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Vanden

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Everything posted by Vanden

  1. So the only function of Speed Phase, the “bonus power” that comes with Super Speed, is to turn off collision so your character can run through mobs without being physically blocked by them. However, if you get attacked, it suppresses, and doesn’t work any more. The problem here should be obvious; if you want to take advantage of Speed Phase, you naturally have to get into aggro range of the enemy mobs, which will see you even with the partial stealth Super Speed provides, and thus Speed Phase will get suppressed when they attack you. In practice, you can’t use Speed Phase to run through more than one or so mobs before it gets suppressed. Speed Phase essentially can’t fulfill its only function unless you also get some way to accomplish full stealth. The suppression almost completely negates the utility of the power without outside help, so it would be best if it were just removed.
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  2. My mans literally wants to live in the past
  3. I honestly think speedster powers work best as Blaster/ranged damage sets, the idea being that the "blasts" are just the character running in for quick hit-and-run tactics. You don't really see speedsters just jumping into melee and staying there in comics. Let's not forget what happened to Red Rush when he decided that fisticuffs with Omni-Man would work better than the tactics he'd been using up until that point...
  4. Today an old thread of mine got a bump, but the forum software seems to be somewhat confused as to how long it had been between posts. It may be unpleasant to think about, but it's been a good deal longer than 7 months since October of 2022.
  5. Sorry, if all these new players want to experience the Winter Event, they'll have to stick around for a year. Making characters. Getting invested. mwhahaha
  6. This sounds more like a bug to me.
  7. This is exactly why there's an instanced MSR now.
  8. One of the cool things about CoH is that it's from the era of cheat codes, something that most games these days don't have. To use the money cheat in CoH, type "/hc Hey I'm new, can someone spot me some inf to buy enhancements?" in the chat window and hit Enter.
  9. Hm, would the quotes be included in the in-game name for the costume piece?
  10. It could be done. There's an entire tab in the tailor window for customizing Other powers, which is mostly for various teleport powers right now. But P2W travel powers could be added there, if a dev wants to put in the work.
  11. Only when you earn the badge.
  12. Hmmm Hmmmmm
  13. Pre-Emptive Optimization seems like it fits the bill for this suggestion. Obviously not every power can benefit from its accuracy enhancements, but it still hits the ED cap for end mod and breaks 90 for recharge.
  14. I believe Paragon Studios at one point planned to have a purple fear set called Omniphobia, but never implemented it for some reason.
  15. Merit vending is a different UI to the normal store, though. I think the only way to have one contact supply more than one store like that would be to put dialog trees with the contact system, and if they did that he would become inaccessible during TFs. TFs like Ouroboros flashbacks, for instance.
  16. No variety of flight in the game has an animation for flying straight down.
  17. No, it uses the Spectral Wounds animation
  18. Levitate does around 1/3rd more damage than Mesmerize. I'm not sure where you got the idea that they're the same damage?
  19. needs to be buffed* or needs buffing*
  20. Oh no... must we?
  21. Damage resistance is the first one that comes to mind. An individual 5% damage resistance buff will reduce the overall damage you take by 5% if it's your only source of damage resistance, but it will reduce the overall damage you take by 1/3rd if you are adding it to 85% damage resistance from other sources. This means you can't take a single damage resistance buff and draw a blanket conclusion about how much it contributes to the final performance of any given character.
  22. I don't know what to tell you man, it really is that simple. You can absolutely reduce +Recovery buffs down to individual +Endurance values, because Recovery buffs don't interact with each other multiplicatively like some other stats do.
  23. 1.666... * .05 = .08333..., not .9 .8333... * 15 = 1.25
  24. I get the impression you haven't run the numbers on this. The Recovery buff on Consume adds up to 1.25 endurance per target hit. If you max the endmod enhancement and hit the maximum of 10 targets with Consume, that's a little less than 25 total endurance. Over 15 seconds. That's the same as a small blue inspiration, except it takes a quarter of a minute for you to get the endurance instead of getting it all at once.
  25. It does, though. That's why the total number of Heroes and Villains per shard on the Server Status page never adds up to the amount shown under Online Players; it's counting players on the character select screen.
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