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Everything posted by Vanden
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This new source of patrol XP isn't earned for not playing the game, though, but you still hate it?
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Hm, I'm looking at CoD now and it seems like only Beta is up to date; Live is missing the new APPs and the renames of the existing APPs.
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The spreadsheet has been updated with the new pools and changes added in Issue 27 Page 7. Links to the City of Data pages for the new pools will be added when City of Data is updated. If you see something I missed, let me know.
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CAN WE FIX: Secondary Chat Windows?
Vanden replied to Shenanigunner's topic in Suggestions & Feedback
You're not just talking about these buttons here, are you? It sounds like you do know about them, but they do exactly what you're saying was removed. -
CAN WE FIX: Secondary Chat Windows?
Vanden replied to Shenanigunner's topic in Suggestions & Feedback
The... what? I don't know what you're talking about. -
Focused Feedback: New Player Experience (NPE) Improvements
Vanden replied to Booper's topic in [Open Beta] Focused Feedback
So, PSA for players like me who knew about this feature and already have a keybinds.txt with a bunch of custom binds: If you'd rather just edit your keybinds.txt file directly, simply add the following line to the file to make all new characters default to the Classic scheme: KeyProfile Classic -
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The current SBB has 4 movie theaters, but only two movies. The obvious thing to do is to add two more movies, and have the trial pick 2 at random for each run. It already sorta does this, but with only 2 movies to choose from the actual effect is you just run them in a random order. We should talk about adding completely new SBB trials once the current one has a full list of features (pun intended).
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Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It might have, if they'd made the button in the level up screen to pick one actually say "Ancillary Pool"... -
Honestly, this seems pointless. Just more busywork badges.
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Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
So after mulling this over, I think this is a mistake. I think it's fairly evident that Water Spout is meant to serve the role of a ranged AoE attack, albeit one with an extended duration. That it's implemented as a pseudopet in order to achieve its intended effect is just trivia, it shouldn't mean the power is meant to be considered an actual pet power. There are numerous other AoE attacks implemented with pseudopets that still take ranged AoE sets, like Rain of Fire and Blizzard, and even mobile ones like Carrion Creepers and Storm Cell. There's no reason to single out Water Spout like this. -
Well then you're gonna want to attend a bunch of Hamidon raids once Page 7 goes live.
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Focused Feedback: New Player Experience (NPE) Improvements
Vanden replied to Booper's topic in [Open Beta] Focused Feedback
We basically already have that, with the power descriptions, Detailed Info, and City of Data. -
Entirely possible, though it would involve adding hundreds of new recipes to the database. The guys who manage the dbs tend to get cranky when that many entries are created all at once.
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Focused Feedback: New Player Experience (NPE) Improvements
Vanden replied to Booper's topic in [Open Beta] Focused Feedback
Teaching new players to rely on Mids for power numbers is probably one of the worst things we could do for them -
Breath of Fire Alt Animation for Scrappers
Vanden replied to Infinitum's topic in Suggestions & Feedback
The alt animation it has in Fire Blast, where the character steps forward and emits the fire from their hand, would probably have the fire shooting out from beyond the maximum range of the Fire Melee version of the power -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
60 seconds is the cooldown on your Reconstruction et. al. powers, that heal just as much as Energize but with no +Regen or End discount. -
Jukebox? Is this some base building object I'm too homeless to understand?
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This seems like a solution in search of a problem.
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They should take the Camera emote animation, rejigger it into a sequencer for an attack, and have an NPC hand out a Camera temp power. Make Sally an invalid target for attacks, and using the Camera temp power on Sally the way to get the badge.
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Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The patch notes say the random damage is based on the hit roll. If it's actually on the chance to hit, they should be edited. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Enemy -Perception received a fairly major bug fix this patch that should make it less necessary to pack sources of +Perception: Testing should be done to see how these mobs perform against players with no sources of +Perception. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Focused Accuracy ticks twice per second. At .39 endurance cost (current) it's a total of .78 endurance per second. This patch reduces the endurance cost per tick to .195, for a total of .39 endurance per second. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It's not really a buff, though. With the damage scaling based on the tohit roll, it should end up doing roughly the same amount of damage over time. And procs still need to do a tohit roll. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
If this goes through, my */Ninjitsu stalker with Leviathan Mastery is never gonna be able to respec again, because he's reliant on Frozen Blast in Water Spout for an AoE defense set bonus.