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Rathulfr

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Everything posted by Rathulfr

  1. Crap, now I gotta dust off my Grav/Energy Dom, too! I'll team with you, Bill, and we'll have some big fun.
  2. 1. If you want to play Dual Blades for sake of the combos, it's better on a scrapper, because stalkers don't need them and don't benefit as much from them. The stalker rotation ends up interfering with the DB combo rotations. But if you just want to play DB for the sake of having two swords, and don't really care about the combos, go stalker. 2. I also tend to avoid armor sets with obstructive graphics, so I've enjoyed Regen, Willpower, Super Reflexes, Invuln.
  3. /em ponders how to fit Fold Space into his Energy Blast builds to get even more flak from team mates...
  4. Freeze Ray Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, Holding him helpless in place for a while. Source: https://archive.paragonwiki.com/wiki/Ice_Blast#Freeze_Ray
  5. Since nobody's done it yet, here goes... /jranger
  6. No, it's me, too. Sometimes I log in to a "sub-optimal" alt to start playing it for fun, and then I remember how much better it would be if it were (insert more optimal AT/set combo), and my enthusiasm just drains away. I have to remind myself that I'm playing the char for "fun", not for optimization.
  7. I think a Sentinel/Brute pair would be a phenomal duo.
  8. See sig below. Rathstar is my first and forever char, created in the spring of 2004 at the end of Issue 1 or beginning of Issue 2 (I can't quite remember exactly, as I was also playing Asheron's Call 2 at the time). I was a big Iron Man™ fan growing up, and the ability to create my own hero with energy blasts from the hands was a huge deal for me. I loved Energy/Energy Blasters from Day One, and still do to this day.
  9. Crap, now you've given me an idea for a new AE mission.
  10. Is this the backdoor "nerf Hasten" thread? 😜 If so, I'm onboard with that. 😉
  11. https://hcwiki.cityofheroes.dev/wiki/Limits#Recharge_Rate
  12. Then you're doing it wrong. 😁 (I kid! I kid! Just being snarky for the sake of laughs.)
  13. IIRC, I had a Particle Man character back in the old days... 😊
  14. I create macros to convert any reticle powers into target powers, e.g.: /macro RoA powexec_location target "Rain of Arrows".
  15. I can't play in first person, because it makes me nauseous. I avoid FPS games entirely because of that.
  16. Eh, it depends on the character, but 50 is usually "the end" for my characters. At 50, I decide whether or not that character "deserves" the full IO set build out and the expenditure of hundreds of millions of Inf. If they do, I build them out. If not, they keep their generic IOs. Either way, I usually don't play my 50s much, because I prefer to move on to the next alt.
  17. Dude, you're the one walking in wearing multi-colored spandex. They think you're insane.
  18. Depends on the AT, power sets, and build objectives (cap defense, max recharge, max HP/end, etc.). For example, if you pay 5M each for 5 Luck of the Gambler +Global Recharge, that's 25M for only 5 IOs. Being PvP IOs, the Panacea and Gladiator's Armor proc IOs can cost 5-10M each, for another 10-20M. Purples can run that high as well, depending on the set, so 6 of those can be 30-60M. Add those up, and you're well into the 100M+ range. But not everybody builds that way for every AT/powerset combo. I've built out chars for less than 50M, and a few for over 250M. It's hard to determine a general average that applies across the board.
  19. No, there are better things for me to do with my time. I don't want to bother with the P2W vendor for this.
  20. I stand corrected. Knockback always occurs directly away from the source of the knockback-causing power. This produces unintuitive results in the case of enemy-targeted AoE powers like M30 Grenade, since the natural expectation is for enemies to be knocked away from the central target rather than away from the shooter. Ground-targeted AoEs such as Bonfire produce knockback away from their centers because those powers' effects are produced indirectly, through a pseudopet at the center of the affected area. https://hcwiki.cityofheroes.dev/wiki/Knockback
  21. No, thank you. I just load saved costumes into the other slots, anyway, so there's no point in changing game mechanics for that.
  22. They are two different status effects. Knockback is a one-time push of an object away from the point of impact. Repel is a vector (linear sequence) of multiple pushes away from the originator over a period of time. They appear to be the same thing on the surface (both push a target away), but are actually quite different, mechanically. The code for each is different, which is why KB enhancements (or suppressions) have no effect on repels.
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