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Solarverse

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Everything posted by Solarverse

  1. In my sig is a build that crushes Arachnos.
  2. That is actually on my list of things to do. I personally enjoy the sounds, but I know particularly Hurricane drives people nuts. Was that your main issue is with Hurricane?
  3. Just to be clear, for anyone unfamiliar with Twixt, he conducted a social experiment using CoH as his subjects for his experiment and then wrote a thesis on the subject of how players form their own rules, and then expect others to abide by those rules, even if they are not any real rules or restrictions of the game. Just so everyone knows, this was not a call out against the player known as Twixt, it was simply relevant. As far as I know, Twixt is not currently playing this server and it is questionable as to whether or not he is even still alive, as he was in his 60's I believe when he played during live and if memory serves, he quit playing the game long before it shut down. If you wish to read up on his work, all you need to do is cross reference CoH with Twixt and the information is an easy find. Even if you do not agree with his views and how he conducted his experiments (the way he went about it stirred quite the controversy) the read is quite interesting nonetheless. I just wanted to clear that up in case anyone unfamiliar with Twixt felt that I was calling out players. That was not the intent.
  4. I'll bet John Nash could find the hidden code in this message...
  5. Terra in almost any language that I can find translates to the word land. If this is true, then that means a specific sky in a specific land. If we assume this is accurate, then I think we can logically say that whatever it was he carried to the groove, is something that was overlooked, or hidden in mystery. It could also, like someone has pointed out, be a metaphor.
  6. I did that on my own yesterday, however there is still missing information there. For an example...what was it that he carried to the groove? It would help to know the literature that it was pulled from...if indeed there is any such literature. Until we know this, I think I think however improbable, it is yet still possible that this may be code just waiting to be decoded.
  7. I think it is code of some kind. I'm willing to bet that there is a way to decipher it.
  8. Wow....I had to do some research before responding to this, but you are absolutely correct. So, Domination...the most powerful inherent in game by far. It grants status protection, it grants a full bar of endurance, it grants DOUBLE the mag for CC's AND adds 50% to their duration. And what did Defenders get? Ha! That is just mind blowing. 😞
  9. I could be wrong, however, I believe it intends to prophecy the return of UniqueDragon! Else we all be "Gone to the Americans!" while they are "dupin rares!"
  10. It translates to... The blacksmith in the back of the mocha race to the dawn toast the terra sky and carried it to the groove. The back of the fire passed on and you got to it, always proudly winding the word that the wolf's blood was flowing. You knew who to keep and they kept us together while we were in trouble.
  11. I have tried playing Rad Blasters a few times, and this conversation has me trying one yet again. However, all the other times I have tried playing them just left me feeling "meh" about the whole thing. I always felt the damage was subpar at best and it was a major reason I wasn't impressed playing it. So I wouldn't be upset if it got a Dot added to the set. I might actually stick one out if it did have a DoT with it.
  12. Does Domination double the affect though? For example, a Dom's Single Target Hold is Mag 3, however, I believe when activating Domination, it simply brings it to a Mag 4 hold and then increases the duration by 66.6%. I'm not saying that is any better, but I just wanted to clarify that it does not double the Magnitude of the Hold power or the duration. However, increasing the Magnitude of the power by a factor of one is the reason you can hold a boss with a single application of a Hold Power instead of having to cast a hold twice, because you need a higher Mag than 3 to hold a boss. Same with locking down Wolves which has I think a Mag 7 resist to Immobilize (I could be wrong with the wolves resistance factor, but not by much) since it takes my Controller 3 attempts to lock them down before I actually get passed their resist to Immob. Having said that, the only issue I have with this is that until a day comes where AV's and GM's become more difficult, I don't believe making AV and GM fights easier by allowing a Controller more power to hold them is the answer. AV's and GM's already go down so fast with the exception of Reichsman and Lord Recluse of course. If the Devs ever buff the AV's and GM's though....I would be all for this idea.
  13. The Topic and the Original Post has been edited to show an updated and more comprehensive version of what some of us are asking for.
  14. It looks like we can add Warmth, Healing Aura and Nullify Pain to that list as well. I have to say, not having those sounds as an option (that used to be in game) is just really depressing. For me, it really steals from the pleasure of playing almost all healing classes. This is my 4th attempt at rolling a Healer and the 4th time I just can't do it due to the sounds being gone. Those sounds were a big part of what made those classes fun to play. 😞
  15. Yeah, we'll just have to wait and see just how deep that rabbit hole goes once that nerf goes live.
  16. It's worth a try. Let me know if you end up with it. That would be amazing if nobody took it yet.
  17. Never mind. I should have woke up before posting.
  18. A Hero struggling for life, all hopes in that he pulls through. We need no more fallen heroes.
  19. That will for sure happen quite often if Null grants this as an option, lol. I can easily see that happening MANY times, haha.
  20. Good deal. The reason I ask is because I simply link to the Modder Tool download. I'll get them posted up shortly.
  21. Dark Control Slight Alterations With this mod enjoy an Umbra Beast that actually sounds like a Shadow Hound from hell rather than a cute back yard dog! His attacks sound more violent and he now roars with fright than bark with glee. Furthermore your Haunt's attacks will sound like they have Dark Melee rather than a cute little paw scratching at a wood door. With this Mod your Haunts and your Umbra Beast will sound like a force to be reckoned with! Available exclusively on the CoH Modder Tool!
  22. Quick question before I add this to the front page, have you uploaded these to the Modder Tool?
  23. I agree...at least visually anyway. Maybe a Null the Gull option to do away with the visual of Stealth. I have some characters who loves the visuals and some who do not. I think that would be a great option. Let you stay in Stealth where NPC's and Players cannot see you, but be rid of the visual for yourself and team mates...perhaps.
  24. I don't think anyone here for one second just automatically accepted the statement made toward deliberate saboteurs. I think instead people overlooked that part and just helped the OP to learn a new trick. I myself was going to suggest requesting SG member's help, or specifically state that you are running a strict badge run before forming the team, to up the chances of getting the badge. Sometimes you just have to overlook people's broad statements especially in a case where very little (actually no) detail was given. Is it possible? Sure...teenagers. I was a teen once and was known to do some pretty mean things to people when I was young, especially anyone who I felt was a "goodie two shoes" or a "nerd." However, I grew up and I myself am a "goodie two shoe" and a "nerd." Life is more fun that way. Me personally, unless somebody gets a crowd up in arms to go on a witch hunt, I typically just let it roll off if I am not up to the task to ask questions and investigate the validity of the accusation. It's just not worth it IMO. Life is just too short IMO. 🙂
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