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Everything posted by Snarky
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He has the "power" to be killed by ANY 1st level character.....
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I did 50 this Blaster, tier 4d everything, and ran him in Really Hard Way on Saturday night. He did fine. The range is not what I want. I still have to dodge crackle. It is a LOT easier to dodge, unless it is invisible... The build is okay. Stronger than my Dark/Dark Blaster that I used for months. Stronger than the Elec (which has more range but less damage, esp ST) I need to get used to it. But it will function until i find something better or some crazy idea for....a DOM! goes through my head.
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Lol. On the tank build? Phase half time. I cannot remember using either the big defense shield or the phase shift more than twice ever. Phase shift is great for running to the back of a crowded map when everything has been agro’d already. Seriously, unless you are fire support on a farm +4/x8 (which you can do with that build) you will not need those two powers The resist+endurance one is something nice and the crash is nothing. They really are “o crap!” Buttons and not part of the rotation in any way The real issue with the build is it is not Blasty enough, in comparison to other Blasters. It has nice AoE from range and a very meh ST rotation. and again, you only have to defend against something you encounter. I do not need energy defense at range 80. It is seriously not an issue. Or melee, or even AoE. How many mobs lob AoE out past 60? Danged few
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I do not know the formula. I do know the experience. Farmer set at +4/x8 solo generates X treasure. (experience/inspirations/recipes) Farmer + 1 sitter pretty much split ALL of that. Each additional sitter makes the pie slices smaller. I hate farming. I do farm once in a great while. (Did it yesterday) Took a level 1 on my main acct and opened up my alt acct farmer. took a few hours, 50d them, then another hour+ to open all incarnate slots. Have been with my SG when a member said "I want to level this new toon, anyone farming?" and SEVEN of us farmers took him in. It went....fast.
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This is my "Blaster answer to the Sentinel problem" Sentinels are great. Meh. until you look at the damage, the damage caps, and the survivability. This build uses a Blaster platform and achieves greater damage than a Sentinel (much less than most Blasters though) and greater survivability than most Sentinels. While hitting tons more AoE. This is done through being fully ranged, softcapped ranged defenses and THREE "Oh crap!" buttons. Phase Shift. Cannot even hit me. I am in a different universe. Personal Force Field. A defense bubble that would make a Paragon Protector jealous, and Force of Nature, jacking your resistance values up and boosting your end bar. This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Acc/Immob/Rchg(9), TraoftheH-Dam%(11), TraoftheH-Immob/Acc(11) Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17) Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), ShlWal-ResDam/Re TP(19) Level 6: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(25) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29) Level 10: Chronos -- RechRdx-I(A), RechRdx-I(31) Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(31), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(33), ExcCnt-Dmg/Rchg(33), ExcCnt-Stun%(33) Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34) Level 16: Grant Invisibility -- Rct-ResDam%(A) Level 18: Phase Shift -- RechRdx-I(A) Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), PrfShf-End%(34), PrfShf-EndMod(36), EndMod-I(36) Level 22: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), Ksm-ToHit+(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45) Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Repulsion Bomb -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48), SuddAcc--KB/+KD(48) Level 44: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam(50) Level 47: Time Shift -- ImpSwf-Acc/Slow(A), ImpSwf-Dam%(50) Level 49: Force of Nature -- GldArm-3defTpProc(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(39) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 49: Quick Form Level 14: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1383;656;1312;HEX;| |78DA65934B4F13511886CF5C4A8152A0DC916B8BDC65A098B835CA4511498818B7A| |496499D38B64D2946962EFC032E4441408CA2C6C09FF0FA1B8C3B376E5013E33521| |E3D7795F0A8993B4CF99EF3EEF3967E6D678C5EEB9DBA795161E73138B8BF367E53| |F6FE7023389949354F204C592BE6EE782B2EEA077FE52229DB217AC09D74EE6734E| |32E122AFFBC03FB794CD667279EBB27D4328EE9944DAC92EB989BC9349ABC86C26E| |35A53E99BCEA273D5719DFC72C8B74CBA4EEA5A3E8C7561E9A453E5FEDB5CD6B617| |6A26B24ED29ACCE492B6D42BF4596E92A1A2F21B56078F1750EB82B8A9F40D72133| |41F915B60C963F04CFF91DC7B1A7C2B60E97D72152C5F231F802392A531573302BE| |ADC2042B036409581D244BC1B0286AF8C99E6ED4A35E4D1D396DF8B4C41B408C543| |37D5B9D46EA6083419A6053001C2D6C1E670B3ED1E17B0A1EDB269F81ADCFC917E0| |B86852865CAD6C103AB593270521CE147A45DF6BF20DD8F9967C47BE07433250987| |5C31FD12BFA01AC145F157CAAEABB41CD948AD01661FF4999AD16FDCDDA3DC4453F| |932BA8D57597EC44CE98E4D473E6FA1FF4FD048FFF227F937FC09EBFA02E3334225| |735DE81CD105B33F7AEB95D166D12DF21EC35556F0C3425A6853D5BB8BFBDD56404| |ECAF25B9EFFDFBCAAF1593DC36EAD4C6EF1E204F152E22EB76ACE2BB07D6C887E08| |9757283DC045F0A62D433C699A6449B6E7E5F7723BE654736A98F67A76F1FE769C8| |2315CEEFB046EAE427F877A4C720B5196C8716716A13A736E7A5A78518CDDA42CFF| |836B82BF9239C716494FB6A1E5C34CF6B358BF7B5F0EA79EAE27F9659B3782F95E6| |5BF6CA8B1594EA82925F8EDAFCA8AF87165D45D1BBE20A74EAB980D9BF1DC6688AE| |76D88E76D7AA038BBA71A8A67DDFB07C955CD84| |-------------------------------------------------------------------|
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Here is a build I threw together (and have now slotted) pretty danged quick. But I knew where I was going. I softcapped to range on a "fully ranged character" granted, you cannot stay at range all the time. But the game is percentages. Def>Res because "just dont get hit" is better. I stay at range and so that is what my build and strategy is based arounf. This is why I tried to get you to discuss what you were trying to do. It is very difficult to make a seamless build, especially with multiple goals. Therefore, by knowing what your playstyle is and what you are attempting to achieve someone might know a way to help you get there. I want softcapped defense, accuracy and a lot of defenses. But going further, I want a fully ranged toon. So.....maybe softcap ranged is enough. Sure, it would be great to have it all. I will also post my "Blaster answer to the Sentinel problem" after this. To show you how crazy it can get. This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- GrvAnc-Hold%(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13) Level 4: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 10: Chronos -- RechRdx-I(A), RechRdx-I(29) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Penetrating Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(36), EndMod-I(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37), Heal-I(39) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(40), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 28: Maneuvers -- Ksm-ToHit+(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(45), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(46) Level 35: Body Armor -- GldArm-3defTpProc(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Surveillance -- EndRdx-I(A) Level 44: Cryo Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(48) Level 47: Time Shift -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(50), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-ToHitDeb%(50) Level 49: Assault -- EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Disintegrating Level 49: Quick Form Level 14: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;680;1360;HEX;| |78DA4D946D53125114C7EFBA7705414404510214011FC020ED0B34A9593E4D8E0FB| |DA51556DC690506B089977D85DE3453A9D554D69B3E43A57D9C9E5E94D54C43873D| |FF889D81DFE5BFF79CF33F77CE65EDDE42EFDBEBF7AF08C5336FE9B55A6E8EBEEB4| |6D5B565E4F74A65AB5C6C087A1CF3553D7FC7321CB40E614B6E432F158D4276CED0| |F7731BE6AE658CFF7BB37950A994ABF5EC96B14FD4ADDC9A5E322B07965E37CB25E| |15E2F97ADECA26516F7EA2E7BBD59318C82CF5E2E95EE9A3573C7B4CC7AC36B2BAB| |865E30AAB53DB312BC5631F3D9B58392D9CA53A3ACAD6A8D613295A0CFED80C0D3D| |4C42161568AAE23F098299F82CF98DDCF99575344C58E1562BBCBD6F40024CAA7A8| |9AAD3925D3A581DDCC5E07E864E6285645AC0A2F7DF0D2072FFDF0D20F2F03F0B24| |3B11A6235C40E203680D8006283880D22364FB10EEE4373BCE03E865F82AF98174E| |C0D7CCC81BE6029D410FD7557AA6395F042C505E373CB9E169049E46E069049E62F| |0148327374D8D87638527ACDA5A9C342FFB54BCA811030DAAE5430F3E216D6D4C01| |BB40959990A0C65CA41EFC88F53FE4BE120F98C918E74FDE5298DBCC8924EB1EF23| |4089F8383FC6E9EF20D21DFD03BAE31F11EFCC09C3C05CFC08FCC5DEA2384330B61| |7E52989F14E62785F949637ED2981F1F7909631EC37F085129FCA445A1450FA927B| |F1445AA310A7FA38FF86CD38F99179F8087E0113373CC3C25C4912F7E99B525EA77| |1CDA78AB71AAFBAD5788299CCBD4189FD5196D9F46DDE9EF7CBE991FE039F3D24FF| |017F89B79836A643956CD2EB336BB02AE82379903D4F30CFCCCB4FE7DA42AC664FB| |AE3623B27DE75B3F9B4DB12A3B6E720F675997ED9B2C147BD72757C7AE0CF7F4B95| |39B62EDCB7F4DA1A1E3FF8C651226A5F8DAF90EB3E6C4AC9DA4DBBE9A2BB49EC15A| |04DB77819FBF1912D2F3| |-------------------------------------------------------------------|
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Okay. Soft cap to what? Everything? I have many builds (completely unloved by half the community…,many of whom are excellent builders) which achieve softcap Ranged and usually energy defense and nearly permanent hasten. In the thread about really hard way Blaster a couple days ago I posted one. Which I leveled up yesterday, then tier 4d and used in the Really Hard Way. It achieved the goals but I am still not used to it yet If you would be more specific on what you are seeking “all softcap positional”. “Softcap ranged” and more importantly how you hope to use it that would be helpful Many of these builders have attempted various stratagems and if you just gave an idea of where you are going someone migjt have a lot if experience they could share on the matter
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Evidence that the Best Computer OS Exists in Praetoria
Snarky replied to Apparition's topic in General Discussion
Well it definitely is not in Paragon or Rogue Isles. There are still CRT monitors everywhere -
I have a 50d ice Blaster that i ran for a while. I found out that a Ice/Cold Corruptor (to my understanding) is just flat out meaner. That is what I am currently on in incarnate content. But I am particularly vexed by Tyrant’s recent beatdown of my new 50 Brute and I want to find a way to maximize payback. My search for a way to maximize damage is revenge motivated. Redside, best side I am thinking a Beam Rifle sitting outside the crackle and constantly burning will be more effective than an Ice on things like Tyrant and Battle Maiden. Lets be honest, in the modern game everyone is nuking crap with damage auras and judgement powers and etc. A solid ST damage specialist is a bit sideways to modern CoH strategies and I am fond of slipping through the cracks
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Thank you. i find this informative and thought provoking! I may indeed look at making a PROC'd out build instead of a soft capped build. This is hard for me to even consider but you make a great point. Why a Blaster? While I can get away from my near constant theme and meme characters, this old leopard cannot change it's spots. I hate running buffs, heals, and plants. Not necessarily in that order. So while I will grab a Beam Rifle (and I truly dislike disappearing/reappearing objects) I cannot do Poison Ivy. I mean, we could go out for a bite.... Dominators....this comment intrigues me....I thought they were way overshadowed at incarnate work. Is a Dom competitive with a Beam Rifle Blaster for ST ranged? I will not be jousting in....that is not happening. I like to get comfortable and burn. On a Brute they come to me. If you want to rewrite the entire game to make death patches around your late game bosses...FINE....I will go FULLY ranged DPS. Now, go back and change all the writing again. Stupid Devs.
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Thanks. Looks like I will be levelling a Beam/Temp/Munitions this week....with Achilles slotted
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does it proc that often?
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How much DPS would I give up ST wise doing this as Electric Blast instead of Beam?
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I normally build all my Brutes for S/L def softcapped. Melee is nice if it happens. Dark Armor is odd in that it is not as important to chase Defense. Yes, the maxim Def>Res>Heal is absolutely true. Except when it is not. Dark has no Defense Debuff Resistance, so against certain enemies your defense is gone. It has great resists that can be easily raised and one of the best heals in the game. But what about defense then? Dark has stealth, which DOES NOT SUPPRESS. So you can jump 5 longbow and start eating their faces and the next group of 16 longbow 20 feet away ignore you. Dark has two toggles that 1) Stun 2) Fear (Pump your build for accuracy, one of these has crap inherent accuracy. ) Mobs that are mezzed do not attack, so you need less defense. So you pull what you want to fight and screw with them while burning them down. That is Dark's "defense" Then resist what hits. The heal is HUGE, quick, and recharges fast. If you are running Dark/Dark you also have a combat heal in your attacks and most of your attacks apply to-hit debuffs, another way to "add defense" Most of my Dark Armor builds do not pump their defense numbers that high, you found one of my experiments evidently lol. Here is my current Dark/Dark that I have set up and ready to roll anytime. (Sigh, though so many other projects, so little time) 30% S/L, 39% Melee This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 5.0: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31) Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Radial Boost Level 8: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;674;1348;HEX;| |78DA65945B4F134114C76777A7D6B694B620B45C2AB4DCA9AC2D37EF312A62A2342| |121F1C1A84D032334564AB62591471FFC0C26CA5D7DF553F8317CF4C10701158D1A| |85F5EC9E7F90649B6C7F33FF39FF3D67CEEC6EFEE944DDBB5BCFAE0A2D74A35CAC5| |60BD7ADE59AF2E58BF3A5594308119C592C5A8F573AC7CCAC9FA6CDEE7221AFCA4A| |9913B4C2C304CB13EA915AAC62E19AF5A46289D074A5523627CBA5F9855A98C7CEB| |0B4381F7467334B4ACD45DCE1942ACE29ABBA505A8ADF5C2ACD9A7CCF99CA72B990| |2F566BCA5A4950057D747DA64B68CE9F2DC53D479442BF0F3E60CA876081F9F2B8E| |73B6D2D1710277E803F99277F81C3CC578E853D3EAD4EBA5A300CD633EB22609459| |1F63AE92CB60AF61205F14F91A90AF01F97628CA27388FEFBCEE6AA72E801799CD9| |7C0CBCCC41566888EC5CF7984FF83A349B146B3007207903B81DCADC8DDFA9BB947| |5121EC31B4C95AFB16B8CD3CFD1A7C03BE65EE922BCC5E2DFC917227A5C87D62AE9| |31A711B6ECBC81FAEB5F32F78001E325336F32B45C7E089C1938227054F173C5DF0| |6C507423D7A0371E1092B4B6CFF575DF71E8173AF5A8093D6A7ACE3E83B4387A144| |78FBAD1A36EF4A817E7F38DA25AB82E5FCB2A9F6FEF1AB8CEECDB0037C12DE626B9| |DAD0A336F46600BD9254431275259D02297E9F661D388F8E5E3ECF813EB09F39380| |00E8219E616B9D2B85F7A9CE037C41C6DA107CF56CF01D774E610B441E7E9230E69| |A0CE54E4ED87B77F98FB3634C23C3B0A8E81E3CCDC39669AF696C1BE3319C16B608| |CD64CD469BAFB96629B6659EEB1C8226E521EBDB376BB14F8D9CED4B6C594479996| |08274573959DE0D11B0C65D7A3ECFD57742D65B8D5D4DFD6DCAF46F42E57F7E5B8E| |B05BAEEC99FF528398F32E251463D4A204ADF0E56ECF7314A861E88663A52E8FF00| |1BE8F611| |-------------------------------------------------------------------|
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personally i chose temporal for 1) better sustain in my opinion with Temp Healing, and 2) free global rech with Time Lord
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The Patron Saint of the mentally ill. No, i am not making that up.
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Here is my 1st swing at this idea: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- GrvAnc-Hold%(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13) Level 4: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 10: Chronos -- RechRdx-I(A), RechRdx-I(29) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Penetrating Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(36), EndMod-I(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37), Heal-I(39) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(40), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 28: Maneuvers -- Ksm-ToHit+(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(45), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(46) Level 35: Body Armor -- GldArm-3defTpProc(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Surveillance -- EndRdx-I(A) Level 44: Cryo Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(48) Level 47: Time Shift -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(50), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-ToHitDeb%(50) Level 49: Assault -- EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Disintegrating Level 14: Afterburner Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;682;1364;HEX;| |78DA4D946D53125114C7EFBA7705414404510214011FC020ED0B34A9593E4D8E0FB| |DA51556DC690506B089977D85DE3453A9D554D69B3E43A57D9C9E5E94D54C43873D| |FF881DE077E7BFF79CF33F77CE65EDDE42EFDBEBF7AF08C5336FE9B55A6E8E7EEB4| |6D5B565E4F74A65AB5C6C087A1CF3553D7FC7321CB40E614B6E432F158D4276CED0| |F7731BE6AE658CFF7BB37950A994ABF5EC96B14FD4ADDC9A5E322B07965E37CB25E| |15E2F97ADECA26516F7EA2E7BBD59318C82CF5E2E95EE9A3573C7B4CC7AC36B2BAB| |865E30AAB53DB312BC5631F3D9B58392D9CA53A3ACAD6A8D613295A0EFED80C0D3D| |4C42161568AAE23F098299F82CF98DDCF99575344C58E1562BBCBD6F40024CAA7A8| |9AAD3925D3A581DDCC5E07E864E6285645AC0A2F7DF0D2072FFDF0D20F2F03F0B24| |3B11A6235C40E203680D8006283880D22364FB10EEE4373BCE03E865F82AF98174E| |C0D7CCC81BE6029D410FD7557AA6395F042C505E373CB9E169049E46E069049E62F| |0148327374D8D87638527ACDA5A9C342FFB54BCA811030DAAE5430F3E216D6D4C01| |BB40959990A0C65CA41EFC88F53FE4BE120F98C918E74FDE5298DBCC8924EB1EF23| |4089F8383FC6E9EF20D21DFD03BAE31F11EFCC09C3C05CFC08FCC5DEA2384330B61| |7E52989F14E62785F949637ED2981F1F7909631EC37F085129FCA445A1450FA927B| |F1445AA310A7FA38FF86CD38F99179F8087E0113373CC3C25C4912F7E99B525EA77| |1CDA78AB71AAFBAD5788299CCBD4189FD5196D9F46DDE9EF7CBE991FE039F3D24FF| |017F89B79836A643956CD2EB336BB02AE82379903D4F30CFCCCB4FE7DA42A22B27D| |CFE9438F1893EDDBDB5C951D37B987B3ACCBF64D168A1DF1C9D5B12BC33D7DF9AF2| |93460FCFFB04CC2A4149F3BF74FF1FEAF9DFB316B4ECC5AAB48F324DD36DA14C1F6| |2568AE903E83F55FAE03D2F3| |-------------------------------------------------------------------|
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thought it was too good to be true. Thanks
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In MiDs this says it enhances Heal and End Mod, but then the values are for Heal and End discount. Any clarification? thanks.
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Just looking at a second hold. 2 holds will lock up Paragon Protectors, Victoria Robots, and help with Minds of Mayhem and Hami in LGTF
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I am actually looking at this very thing in MiDs right now lol. When you use Cryo Freeze Ray to you get redraw or does it use Beam Rifle?
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Thanks for the feedback. But melee is not an option. That Crackle is evil, as is the Blue patch in TinPex. So the secondary has to do its work from range as well. Possibly Beam/Temporal or Beam/Nrg?
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I am looking for a Blaster.....with a "particular set of skills" I am currently using a Ice/Cold Corruptor for my SGs Incarnate badging and general high level madness. But I am looking to make a toon with one job....do very very well at keeping DPS on a hard target that does things like CRACKLE or Battle Maidens BS patches of death, etc. The build must have an incredibly hard hitting ST chain. Preferably with -RES and / or -REGEN effects. The toon will be working as part of an 8/16/24 group to put down hard targets. period. I am considering things like Beam Rifle but have been told I may want to consider Fire!!! Any thoughts and suggestions are appreciated. Unlike many of my concept driven builds this is all about game mechanics. (other than I do not like to personally heal or buff) I would go Corruptor if that worked better but I suspect Blaster will win out. Again, Fully Ranged high damage build that works well with a group to put down the big HP blobs of the world. Thanks.
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Monday, February 14. Google is your friend.
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i do not give "unsolicited advice" i have been known to answer a question, sometimes even getting the details correct in my response. recently had an SG member apologize to me. i was like "what for?" they were like "you were right about this thing and i thought you were wrong and blew you off" meh. i am an ugly old bag of misery and am often a bit off on my details. no harm, no foul. honestly i did not even notice the event sometimes, when the right tone of whine creeps into game chat or the message boards, i will dispense pearls of wisdom. this might be considered unsolicited advice, to the ignorant, yet it a response to a quest for information. even if the person posting has no idea what they really need advice on when you get as old as me you understand these idiots need to be thrown a rope. if they choose to try to make a boat out of the thing there is not much you could have done. it's a rope you idiots!