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Everything posted by Force Redux
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It's worked well for me, on Battle Drones, Zombies, Demonlings and Thugs. π€«π
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Overwhelming Force damage/KD proc in Battle Drones. It gives them a high chance of knock down with all three firing. Sudden Acceleration KB2KD converter in Assault Bot, for reasons given by posters π
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π€π―π€
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Yes... Bigger... Guns...π³ππ Oh wait, erm yeah... Legacy weapons. Yep!π
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I really like these. For Negative Fusion, would you tell me what pieces form the helmet and which aura you used, please? ππ
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Hey, watch where ya point those things! π³π
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PS - only get Provoke if you are building specifically for Tanker MInding. That's a whole other ball of wax, and for that I'd also dip into Fighting Pool and other things. I don't typically Tankermind myself these days I find the pets are tough enough I don't need to and I personally don't like that playstyle any more, but its certainly a viable option.
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I agree with @fitzsimmons build for Ranged Defense and use a Resist Shield of your favorite flavor. Personally, I like Mu for 'Bots because you can also get access to a small radius Immobilize that has -KB built into it (so you can lock in the most important target and keep him from being blow out of burn patches). Make sure to add the two +Global Defense IOs into your resist shield, adds +6 DEF vs ALL for yourself, which stacks nicely with Protector Bots bubble, Maneuvers, Hover/CombatJump. Definitely the pet IOs. You can fit 3 in there rather comfortably with the Overwhelming Force IO in the three little bots. I'd put 2 of the Pet Defense IOs in Prot Bots, since they are lower damage and trying to buff their Defense / Heals is not worth it, in my opinion. The other 4 slots can be used to get them to 84.4% To Hit, Damage with frankent-slotting. Put one Defense IO in the Little Bots, and the other 4 slots to get them up like Prot Bots. Eventually put the level 50 15% Resist IO into Big Bot plus a Sudden Accel. KB to KD converter for him. The other 4 slots to get him to 84.4% Acc/Dam/EndRedux. You can up the damage on each to 9x% by swapping out frankenslotting and reducing EndRedux to 6x%, but I find for long battles I prefer more EndRedux. Its your call. I can toss out a build for you, but it might take a few days as I'm pretty busy this weekend. Let me know. I like the idea of Bots/Rad, and I think the pair of them will play nicely together. Oh, don't forget a Lockdown +2MAG Hold proc in Choking Cloud. It will take care of most minions and some Lts fairly well. I use it all the time on my Ill/Rad Controller and only need to stack holds on Bosses while Choking Cloud does admirably in Lts/Minions.
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Shield/Martial Arts. Looks great with all the kicks, shield adds so much goodness, and Tanker MA has a solid AoE and a parry ability. Only wish Shield's mez resistance wasn't a clicky. But that's a small quibble. Character has great health, solid defense and appreciable resistances. I specced out of Aid Self as a result, never need it.
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For my Beasts mastermind, Tween Titan, who is Greek mythology-themed: Lycaonian Beast (Dire Wolf) Nemean Lioness Nemean Lionesse Stygian Hound Lethean Hound Acheronean Hound
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That's a great breakdown @TheSpiritFox!
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Rest in Peace GM Cyclone / Robotech_Master
Force Redux replied to Jimmy's topic in Fallen but not Forgotten
Terrible news πππ -
Nice thing about COH, folks find a lot of uses for things you might otherwise overlook. π
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This still remains my go-to guide for my new 50s with their new Alpha ability. Great guide.
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Gather the Shadows: a Dark Miasma Primer for Masterminds
Force Redux replied to Force Redux's topic in Mastermind
You are very welcome π -
Doc, its interesting to run into a different playstyle from my own, I'm glad you shared that. I definitely think if you are doing all right now, no need to change, but that's just me. On the other hand we do get alternate builds for a reason, why not try it and see how it goes? Respecs are easy enough on HC. Share your thoughts if you do respec. I'm sure some folks might like to see a bit more about your build. I'm wondering, did you go for Hybrid Melee?
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Hello Doc. I think my big question is: How often are you in melee range getting whacked by melee critters with bit sticks and kicks? Because that's what the S/L defense would be protecting you from. I personally think that with proper positioning and use of your debuffs you do not need to build for Ranged AND Smash/Lethal, its a big overkill, unless you are tankerminding with things in melee range. Then that's different. Dark is about layers of protection. Damage Debuffs. ToHit Debuffs, Resistances, Defense, Heals, Fears, Stuns, Pet Aggro, etc. Unlike a Bots/FF, defense is not the only metric you should focus on, nor does it have to be at cap. And when you're in those iTrials, don't forget, you'll inherit buffs from others, so you'll make cap on most things without trying. I personally find my Demons/Dark does well in all content with my base Ranged Defense at 26% and my resists (with Gargoyle aura and Dark Embrace) as follows: Smash/Lethal 68% Fire 31% Cold 18% Energy 27% Negative 47% Psi 22% Toxic 45% That's for my MM herself. Not the demons. Personally, I find I'm more survivable focusing on an array of things. If you could post a Mid's build, that might prove helpful. But based on my understanding of what you are saying, I'd be inclined to say do not respec, unless you find you are getting KIA'd a lot for some reason. And if you are, it's probably more about tweaking playstyle than numbers. Just my 2 Inf.
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Gather the Shadows: a Dark Miasma Primer for Masterminds
Force Redux replied to Force Redux's topic in Mastermind
I've added incarnate content musings to my post, above, for those who wanted it. @gabrielsantost -
Gather the Shadows: a Dark Miasma Primer for Masterminds
Force Redux replied to Force Redux's topic in Mastermind
@Gateisdownand @DocSkinner Hello folks, here is the Basic IO Demon / Dark build. No sets, no uniques, just all around IO goodness. A great place to start once you are a new 50, or if you just don't want to invest a lot of Inf on a build but still have fun. Please note, I tend to build for high Accuracy. I hate missing, and Dark Miasma hates missing. There are lots of mobs that debuff Accuracy to hell (Widows, CoTs, etc) and I like to compensate. If you've ever been in the middle of +4x8 Packs of Night Widows, you'll understand perhaps. Thus, most everything that needs accuracy has 84% Accuracy with two level 50 IOs, plus Tactics (and Supremacy for the pets). Here is the build. NOTE: you can and should move Hasten earlier in the build, but exactly where is up to you, so I left it where it is for now. In my IO builds, I have enough Global Recharge at lower levels that I find I can push it back, but here you will want it no later than your 30th. Corruption and Group Fly are good candidates for a swap. -
Thank you Hopestar
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@Sir MyshkinMyshkin would you be able to help regarding Gaussian in Enforcers in terms of viability? Thank you.
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We might need to page the proc gods to get help with that. Yes, OF KD of fun in GW. π
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Gather the Shadows: a Dark Miasma Primer for Masterminds
Force Redux replied to Force Redux's topic in Mastermind
I can totally do that for you, yes. Something later today. And thank you for the compliment π -
Yeah, I don't get that. But to each their own. I'm also fond of Leviathan. Both on MMs and Controllers.
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Charge Mastery. Worse in every way compared to the superior Mu Mastery. Surge of Power is no replacement for an armor. EM Pulse, the other unique draw to Charge is often skipped even on Controllers who get it in Radiation. It has no Immob, which is important to MMs. Heat should have an armor, right now Bonfire saves the set due to its mitigation. But it still needs Flame Shield in replacement of Rise of the Phoenix. Self rez for masterminds makes no sense, as the set-up time to get back into battle is just too long before your immunity expires. Field Mastery is 'meh'. But not as terrible as Charge Mastery. You at least get a decent armor and an attack out of it, though unless its for theme, I don't usually recommend non-Primary attacks for MMs. I took the Ice Blast for my Bots/Cold, for example. There is an Epic Pool breakdown in this forum that was very well done. But in a nutshell, I'd rate them as follows, in my experience: Tier A (offers at least two valuable things to MMs, one of which is a shield) Soul Mace Mu Leviathan Chill Tier B (offers at least one valuable thing to MMs) Heat Field Tier C (offers nothing of real value) Charge