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Force Redux

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Everything posted by Force Redux

  1. Yeeess.... Make it so! 👍🏻
  2. Kudos on this unique thread 👍🏻 🙂
  3. You will have to pry my Dark Servant from my cold, cadaverous grip. An Intuition slotted Necro/Dark can (between own powers, pets, etc) throw out RidiCuLoUs amounts of -ToHit, and add insult to injury with Interface... Enough to floor even AV accuracy against targets with base 20 Defense. This is made possible by our friend Fluffy, in part. He also helps spreads those debuffs around the battlefield, albeit without any fine control on your part, keeping more foes debuffed then you can otherwise. Plus, procced out he adds to damage. Seriously one of the best T9s in the game.
  4. My first ever MM back on Live was Mercs/Traps. It was solid and had the performance we expect on any traps build. For Mercs, I like sets that boost defense. Go Traps, FF, Cold or Time. If not those, Nature. Such a solid toolkit.
  5. Hi, my build is posted an earlier in the thread, here: https://forums.homecomingservers.com/topic/22192-gather-the-shadows-a-dark-miasma-primer-for-masterminds/?do=findComment&comment=315448 I swapped Group Fly back into the build on favor of Oppressive Gloom. Hope this helps. Let me know if questions!
  6. ... However, welcome back!
  7. Not to my knowledge. I'm stumped about your situation...
  8. Yes, this is common on Everlasting...
  9. IMO Beasts pairs best with Kin. Can self cap own Defense with Fortify Pack and still hit damage cap with FS. Have good native resists and Defense to build off of. Beasts like melee. Kin likes melee too. Use: Maneuvers Pet IOs Fortify Pack Go Support Hybrid for when you can't use Fortify at full stacks or you need a bit more Def to cover iCap or debuffs.
  10. I've got one I can post later this week. Not just a build, an actual character I leveled into incarnates.
  11. My Ice/Ice/Cold checks all the right boxes: Strong damage (particularly ST) Quick animations Lots of control Survivable and sturdy Visually and thematically appealing Solos and teams well equally. Like having my own little Killer Frost. Everything stays put, and after their first attack volley almost everything just gets to twiddle their thumbs due to stacked slows. Even War Wolves get to sit down and take a time out, due to holds and Ice patch.
  12. @Jerdoggiedog Hey Jer, here's my current sonic/sonic build exported from the live game. Its not quite capped at Ranged Defense, but its good enough when solo, and I'm capped anyway on teams due to all the buffs. If I had room I'd take Combat Teleport for easy zipping back and forth for PBAO and Cones, but meh, I just joust a bit and it keeps me interested scanning the battlefield. I find it a fun build, pretty effective, and while Sonic Attack is not juggernaut for damage, Deadly Wail is a killer T9 and so is Earsplitter. I like Echo Chamber as well, though I do lack a second hold to use it with, so its mostly for annoying Lts or Hami raids. On paper its one thing, but in gameplay its another, I just really enjoy this character, visually and gameplay wise. I got used to Sonic's longish animations, and so I learned how to time them on teams for the most part to avoid hitting dead mobs. Not that that's unique to Sonic, all my characters risk that on any AT, though. This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Deadly Songbird: Level 50 Science Blaster Primary Power Set: Sonic Attack Secondary Power Set: Sonic Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7) Level 1: Sonic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Dmg/Rchg(9) Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx/Rchg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19) Level 4: Echo Chamber -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/Hold(21), Lck-Acc/Rchg(21), Lck-EndRdx/Rchg/Hold(23), Lck-Rchg/Hold(23), Lck-%Hold(25) Level 6: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(25) Level 8: Shout -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Howl -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-End/Rech/Rng(33) Level 14: Shockwave -- Artl-Acc/Dam/Rech(A), Artl-Acc/Rech/Rng(34), Artl-Acc/Dam(34), Artl-Dam/Rech(34), Artl-End/Rech/Rng(36), OvrFrc-Dam/KB(36) Level 16: Deafening Wave -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Rchg/Dmg%(39) Level 18: Stealth -- LucoftheG-Def/Rchg+(A) Level 20: Sound Barrier -- EndMod-I(A), EndMod-I(39), Heal-I(39), Heal-I(40), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40) Level 22: Sirens Song -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42), Artl-Dam/End(42), Artl-Dam/Rech(43), Artl-End/Rech/Rng(43) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 26: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 30: Assault -- EndRdx-I(A) Level 32: Dreadful Wail -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Rchg(46), Obl-%Dam(46), Obl-Dmg/Rchg(46), Obl-Dmg(48) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(48), GifoftheA-Def/EndRdx(48) Level 38: Earsplitter -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(50), KntCmb-Dmg/EndRdx/Rchg(50), KntCmb-Dmg/Rchg(50) Level 41: Disruption Aura -- EndRdx-I(A) Level 44: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Amplify -- GssSynFr--Build%(A) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11), Prv-Absorb%(13) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15) Level 10: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1370;655;1310;HEX;| |78DA6593DB6E12511486F7C07086729222052C871E38B434F80246AD1A4D496A49B| |CF180D36142271220303572E92B684CD5DA83BDF3C687F039BCF101AADE78AC3A2E| |66FD501327816FE65F7BEDF5AF3DB36A8F56FD6FAF3DBE20A4C0E5B63218342ED1B| |FA1F55D7555D73AAA26E80AAE6A4AB33DCCD4BB9DD6A6DE6FBA484B625D6343E9B4| |B4668562BADAB868188AFA20378ED5B77BBD6EDF40B0A674F4DE765B31F46E47F8D| |6BBDD76E56A5B6F6D1961EBFE7AE7A13ED037F5B66E0C8396B24665B5FE604BEF79| |ADE77A4FD39A892B3D5DAD8C2BD41455A3BFD1FD3041B632F4BB2DC697E9107B84A| |A2C6CAFC143A67C04EE339D07CCA7A549AE5DAC137214BBC974D7C10DE61D82843A| |12EA4CA14E087542A813419D08EA3CA33A76E4DA7FD82CEDCC17F02B73FA3BF88D7| |9F627D343E7EFB00A9B92232671EC3DC71AA4BAB0AF0B9E66E069069E52F09482A7| |73F0E4A3440FE70A4FD26E6977E9C987FD7C7607AF77822E6646061DA09B798FB20| |2C80D20278B9C2CF6CA22278F9CFC07AEBB43E713446EF0256BF93DE6DC3EF80ADC| |652E1C3003D44798CF4784713ECF69BF286B8E6886FB5D18738EB938669C16A689E| |7793F85E418BCC4E0BB887E8AE8A7883328A19F12FA09939738DE551C5E4A216694| |6209DE574A1CF1FB5B3A64E62896442C591EF9728A253042B134DE533ACB9E55C22| |C3CCE9AD8EB0F73F91728B89FE5DFFCBC72C23C09D1E7CC1E6D39785C7113178932| |7397CE6F1E73318F79A8623EAA988B2AE6E205AD2DC05F01FEDE91568656468DFBF| |454815679C35ECCD195922743282C4564E5F1AC99E6DA7FD17579328842B29463EF| |64BD1079B6F0E954B38B1BDC96F7165BF166F968FCC7CC8FFFE61738FFF3A96613F| |874FC4FD8F6D40E534C4F46C8FC0B84B1CD8E| |-------------------------------------------------------------------|
  13. Caltrops area denial is not to be underestimated. Also damage over time with an immobilize and procs is good. That said, it's also just a great one slot wonder if you have the room.
  14. Thank you @brasilgringo
  15. Does anyone recall the command to export a build from in-game? I realize my sonic/sonic doesn't have a Mid's file.
  16. I might be wrong, but I don't think the FF proc will help with pet's power recharge, or your own due to how pets work. Build Up proc would work nicely though in its place.
  17. Nope that's one of the HC standard ones, down near the bottom of the list, forget the name...
  18. Yes I can absolutely post one 🙂
  19. I'm probably an outlier here, but I enjoy my Sonic/Sonic. Definitely requires jousting to get the cones and PBAOs cycled, but I really like the debuffs (especially on teams), and the T9 nuke and T9 melee are both super hard hitters. Siren Song makes soloing things like Malta with multiple sappers easy. Plus its very thematic. I enjoy it just as much as my ice/ice/cold.
  20. I stick with 4 piece Basilisk and +2 Mag proc and I leave it at that.
  21. Very nice, impressed!
  22. Kung Fu Hustler is now available for a new home.
  23. I find EA to be too busy for my tastes, but if you are interested still in a Robotics build, I could present one with Cold, Dark, Force Field, Time or Nature as a Secondary...
  24. I took @Snarky's advice on the self targeting macros. Saves time and it's great for more uptime damage on mobs near you.. Take Snarky's advice!
  25. Unfortunately, pets lose Supremacy and the Pet IO buffs, so once they grab aggro back, they are going to get punished more. And PFF has a slow enough recharge for MMs that you can't just toggle it up and down in between taunts.
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