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Everything posted by Ruin Mage
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What's Your Opinion on Edgelords/Edgier Characters?
Ruin Mage replied to teamtr's topic in Roleplaying
At the end of the day, a person will play what they want to play. The stereotypical edgelord is often fun (either in trolling or in seriousness usually) for the person. They can be fun to bounce off of, or entirely taxing to deal with. -
The main element that prevents reasonable RP conflict between heroes and villains is the human element. If you were to suggest PVP as a means to solve it then we get into the pandora's box of meta builds, having to drop influence to make a build, and opinions on if the power selections in-game represent how strong your character is or isn't. As has been shown by Sael's post, the general sense is that there will be those that hate to lose. So the PVP side of the conflict often invites bruised egos, bickering, and more - often from the fact that one side did not agree with the outcome. PVP is also a hassle because PVP was gutted to shit back on live. So the next option is pure emotes. Well the chatbox has some serious limitations that need to be kept in mind. What this choice invites is the risk of someone power-gaming / metagaming and otherwise making a mess of things. As at least one post has displayed there will be those who do not want to be the aggressors or the losers. So they throw a stink and otherwise blockade any attempt to further IC conflict solely based on OOC. Again the whole thing becomes a mess because one side does not agree with the end result. Even adding dice makes it a repetition - it comes down to the human element. Experiences beget that one could have a lack of trust just as much as one can have a hatred towards losing. Losing, for some, is a blow to them as a person. Even when its their character losing and not them its taken personally. Conflict, as is inherent, means someone will lose and someone will win. Which is where problems arise in my experience. In an RP scene / community dominated by clubs, conflict becomes the bottom of the totem pole. This is just the nature of Homecoming's roleplay scene. It's not inherently bad, but there's simply not anything to invite player-to-player conflict or interaction besides those more social than any other. I'm probably repeating points made but I wanted to say my piece.
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Eh, I disagree. I think more so it is that HC cares to take its time and thoroughly test things out. Innovative things - whatever they may be - take time to get right. Which is what is appreciated compared to blindly throwing darts - the Thunderspy approach basically. Though it's been vague and tease-y, there is innovative things coming down the road.
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issue 27 Patch Notes for August 24th, 2021
Ruin Mage replied to Faultline's topic in Patch Notes Discussion
Page 3 sounds cool. -
I think I'm going to disagree with this: Mothership Raids Apex / TinMage TFs Number Six (Incarnate Contact) Lady Grey TF The Vanguard story arcs That's quite a bit of things that would have to get moved around or otherwise modified to make work with this. Echo zones don't really have content in them besides badges / street sweeping.
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Stuff is coming when its ready. Giving any time frame is bad.
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What in the world is this thread.
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issue 27 [Beta] Patch Notes for May 24th, 2021
Ruin Mage replied to Jimmy's topic in [Open Beta] Patch Notes
I assume this will also apply to the blueside one too? (i.e Atlas and Nova being added for blue, and none removed.) -
A new character and he's a power armor/power suit sort.
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Put all mission objectives on the map.
Ruin Mage replied to DarknessEternal's topic in Suggestions & Feedback
Eh, no thanks. Modern game design tropes do not always fit an older game. -
What kinds of badges would you like to see added?
Ruin Mage replied to EmperorSteele's topic in Badges
More badges for AVs would be cool. More badges for x points (rather than hard number) of enemy groups. -
Vet rewards - reducing cooldown timers
Ruin Mage replied to Black Space's topic in Suggestions & Feedback
The title of the thread gave me a heart attack. I guess I could see this working, maybe. -
My glorious Archmage in a more spandex-y outfit. EDIT: Variants - changed coloring.
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Cryptic / Paragon developers working on Homecoming
Ruin Mage replied to PeregrineFalcon's topic in General Discussion
Nice click bait with speculation. Good lord. -
They can't police it if its not reported. If it keeps happening, report it with extra proof that its the same person.
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Homecoming Code of Conduct Update - May 13th, 2021
Ruin Mage replied to Jimmy's topic in Announcements
I know of the vendetta people have against HC, but going off about 'not allowed' falls flat when nothing has been done to streams before. Only reason why HC streams stopped is because of the CoC. This is now removed. Twitch just doesn't give a fuck, and NCsoft hasn't really given a fuck. -
Homecoming Code of Conduct Update - May 13th, 2021
Ruin Mage replied to Jimmy's topic in Announcements
That hasn't stopped Lineage 2 private servers from streaming. Oooor the other CoH servers. The only time private server streams get shut down is when its WoW and thats because Blizzard is based in America as is Twitch. Everquest private servers (EQEmu) get streamed all the time. Twitch is a joke of a website, so I wouldn't worry unless someone has a vendetta against HC. -
Homecoming Code of Conduct Update - May 13th, 2021
Ruin Mage replied to Jimmy's topic in Announcements
Now they become video formats and they're each 10+ minute long videos. -
Homecoming Code of Conduct Update - May 13th, 2021
Ruin Mage replied to Jimmy's topic in Announcements
As they say on Twitch: Poggers -
If this gets changed, then I'll scratch my head till it bleeds. This is harmless, to be honest.