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Black Zot

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Everything posted by Black Zot

  1. None of which matters on a 1hp target that dies if you leave the ground for any reason.
  2. Considering what the ancient Greeks thought constituted a good marriage, Persephone was considered to have one of the better deals among the gods, where she at least had a faithful husband who considered her opinion on matters not relating to being married. Still not great, but she was one of the few cases where the woman's side of the relationship was given ANY thought. Also, LOL @ the idea the Zeus/Hera mess was better than that. The only reason to believe those two were married was because they claimed it was so. Zeus slept with everyone BUT Hera, and Hera spent most of her time trying to murder his assorted children. That's WAY beyond spite.
  3. And don't go thinking that not having sweetrolls is any kind of defense. He'll steal them anyway, because he's just that good.
  4. I'm holding out for the "indigo" server.
  5. Are we getting superpowers from cereal now?
  6. Anyone else get the impression the stuff might have been named like that on purpose, to trigger this sort of conversation among capes so their response to the latest crime is delayed?
  7. Says the person who's only paused his own goalpost-moving long enough to play the victim a couple times.
  8. I'd rather have to move 2-3 yds on my tanker to hit an immob'd target than 15-20 to chase down the stuff some idiot hit with a knockback.
  9. Even a company as vile as Crey can't cause enough trouble to draw rioters every day. They'd drive themselves out of business.
  10. No, they're protecting Crey AGAINST Paragon - definition #2. Like a "splash guard" stops you getting wet.
  11. Yin TF, when the game asks you to rescue Robert "Money Over Human Lives" Alderman: "You know you've fucked up when the local Nazi knockoffs call you out on it." "WHY exactly are we rescuing this guy?"
  12. I avoid tagalong NPCs if at all possible, in any game, unless I have some measure of direct control over their actions. Their "help" is trivial at best, counterproductive at worst. If an NPC "ally" gets forced on me, they'd better hope their survival is a mission objective, because otherwise they're on their own. I am just that sick of putting up with braindead helper AI. I leave Levantara's mission chain untouched other than the one mission I need for the Vanguard badge, because LIKE HELL am I putting up with those two morons again. No word of a lie, if I could Thanos-snap all escort missions out of every video game ever made, I would do it in a heartbeat - and if that ends up dusting some of those games outright, they didn't deserve to be made in the first place.
  13. Exactly. Multiple consecutive iterations of the exact same mission are a thing to be avoided in game design. In the comic books this game is trying to replicate, such events would be condensed into a splash page of the hero group hitting the last station and about a page or two of individual-action panels as they mop up and make some quips about this being the third/fourth/whathaveyou near-identical raid they've broken up, then move on to the actual story with a lead on a named Clockwork or two. If the writers do bother to show multiple locations' worth of small-fry battles, it's invariably a case of "we're on a time limit, so we'll split up and take them all out at once", and the viewpoint will swap between subteams as they do the same thing with slight variances in background art. The Synapse Task Force, as currently implemented, is a case of taking a story arc that should be over in about 3 issues and stretching it out to 8 or 9 issues for no good reason.
  14. Three-quarters of the "story" in the Synapse TF is pointless filler to make excuses for more timesink defeat-alls. You could tell the same story with less than half the text and missions, and it'd be far more entertaining for the loss of all the deadweight.
  15. Diamagnetic's -regen is trivial: -60% at full stacks (15% per stack). AV debuff resistances take that down to basically nothing. It's a total waste of incarnate components. If you want to hurt a target's regen, go Degenerative. Debuffing max HP bypasses their -regen resistance, and you get a toxic DoT on top of that.
  16. Thing is, even if everyone CAN, most people WON'T. One person keeping LR going pretty much ends any regen worries without interrupting rotations, whereas two or three people have to keep dropping what they're doing to toss more daggers.
  17. GC tutorial is a WONDERFUL example of why you shouldn't have voice acting in a game unless you're prepared to hire someone who knows what they're doing.
  18. Lingering Radiation's debuff dwarfs the dagger. AVs and especially GMs can almost no-sell the dagger's puny -regen. LR? Not so much. Envenomed daggers are better than nothing, but -regen from your actual primary or secondary is nearly always the superior option.
  19. Which is basically useless, because any setting higher than -1 results in at least half of spawns being at least +1.
  20. Assuming you don't brush the keyboard with your hand or mouse-over any power icons on screen, as doing basically ANYTHING causes a chunk of it to suppress. If you still want to be invisible, you still need a second stealth effect.
  21. Probably because you still need to stack it with Super Speed or the Celerity proc to actually be invisible to most enemies.
  22. Roughly, BAF/Lambda>Keyes>MoM/Underground>TPN>Magisterium. Based on NPC talk in the missions themselves.
  23. I agree with most of your post, but this part is ... just wrong. WoW Druids have to spec and gear toward a particular role to be effective at it, and while they technically can cover other roles than the one they built for, they're going to be utter trash at it. Khelds, in their present state, are the same only without the option to buff one role up to that "good" level. Dwarf and Nova forms are flatly inferior Brutes and Blasters respectively, and the only reason human form can keep up with Sents is that Sents are themselves underpowered. Druids (and hybrid classes in general) were originally built on the Jack-of-all-trades, master-of-none philosophy, and what happened? Nobody brought a hybrid to dungeons or raids. Because you were gimping the team by showing up with a moonkin when you could be running a mage. Blizzard eventually figured that out and granted hybrid classes the ability to be effective in their chosen roles.
  24. Now we just need a few more ice controllers and KB users, and we can play table hockey.
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