Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Psyonico

Members
  • Posts

    2452
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Psyonico

  1. Basically you'd only ever have to pay for an enhancement once that way, which I suspect is not going to happen. You slot a level 5 for the level 5 price, then you upgrade to level 10, but you only pay the difference, then you upgrade to level 15, again only paying the difference, and so on. Basically this would mean you'd only ever pay the price of the highest SO you upgrade to and not have any recurring costs.
  2. I was going to suggest Beam Rifle for theme… but then you said no weapons. ice and Psy have the stacking -recharge to go on top of Time’s. Electric has the advantage of not having cones, which works well with time liking melee range. I know it’s not a meta set, but I find Storm blast to be very fun.
  3. I kind of consider Medicine in the same ballpark as Sorcery or Experimentation. Both of those are also kind of original locked due to their animations as well.
  4. Fulcrum shift doesn’t even nullify Siphon Power, the only other power in Kin that does something similar.
  5. I tried to use a slot machine as a reward merit thing, the Merit vendor is so much larger than the slot machines that it looked stupid.
  6. If you want to move before having a second power fire, you have 2 options: 1. Don’t click another power before you actually want to use it 2. hit escape key to prevent your queued up attack from being queued up I don’t want a delay added between the attack I’m doing and the attack I have queued up, that would be a nerf.
  7. @RakaiThwei what Rudra said, go to the costume creator and go into the power customization menu, from there you can choose the alternate animations
  8. Have you checked out the alternate animations for Martial Arts? They’re all punches.
  9. If you insist on having a damage aura, I’d say bio or stone are your best armor choices. Stone is a good balance of defense and offense while Bio leans a Pride more towards offense but can still be built quite tanky. @Sovera has done some amazing things with their Stone/Fire for beginners build. Invul is usually considered one of the best all around defensive sets, but no damaging aura. You could pair it with Rad melee to get 1 damaging aura though.
  10. Doesn’t Enfeebling Lullaby do decent -damage? I haven’t played any of my symphony toons in a while but I seem to remember that, which really makes it worth looking at taking.
  11. I was thinking about this yesterday and I remembered that kinetics has a bit of a higher skill floor than some other support sets. This is because it focuses on increasing offense rather than a mix of offense and defense like other support sets do. I think kinetics in an MM just highlights that focus.
  12. FYI: Power Boost hasn’t affected Knock back in a long time. The rest of your idea is a little more fleshed out and could be interesting, however.
  13. Not only does it stack, but the existing duration refreshes when you re-use the power. So once you have 8+ stacks you only need to hit a couple guys and you’re golden, and with the adaptive recharge, you’re better off hitting fewer enemies.
  14. I’m all for adding APPs, a few things though: 1. melee sets are not going to get a Melee attack in their APP, they get a mix of things, but none of them have a melee attack in them. 2. A “jumping uppercut” already exists in Street Justice’s Crushing Uppercut. 3. All 4 melee ATs get access to Energy Mastery. Energy Torrent isn’t the exact same animation but it’s basically a Hadoukin so, keeping these three things in mind, how do you distinguish Ki/Chi mastery from Energy Mastery?
  15. I really can't speak for proc heavy builds, that's not my forte, but I can give some general build notes: First things first: You have the Chance for Build Up proc turned on in Water Jet, this is skewing your damage and accuracy numbers for all relevant powers. Water Burst (69.36%) and Water Jet (56.64%) have abysmally low accuracy against +3s when this is turned off. In Water Burst I'd replace the Acc/Knockback with a 50+5 Accuracy and do the same with the Chance for Build Up proc in Water Jet, this still only gets the +3 accuracy to 82.02% for both powers, but if you follow my suggestion for Radiation Infection below, you should be good. Unless you're planning on only playing at level 50, you want to fit Enervating Field in much earlier, it does -30% resistance in an AoE, not something you want to miss out on earlier in the game. I'd say take it at 10, push Hover to 18, Evasive Maneuvers to 26, Boxing 32, Tough 35, Weave 38, PBU 41, Temp Invul 44, Force of Nature 47 and Assault to 49. Speaking of Force of Nature, I'd probably skip it for something else. Whirlpool is a great AoE, but I wouldn't want to wait until 47 to get that, would have to try and fit it earlier as well. Force of Nature has a nasty crash that can leave you dead if you're not prepared for it. Hasten doesn't need 3 level 50+5s, 2 gets you to the ED cap, the 3rd shaves 2.6 seconds off the recharge. Geyser, No reason to slot the Acc/Knockback IO, I'd slot a Pacing of the Turtle Acc/End instead. Normally I slot Radiation Infection with 3 Enzymes to boost both the -To-Hit and the -Defense, but I know you're looking at the recharge bonus, so perhaps that 3rd slot in hasten could be put into RI and done as a level 50+5 Defense Debuff? Finally, the Panacea proc (chance for heal/endurance) provides better endurance gains on average than a Miracle +recovery when slotted into health, if you can only have 1 of the two, I'd go for the former.
  16. I know you’re just joking, but at CoV launch, villain ATs were limited to 40. I think Grandville was released in i7
  17. Right there with you, I currently have 4 toons planned Regen/Claws tank Energy/Staff Tank Psi/Energy tank (may go energy/psi brute instead) Pyro/Time controller
  18. If I were to make 1 suggestion for what I think would improve regen for tanks, it would be to move Ailment Resistance, Integration, and Resilience down one tier and put Quick Recovery at Resilience’s current tier. I suspect this would make the lower levels a bit better for the young regen tank.
  19. Hey devs… I want to tell y’all a story. My first scrapper ever on live was /Regen because, you know Wolverine and Deadpool are badasses, I was super psyched to get to play such a badass set! However, I started playing near the end of issue 6, so Regen was in a bad state. I’ve ho-hummed over the years because I’ve always wanted to have a Regen character that I liked, but just couldn’t. I rolled a Regen/Savage tank on beta last night. Insta-50’d it and slotted it with SOs… THANK YOU!!!!! the set feels like it has the potential now to be the badass set I always hoped it would be (with the right IO investment). I did a mission against +1x4 Arachnos. I used Second Wind semi-reactively, since it is nowhere near perma with only SOs and no hasten I used it when my health hit about 75-80% and the set felt good. even when my recharge got tanked and I had to wait 10-15 seconds at a time before I could do anything, I felt comfortable that I was going to remain standing. So, from somebody who never got to experience toggle-IH, I thank you.
  20. I want to like Psy melee, and with Psi armor coming out it is a natural pairing. I personally find the animations a little to sharp for my liking though, so I’m planning on pairing psi armor with energy melee
  21. Do Skulls go down to level 1? The lowest I remember seeing is in that arc in Atlas Park (after Matthew Habashy) and those I think are level 4
  22. @Rudra MM pets have locked recharge rates for their powers, so Speed Boost only affects their movement speed and endurance recovery. I’ve never rolled a Kin MM because no matter how much I love teaming with the set, I generally don’t enjoy playing the set. That being said, I understand the mechanics of the set well enough to respond a bit to the post. Fulcrum Shift absolutely adds to pet survivability because of its AoE -damage and stacking AoE damage buff. Not only do enemies not hit as hard, but your pets do a lot more damage. Unfortunately, that is the T9 of the set, so before level 30 your support is limited to Transfusion for AoE and Siphon Power/Siphon Speed/Transference for ST debuffs. Increase Density does add a fair amount of Smashing and Energy resistance in an AoE for your pets, and those are the 2nd and 3rd most common damage types in the game. Honestly? As a Kin MM, I’d probably lean heavily into Repel to keep enemies off their feet for damage mitigation. Basically, what I’m saying is Kin is the weakest secondary defensively for MMs, there’s no denying that, but a full rework is unlikely. It’s also one of the strongest secondaries offensively for an MM due to being able to keep your pets at the damage cap.
  23. Right, but it appears the arc increase that gauntlet provides currently on live is still going away. So, yay, it will still do the same damage, just in a smaller area.
  24. @Erratic1 I posted that several days before the Captain Powerhouse comment. also, his comment does not mention anything about the current Gauntlet arc buff coming back, so I’m assuming cones are still getting g nerfed.
  25. you’re still getting this wrong. SO strength is based on the SO’s level in comparison to your level. if you are level 5 and slot a level 5 Accuracy SO it will provide 33.3% bonus. if you are level 50 and you slot a level 50 accuracy SO it will provide a 33.3% bonus. SOs don’t get stronger as you level up.
×
×
  • Create New...