
Black Zot
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Everything posted by Black Zot
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Enough to know that no superhero worth his cape is going to be more than inconvenienced by any non-named adversary. It doesn't matter how allegedly tough a given faction's mooks are, they're still mooks, and the title character or team of the comic/movie/whathaveyou is going to go through them like a hot knife through butter. That's how the genre works - you're either a major character in the story or you're there to get curbstomped by the major characters.
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Made even more problematic by CoH's legendarily spaghettified codebase.
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As I recall, they once said that about 1028K RAM.
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"Let's bring back the thing that made a team-focused AT an active detriment to the team!" HahahahahaNO.
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Suggestion: please deemphasize the low level arcs
Black Zot replied to ZaranBlack's topic in Suggestions & Feedback
Again, if you want people to stop skipping the content, the content needs to be worth looking at. If it wasn't a good story the first time, it sure as hell won't be enjoyable the 15th. -
Interesting concept, but seems extremely prone to cascade failure. Especially if you apply all the "requires shields for effect" options. It really is Regen-like in its apparent function - you're invincible until you hit a tipping point of incoming fire, then you go splat faster than you can do anything about it.
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What are the petty but real annoyances in CoH?
Black Zot replied to DougGraves's topic in General Discussion
That's because "you don't get to play right now" is a really cruel thing to do to a player regardless of what escape buttons or workarounds are theoretically available. -
Given how utterly ineffective bullets are against the average superpowered threat, is it really surprising that a rifle would have gimmicks added to try and compete?
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Conversely, looking after their well-being makes them much less likely to turn around and maul you if your hold over them slips for any reason.
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Tempest's Roleplay Suggestion Compendium
Black Zot replied to GM Tempest's topic in Suggestions & Feedback
All well and good for that to be the intent. But the histories of various other MMOs have demonstrated that if it's possible to toggle PvP on/off, there is ALWAYS a way to force-flag someone so you can grief them. ALWAYS. The patch notes of those games are littered with instances of closing yet another PvP-grief loophole, only to have still more crop up down the line. -
What are the petty but real annoyances in CoH?
Black Zot replied to DougGraves's topic in General Discussion
When you joke about something like this on the forums ... and it actually happens the next day. (Not kidding, it did!) -
People might be somewhat more inclined to run story content if the writing was somewhat better than utter dog shit. Just saying.
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What are the petty but real annoyances in CoH?
Black Zot replied to DougGraves's topic in General Discussion
When you go to craft an Incarnate power ... and you're 3 threads short. -
Suggestion: please deemphasize the low level arcs
Black Zot replied to ZaranBlack's topic in Suggestions & Feedback
Seriously? What's good about that mess? The only character the writing fits is a drooling moron who shouldn't be in the hero/villain business to begin with and has no chance whatsoever of being as big a deal as the player character will become. -
Star Allergies: Causes, means to address?
Black Zot replied to MTeague's topic in General Discussion
And trying to force them out of those corners will only drive them further in. -
Star Allergies: Causes, means to address?
Black Zot replied to MTeague's topic in General Discussion
HahahaNO. The only thing you'll accomplish with that is getting more people to dualbox, and driving others away from the game altogether. You cannot turn an introvert into an extrovert. End of discussion. -
Suggestion: please deemphasize the low level arcs
Black Zot replied to ZaranBlack's topic in Suggestions & Feedback
Twinshot and Dr. Graves need to be gutted and rewritten anyway. The only thing either of those two arcs is good for ATM is teaching you to hate the writers. -
Please get rid of the Fear effect on Assault Rifle>Ignite
Black Zot replied to kelika2's topic in Suggestions & Feedback
Knockdown doesn't even hold stuff in place long enough to fire off Ignite, even with the cast time reduction on beta. And it won't go off soon enough after Ignite to pin stuff in that tiny fire patch. Slows, likewise, are useless in this regard because one step is all it takes to get out of the effect. -
It needs to be something you can toggle off. Ambushes are annoying to begin with (and an active hazard to other players), having even more of them just to punish someone for collecting a badge is ... pretty dickish, at best.
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Please get rid of the Fear effect on Assault Rifle>Ignite
Black Zot replied to kelika2's topic in Suggestions & Feedback
Balanced my foot, you're talking about a contender for "weakest blast set". Ignite could do its full damage on the initial tick and the set as a whole would still be weak. -
In the same way that repeatedly punching yourself in the balls is a sport, yeah.
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See also: Twinshot, Dr.Graves, and any other arc where the writer assumes the player character is a blithering idiot.