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ninja surprise

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Everything posted by ninja surprise

  1. Defeat alls are less of a pain than having to constantly run from the far end of IP to the far end of Talos, and back, and forth, and back. It's nice when you wind up getting the same door several times in a row but also somewhat ridiculous to leave a cave, have the next mission on the same door, and inside is a completely different cave map stocked with new badguys. And the extreme crookedness of the tunnels... it would be incredibly difficult to dig tunnels that crooked.
  2. Key ask: In zones with north and south trams, add base TP anchors for north and south. The existing anchors for Steel Canyon, Skyway and Independence Port TP to the north, so it would only be adding new ones for the south. As a bonus, this would reduce some of the grind for Citadel and Synapse where you're constantly jumping back and forth between two zones and the mission is nearly always on the opposite side of the zone from the base TP destination. Sure you can run to the train and take it south but that still detracts from time spent punching things in the face.
  3. Or two alternatives: Ability to add an Aspect of the Whatever crystal thing to our bases that goes to Cim, like the one in the Midnighter club, Add a Crystal to Night Ward. The biggest pain in the butt is that however you get to Steel, Croatoa, or Founders Falls you have to travel quite a ways to the club. In Night Ward the house is right there near the base TP landing zone and the "tunnel" transporter. But for some reason that zone didn't get a crystal.
  4. Or a super useful tweak: On the Contact screen add a button "Set this mission" so that we can set the mission from the person we just talked to without having to switch to the Mission tab and figure out which mission was just given. Often I'll have a bunch of tips and mission arcs and the short text is ... not quite descriptive, so I have to click through a few missions to figure out which is the one I just received and want to run next.
  5. A person could roll street justice and in the costume creator give it the big pom poms.
  6. Yep, same with clicking a store, trainer, or other thing on the map.
  7. When running missions, after talking to a contact and getting a new mission, you then have to switch from the Contact tab to Mission, identify the mission you just received (if you have multiple active you have to figure out which is the brand-new mission), select it, wait for the window to stop resizing, then click Select Task to set it as the active mission so the team knows where to go. How about an option to enable "Auto-select new mission" that automatically sets the active mission to the one just received from the contact? Such a nice QoL timesaver.
  8. Tankers also have to be strategic about when to *stop* attacking with TW. When the spawn's whittled down and your 7 teammates are competing to finish off the last boss or the last 2 or 3 critters and you ran out of momentum, you have to have the character strength to stop attacking and run away (to the next spawn) instead of starting another swing and then being stuck in animation for a few seconds after the critter's already been defeated and the whole team's watching you swing at nothing and the Blaster is already heading off to nuke the next spawn. You'd think people would learn this by the end of their second DFB but it's amazing how many TW tanks think it's their duty to defeat every last critter. Even though almost everyone else on the team can defeat a minion before TW has built momentum (exaggeration for emphasis). Don't try to defeat every single enemy yourself. Go find big spawns and start swinging like crazy!
  9. My Ice Armor/Stone Melee is a blast to play and I don't remember seeing another out and about.
  10. WP/DB will be fine. If you're worried you can roll it on Pineapple, bump it to 50, give it a bunch of free sets, and run a few radios or arcs. If you like the animations you'll love playing it. Without looking, I don't think Willpower has any clicky powers that would cause re-draw so it's non-stop cutting action 🙂
  11. I have one around 47 and it's good. Set your tray so you routinely click Energy Absorption and you can keep swinging forever. Easy to softcap defense, with Hoarfrost when a few attacks get through. With Icicles you can choose to let the last few critters waste away without having to build momentum just to hit them once or twice. Chilling embrace is one of the best taunt auras. Good combo.
  12. Yeah I just ran around killing the Immunes types and aggroing everything to see how it went. Builds weren't optimized beyond soft-capping with some additional recharge. So Invuln, Shield, and Willpower weren't capped on damage resistance. New thing I noticed: The Sentinel version of SR has a new power, Enduring, for +end and more scaling damage resistance.
  13. Ok this is unscientific but for the last two weeks I've been testing on Pineapple looking for my new favourite build. Tried various combinations of Brutes and Scrappers with: Primaries: Radiation Melee, Electric Melee, Psionic Melee Secondaries: Willpower, Shield Defense, Invulnerability, Super Reflexes All were soft-capped to at least S/L, with SR and SD soft-capped to the three positions. Took them solo into a +0/x8 ITF to fight a bunch of Cimeroan traitors to see how they stood up. Willpower is like an energizer bunny, just keeps going with endless health and regen until incoming damage overwhelmed it, then defeat. Basically the same with Invulnerability, but with Dull Pain it lasted longer, took longer to whittle down. Shield Defense hardly ever got hit but if health got towards 50% defeat was close behind. Sometimes instant defeat in the middle of a spawn. Super Reflexes was surprisingly hardy. Defense-debuff-resistance meant my defense never went negative, whereas it did for the other three. I opened the Combat Attributes and as health went down Damage Resistance went up, to 50% at about 1/4 health. But the enemies could still hardly ever hit me vs guaranteed death by now on the others. Worst debuff was the Minotaur's Fetid Howl which did something like ~20% reduction to damage resistance. So SR is Positional Defense +scaling DR +DDR +recharge +slow resist and counts as multi-faceted IMHO. Shield cracked and died quicker than SR. If you have a self-heal from somewhere it's even better, like with Dark Melee. I tried adding the Call of the Sandman Heal Self proc to the first two Electric Melee punches but they didn't help much. 33% chance for a 67HP heal is a drop in the bucket. Haven't tried Aid Self yet though, may do a respec and see how it works while surrounded.
  14. I'm making a Fire/Trick Arrow. TA adds more control and sweet debuffs to boost my damage. Maybe it'll help the imps stay alive? And I never have to buff a teammate!
  15. Indeed, and given that Sentinels were apparently supposed to be ranged Scrappers, Blasters out-DPS Scrappers.
  16. I'd just make all the landscape and textures more "slippery" so that Supers don't keep getting stuck on bushes, wall edges, etc.
  17. Are they available in AE? if so you could make one.
  18. How about a global account badge for total debt accumulated across all characters? That's something to brag about.
  19. It's easy to do something like this: /bind p "say For heals stand near my (or the tank's) target" Push P when you're on a new team and call it good. I'm sorry you feel useless if you can't heal a faraway teammate with Transfusion. Have you considered taking other powers to help the team out? Personally, I realize that as a hero with Kinetic powers I am not the team healer, I am a controller or corrupter with attacks and buffs and also a melee heal. Everyone on the team can get a self-heal or inspiration drops and I am not responsible for keeping them alive. Heck sometimes I take Vengeance so I can profit off their defeat! Because those are different powers. Siphon Power only affects allies near you while Fulcrum Shift puts half at the target and half around you. So you'd have to stand near the target to get the full buff.
  20. To quote the brave Sir Robin: That's easy!
  21. When doing a respec you can choose a power and press <enter> instead of clicking the Finish/Next button. Can that be enabled on the level-up screen?
  22. Yep, but is there a quick way to Night Ward without building a base?
  23. Is there an existing base with all the teleporters that we can use a code to enter? Is there a quick way to get the Midnighter badge and into Cim?
  24. Do you mean Teleport the travel power, Recall Friend, or TP foe?
  25. Thanks for posting this build, I was just wondering if it's possible to soft-cap Energy Aura on a Sentinel. Takes some work since the Sentinel set is the only ranged damage that gives +s/l def.
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