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Everything posted by Sovera
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There is also who seems to have picked quite a following. No heals or endurance recovery in the set is a bit iffy for me, but BS/Shield would fit you like a tee, methinks. Energy Aura, on the other hand, would provide for both said heal and said endurance recovery.
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I see where the bug is. Placing the proc in the Heavy Blow did zero (as the above test showed) but once I placed it in Shin Breaker it started working as a global.
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I need to try it again then. But I had it Heavy Blow and Spinning Strike did not make it go off after several attempts hitting x8 packs. Once I put it in Spinning Strike it was refreshing. I'll do another round of tests. I return. One minute test surrounded by enemies with the proc in Heavy Blow and BU did not refresh while using Spinning Strike. Immediate refreshing when slotted back in Spinning and refreshing kept on happening once in a while. At this point I might ask if you could give it a test over the AE or such. Use BU, use skills that don't have the proc in. It might be the fact I'm using the normal version of the proc instead of the superior?
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You've made me doubt myself because when I went to look in-game the proc says It does not say global, but, it does say 'most of the stalker's damaging attacks' which is worded as if it was global. But after testing by removing the proc from Spinning Strikes to Heavy Blow and only using Spinning Strikes and BU BU never once recharged. Placing it back in Spinning Strikes BU refreshed several times as I tested. It was not an in-depth test so I could still be wrong, but it seems to support what I experienced with Stalkers.
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One thing I feel that people sleep on a bit is that Stalkers are actually pretty damn good AoE machines. But the trick lays in placing the BU refresh proc in one of the AoEs. It only has 5% chance to proc, but in an AoE it has multiple chances to go off which means lots and lots of BUs and Gaussians coming up. This is another reason why StJ shines since due to the awkwardly high recharge in Crushing Uppercut we need something to fill until it comes back up and Spinning Strike hits decently, takes an Annihilation -res, AND can take the BU refresh proc. Other sets will not usually use their AoE in their ST rotation, but with StJ and Spinning Strike filler the proc gets to be used in AoE and ST situations. The rotation is a bit more awkward when including Spinning since it pushes AS for later due to charge generation, but with my StJ/EA: (In hide) Crushing Uppercut, Spinning (eats all charges, but no charges are up after Crushing, chance for BU refresh and -res), Shin Breaker (chance for -res), Heavy Blow, (if Spinning refreshed BU use it now) AS (fish for Hide to empower Crushing), Crushing (empowered by three charges plus possibly Hide plus possibly BU plus possibly Gaussian plus possibly Annihilation -res plus possibly Achille's Heel -res), continue. If using AS after Crushing then Spinning will eat the charges and by the time Crushing is back only two charges will be available. Starting with AS is the best option for more burst though we need to contend with slow animation AS. This rotation takes about ish 6.18 seconds and Crushing recharges in 7.08 ish something, so about a one second gap if no BU was used, but between two FFs and anyone in the team who pops an Ageless it is not much of a worry. Try harding would be adding another Heavy Blow but when I tried doing this I kept being thrown off by said uses of Ageless and said FF procs (or SB, or accelerated metabolism, or now the new Electric Affinity mini SB) so I decided to just be less dynamic about it. This is just for an AV/pylon. Bouncing around from spawn to spawn we just hit our hardest skills when they are up and in most cases the charges are going towards Spinning anyway.
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I prefer when possible to put slots on powers I use. I really loathe muling and its an unfortunate almost divorce reason between me and Bio. So for me the slots in Brawl would serve no purpose other than the muling (cheaper in slots as you rightfully pointed) but the slots in stamina/Physical Perfection/Dark Consumption would feed more endurance mitigating uses of Dark Consumption and for exemping and etc. Just an idea though.
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Consider 3 Synapse Shock in Stamina and or Dark Consumption/Physical Perfection for the 10% res slow. 30% res slow might end up being tastier than 10% recharge in Boxing.
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This is one of the reasons combo power sets don't work too well with the precious relic of the past that is 5% chance of missing. You remind me of when I tried the Water Blast set and would grit my teeth at seeing my rotation tossed out of the window because instead of T1 T2 T3 AoE finisher, it would turn into T1, miss, T3, AoE builds instead of finishes. T1 T2 T3 eats the combo, AoE has no combo now. Or having both T1 and T2 on a Sentinel, want t2 for the endurance recovery, press button, misses, T1 already queued and eats the charge.
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It takes me an hour and a half to reach 22, and about two days to reach level 50 just cruising through the TFs. The 'gimping' is more than paid by not having to go and shop for new stuff every few levels. Maybe if someone was leveling slowly by solo I could see it trying to get the most of their enhancements, but if trying for the most then most will do as I do which is slotting normal ATOs and event IOs like Avalanche from level ten onwards. I am finding it funny you call IO users gimping themselves when you are in favor of, say, at 25, having, +3 boosted, 38% accuracy, 98% damage, with four slots, or have 20% accuracy, 75% damage, 36% recharge and 36% endurance discount, 1.5% res to fire/cold, 1.5% HP, and 3.75% S/L defense from four Kinetic Combat. Which one is gimped I'll leave it to the mathmagicians to math it out. Regarding the second part of your comment, I remember you posting your findings. You don't seem to have understood that when people 'almost open mocked you' was because even without double XP single digit levels fly past too quickly to be something of a concern. You remind me of the people complaining bitterly how characters were stronger when low level as they entered WoW's last expansion, BfA, because the devs had put in a mechanic that boosts the power of lowbies so they could get past the fact they might not have gear to tackle the new content, but by level 115-117 that boost disappeared making a character go slower... until 120 where they started accumulating real gear. Their complaint was based on how their farm characters were so much stronger if they A) got twink gear, B) froze XP to stay 115 forever. This is not something that ought to be worried about, just like your worry that a character's half hour at single digit levels might be hurt by the buffs that DM otherwise received.
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The change to SOs is very appreciated. I still won't be using them, of course, once I'm at 22 (because IOs are a one time purchase). But depending on the raw numbers I can see myself stuffing every character with accuracy (because /Bio with baked in To-Hit in offensive, + a kismet + probably Tactics still isn't enough to reliably hit through Ruin Mages. That said it really depends on the raw numbers offered because I can/could do the same with level 10 IOs at level 7 and have it be a one time purchase until 22. Last time I did this level 10 IOs were 5k for a one time purchase. SOs really need to be competitive to beat this.
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Go to options, windows, and change Hide Auto Powers. Then click Apply.
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On a tangent I was messing with a SR Tanker and found that at 90% HP I could have it at 90% S/L resistances (and about 61% to E/N) assuming all three ATO stacks were on, plus Barrier's 5%. Barrier is not very useful in any way for SR though, except minimizing slotting for the 59% cap. The beautiful thing about a SR Tanker is that at around 24-25 we can be softcapped and then it is a matter of carrying oranges instead of purple insps.
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It is as the answer you got in the Scrapper sub-forum. Staff with Dark is an amazing pairing since the endurance costs are negated. Staff with Bio can run both damage forms for more oomph. Staff is just lacking in said oomph with the long animations and no ST big hitter (Skysplitter -is- hard hitting, but the three seconds animation negates a lot of its value albeit on my Stalker I got the better numbers when including it in the rotation). Staff is great AoE, but even that can be argued. I'm currently playing Ice Melee and with basic frankenslotted IOs Frost with BU behind it near kills +1 minions (a few ticks of the damage aura finishes the job). And with the frankenslot making the range near 15y and the Tanker buff making it something like 180º the thing is an AoE death machine with only one cone. Staff lacks the BU to make it that bursty start-of-the-fight-lets-kill-all-minions. It will wade in and spin and twirl taking the full brunt in return. It's not a reason not to play staff though. Staff and Bio pair well because Bio has extremely good Recovery (throw in a Theft of Essence into DNA Siphon to see an already very good skill turn become even better) which allows straight off to go full damage form(s).
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Any incarnate clickies used?
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issue 26 Patch Notes for April 1st, 2020
Sovera replied to The Curator's topic in Patch Notes Discussion
🤣🤣 Mein gott, the amount of salty tears and (repeated, repeated, repeated) threats to go play another game while this lasts were just so 2020. I think this was the real April's joke. Not even actual valid complaints, like the tykes blocking doorways, just MUH IMMERSHUN THIS ONE DAY OF THE YEAR! MUH BELIEFS!! WAGE!!! Anyway, hey, everyone has their opinion so there will always be someone raging against something. The tyke didn't bother me in the least since I logged and it already had been made to be walked through. Everything was alright even if I personally dislike April's Fool day like most people do. Making an effort to add new things should be applauded, not hysterically railed against. WoW with its recycled events (because small indie company, dontcha know?) could learn from Homecoming who made something from scratch. -
Teleport has no fine control. By the time the animation has ran the person has moved a kilometer to the side and we can't even joust. Mystic Flight also has no Hover.
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I made a build myself but I'm a bit embarrassed at showing it since it's a bit of an odd duck in terms of power choices with some picks at least for PvP (Tactics (otherwise not needed since everything is close to softcapped in accuracy), Taunt for ranged characters, super speed to catch up to said ranged characters (I already have Fly so this is has no purpose otherwise). This is not really helping the PvE side of things). I worked it to 40% defenses and will rely on Barrier for the last 5% (actually, 4 enemies caught by Energy Absorption is enough to softcap by its own). At least to S/L/R/N. F/C and Psi are going to be holes, but only Psi is a thing in the end game anyway. Accounting for 3 stacks of the Tanker IO (reliable once slotted into an attack as per the experiments in the Elec/MA build) plus 5% of Barrier the resists end being 70%-ish S/L, 60%-ish Fire/Negative/Energy, and about-ish 53% to Toxic. For a tank I find its low, BUT perma Hoarfrost, accolades and IOs cap HP at a whooping 3.5k HP and with my frankenslotted Siphon Life I'm getting back 577 HP every 3 seconds ( o_o; ), barring misses. Not to forget Chilling Embrace. Mobs really hate it and the -recharge plus the -damage can probably be mathed into pseudo resistances.
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March 31 patch and its effects on the marketplace
Sovera replied to Yomo Kimyata's topic in The Market
Call me optimistic or dumb, but I don't think anything will change. Half of infinity is still infinity and people were printing inf by the billions, all that money won't just disappear. Since I salvage my gear from one alt to the next I reached a point where I had one character fully slotted with the most expensive stuff, plus about a billion in raw inf, plus at least half of that in IOs floating in my base. That's when I stopped salvaging all IOs from one alt to the other and started allowing two or three of my favorites to remain slotted. I still have close to 400 million in raw inf, a bunch of random IOs in my base, and I never set foot in a farm or played the market. Too much free printable currency is just bad, y'know. Prices skyrocket. Someone with 500 million who wants an IO that costs 20 million will not blink at buying it for 25 mill instead of trying to get the recipe and craft, or set a bid and a wait. Why, when they have free printed money and more coming in? And the next guy who comes in will have no problem in throwing 30 mill. I sometimes notice this when I put something for sale at 7 mill and someone buys it for 10 mill. Do you think the one who bought it went at it trying to buy for five mill, then six mill, then seven mill? This is fine until a new player tries to wedge themselves in to buy their stuff and they are competing with whales who have no prob in completely outbidding them. -
With the patch (finally) out my first thought was Ice/Dark Melee as well, but at first glance I'm not sure what Ice Armor really brings to the table. The resists are bad, but the defense is easy to softcap. It has the huge HP buff, but it recharges super slowly. It has Chilling Embrace b-... Ok, no cons in that. Dark Melee tanker seems to fix most of these. Siphon Life keeps us topped until Hoarfrost recharges, the 20% (25% if Barriering) resists with the ATO proc goes a long way in spacking over the resists (though not up to Tanker snuff IMO). Not sure if Shield just wouldn't do more.
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Difficulty in CoH: Community Discussion
Sovera replied to Galaxy Brain's topic in General Discussion
I've said, but I'll say it again. CoH is PoE, MMO version. The fact we do not walk into a TF and every mob is an EB shows this. We are meant to walk in and do a barrage of AoEs and cleanse a pack in seconds. The only thing the game needs is more difficulty options that are rewardings. I honestly want a 'boss only' spawn option where every mob is a boss and the bosses turn into EBs. -
I'm leveling a Kat/Bio Scrapper myself, and having lots of fun. First time I do a Katana and it's lovely. I'm a sucker for fast animations. My own attack chain is simply Divine Avalanche, Golden dragonfly, Soaring Dragon. This has a 0.5ish second gap that I decided to ignore. If someone throws an Ageless, if someone throws an SB, or an Accelerated Metabolism, or the FF procs goes off, or etc, the gap works itself out. I have the Critical Strikes proc in Avalanche, the Force Feedback proc in Soaring Dragon, and the Achiles proc in Golden Dragonfly. This is my reasoning but it is not backed by math: - One of the perks in Katana is Avalanche and the defense it brings. I can slot the build accordingly taking in consideration Avalanche so this is what I did. There is an appreciable damage difference between the two (87 base damage Avalanche VS 120 base Sting) but it's a choice. Considering I have Sting anyway and use it as a mule reversing the slotting is certainly doable but having the skill and not using it makes no sense to me since it's not like I can retroactively grant myself the defense stacks. I want those in early and I want them stacked since /Bio's weakness in lacking DDR will appreciate the buffer (81% Lethal for the pesky Cimeroran swords and spears, as well as bullets, all lethal, all defense debuffing. 75% Melee). - Because of this Avalanche is my filler. If I am doing AoE I will use it, if I am doing ST I will use it. So I put the Critical Strikes proc in it. I read about how putting it in Golden Dragonfly was the best choice, but then if I exemp down I won't have access to it any longer. This is something math may well disagree with me as well as those who do not intend to exemp down. - The Force Feedback had to go somewhere since it would be a waste not to have one slotted in. Soaring Dragon is the earliest attack I can put it in, and while I could put it in Golden Dragonfly the exemping thing rears up again. I am not fussed about not having the -res proc, but having more recharge for Ablative/Hasten/DNA Siphon is important to me.
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I don't know how to answer this. When a resist based armor with 90% resists and 45% defenses positional, with immunity to the real danger that is being detoggled (not DDR, defense just just a secondary layer), is 'ok, with team buffs' and 'will fail', I don't even. Are we talking of the same game a Scrapper with half of this is soloing? I don't even, so, I won't even.