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Psyonico

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Everything posted by Psyonico

  1. What about a level 15 scrapper banned Bob?
  2. I guess the question becomes "do I want to play a controller or not?" Affinity is really good and Fade/Soul Absorption are awesome, but so is Fearsome Stare...
  3. Some people like clicky sets. I enjoy EA in its current form and would be sad if it were changed.
  4. @lemming, they are talking about Team Teleport, the pool power, not Assemble the Team or Team Transporter. As for changes, I *might* see value in the range increase, but I'm against adding a recharge to it, sometimes you want to TP multiple times.
  5. I should point out that EMP Arrow will not ignite it, as EMP only does damage to robots
  6. So, long and short, you're expecting to be able to solo something that is designed to be difficult (but doable) on an 8 man team?
  7. Heightened senses provides 21.625% DDR, not a ton, but it is there.
  8. Psyonico

    Defender Binds

    I've used two different set ups playing with binds, hopefully one will work for you. The original way I did it was to bind number pad 1-8 to be team select, then use multiply, divide, add and subtract for my various buffs/heals So something like /Bind numpad1 teamselect 1 And repeat Then /Bind numpad0 powexec_name "heal other" /Bind multiply powexec_name Fortitude /Bind divide powexec_name "clear mind" /Bind add powexec_name "Adrenaline Boost" Now, I bind to my mouse's side buttons so I can click on the player and hit a buff/heal /Bind button4 powexec_name "heal other" Hope this helps.
  9. The buffs that are meant to be cast on everyone are already AoE, they just don't affect the caster.
  10. Let's see if I can explain this without making it more confusing... If you solo a mob and it gives 100 XP for defeating it, then you get 100 XP. If you duo the mob, but are not teamed, you get a proportional account of XP to the damage that you do, so, do 50% damage, get 50 XP If you team, you get a proportional amount of XP to what the team does in damage divided equally among the team, plus a modifier based on the team size. So, if you're in a 2 man team, you'd get 50 XP plus whatever the modifier for a 2 man team is.
  11. Have you done Maria Jenkins' "A Hero's Epic" arc? If so, then you could do the flashback "A Hero's Hero" which is similar, but takes place before the "Who will die" arcs.
  12. Hemorrhage is skippable IMO but I'd keep shred.
  13. If you hover over your level in the hp/end bar it will show your actual level.
  14. You can use pet_select_name to get around the ATO thing mentioned.
  15. My theory has always been that 1 stack of Rage should not crash but 2 stacks should. Ice brought that idea up before and it came down in a fiery rage on these forums.
  16. I always get the hospital/university day jobs first for the ally rez power, after that I go for the SG base, then Ouro/Cim. If the character isn't taking a flight power, I'll usually park in FBZ to get the jetpack in case I need it.
  17. Looks like the bug is affecting Lars Hanson's arc as well. I just did it on a 28 at +0x1 no bosses and the end of mission lieutenant always spawned at 30.
  18. In page 7 they removed the "show pets" window option, which is why you're seeing this. Easiest way to fix it will be (on each machine) hit the wdw_load macro so that the windows are in the right place then use the /wdw_save command. That *should* fix it.
  19. Playing against level 40 council on my warshade, I found that I can no longer target the corpse of Warwolves to fire off Dark Extraction or Unchain essence. The corpses do still count for Stygian Circle though.
  20. Just to make sure... Did Taser Dart miss?
  21. Accuracy is going to be on a per-attack basis, so you'd need to do a little digging. Heath... That depends on the pet's level, easiest way to find out what it is at your level is to right click on the pet and choose "view combat attributes" As you do digging into City of Data, you'll see powers like "resistance" that shows the pet's inherit resistance. If it has any inherit defense, there will be a similar power.
  22. I get where you're coming from, but AoE Ranged Damage sets allow for more flexibility in slotting/set bonuses, so I'm happy it wasn't changed.
  23. In my experience with Traps, caltrops is more useful in low levels and web grenade is more useful in higher levels (AVs that like to run) @Uun can you even slot accuracy into Poison Gas Trap? I'm not a proccer so I am not even sure if that's a thing.
  24. I have noticed recently that some recipes have been going up in price while some more in demand IOs have been going down in price. This isn't a display bug, this is "I am not buying/selling things when I used to buy/sell them quickly"
  25. Is @Soveraa secret dev?
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