea, but I do think there's a whole lot less to work with than, say, IDF/Praetorian Police. Vanguard has a decent variety of attacks, true, but they have nothing that could be an armor toggle for the squishy classes, nothing that would make for good control powers. They have a heavy reliance on weapons, all of which are already available as costume options for the appropriate power sets. In particular, I don't think their signature Claws powers would be feasible for an APP, because I asked Cobalt Arachne (the dev in charge of all the weapon costume stuff) about the possibility of putting multiple weapon costume slot unlocks in an APP, and his answer was, uh, not encouraging. You could make them non-customizable, but that's obviously not ideal. So while I think conceptually, Vanguard is a good fit for a Patron pool, there's just an enormous amount work that would have to be done in order to make it actually happen.
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It would've been a mechanically identical pet.
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Because we don't want something different. We want Aim. That's literally the reason this post was made.
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Future missions/events: city officials
Vanden replied to Techwright's topic in Suggestions & Feedback
Mayor Morales has lost sight of what this city and its people need! The citizens and heroes of Paragon City need to see less of him, not more! It’s time for a candidate with a lifetime of public service and serving the needs of all of Paragon’s citizens, not just its wealthiest. Michael White for mayor! -
(Scrapper) Energy Aura Entropic Aura Taunt Duration
Vanden replied to SomeGuy's topic in Suggestions & Feedback
That's only for iTrials and the like. The normal Taunt from Fury is below that, where it executes the Fury Proc Aura power. -
Even that isn’t that helpful, does that mean it’s +20 to the proc chance, or x 1.2 to the proc chance?
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I'd just like to see the following alternate options for colorable costume pieces for VEATS using the Bane/Crab options: Chest: Current: Desired alternate: (Armor plates on the arm take the primary color instead of the secondary) Legs: Current: Desired alternate: (Armor plates take the primary color rather than the secondary) Boots: Current: Desired alternates: (Bodysuit underlay takes the primary color instead of the secondary, with an option to have the foot still take the secondary color)
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DP's Swap Ammo doesn't actually increase the damage it does, though. The idea of switching to a damage type that your enemies are weak to is appealing in theory, but in practice it rarely ever makes any difference.