The Beta Account Center is temporarily unavailable
×
Double XP is active on all shards until October 21st
-
Posts
556 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by catsi563
-
lets see I have Grahn a former arachnos spy who was caught in one of Positrons experiments and turned into a city wrecking monster before being mostly depowered and put in the zig in cold storage Dark Shrike is a former Longbow agent who went freelance hero Black mask is a legacy hero whose grandfather worked with the original Freedom Phalanx Panda is an escaped Arachnos assassin who became a hero Bale Fire comes from a world of magic where the circle of thorns were techno terrorists
-
Thugs named after various canines Dingo Hyena Jackal Hellhound Coyote and DireWolf f Ninja no names to keep the mystery and make the image of an endless ninja army Robots various greek god names based on war aspects Athena Ares Fury class drones Demons various demonic names mercs various GI joe inspired codenames Beasts bit a fantasy Disney theme names
-
Weekly Discussion 85: T1 Immobilises in Control Sets
catsi563 replied to GM ColdSpark's topic in General Discussion
ive always taken it but for me its a damage dealer used to keep the damage flowing while i control the rest good finisher too on low health targets -
Ohai new friend you bring teh donuts?
-
How the heck do I convince myself to make a Corruptor?
catsi563 replied to Chompie's topic in General Discussion
For me personally you have to remember that the answer is playstyle. A corruptor is whats known as an OFFENDER an Offensive Defender where a defender focuses on buffing and healing or debuffing and such THEN attacking to support as needed. A corruptor focuses on ATTACK as the best form of defense. They use their ranged attacks to set up the debuffs or if theyre a healer (empath Pain) or the like heal to support the team while looking for weak targets to blast with scourge Playing a corruptor means you have to be patient look for offensive opportunities to strike so that you maximize your attacks damage while using your support abilities to maximun effect -
I have an Ice Axe tank and shes absolutely brutal Axe is a stronger set IMO then people tend to give it credit for, like DD says above it does play a bit like war mace its abit slow on the draw and end heavy but it hits like a truck . its also got 2 solid AOEs on it Axe also pairs well with pretty much any of the armor sets so youve got a glut of choices to use with it
-
For me every character has 3 stamina with performance shifter and 3 health with numinas it works nicely for balance and effect
-
Good Primaries for /Dark Armor or /Invuln Tanker
catsi563 replied to StriderIV's topic in General Discussion
In my personal experience i had an Shield SS tank who was 35 and climbing when shutdown occurred and she was very solid the shield meant she could hang in the melee easy enough and SS always hits hard so yeah It paired really well very good synergy no worries about redraw or anthing and all the powers work well. I can definitely recoomend it heck i need to remake her when i have the chance -
Good Primaries for /Dark Armor or /Invuln Tanker
catsi563 replied to StriderIV's topic in General Discussion
For me personally Ive taken a D3 tanks and scrapper all the way to the top and 2 Invuln SS tanks and an SS Invuln brute up a ways SS is never a bad combo with Invuln and invuln works well with Mace and Axe Dark is end hungry but works well with nearly any power primary but dark mellee as its partner is where it shines -
Ohai new friend you bring teh donuts?
-
HAPPY TOIKEY DAY ALL!!
-
Ill add in for Energy Energy its as high impact as they come Super Strength does a good bit of KB as well and any Stormy will send people flying with ease
-
Seems like a shocking dill 😸
-
Teleport in comparison and in my experience to Super Jump and Flight and Super speed is a good travel power but a bit mixed in utility flight slowest of the 4 but the most utility and mobility of all of them not having to worry about gravity unless you get - flyed or run out of end is a handy thing and with a couple flight speeds it zooms along as a good pace and lets face it its THE iconic comic book power super speed ostenisbly the fastest of the 4 has a minor stealth component but has no vertical game forcing one to use a jet pack temp power or take a power like hover or super leap which could be used for something else and runs into the issuie of having to weave in and out of traffic buildings trees its a nightmare in perez or TV if you arent practiced with it Super leap a great power and one of the fastest in its own way only limits are it has a veritcal ceiling unlike flight or teleport and like all things that go up it must come down its the only travel power where you actually take damage jsut by using it Teleport is actually in practice the Fastest of the powers if you bind it right and set it up with ranges. it covers wide distances pretty darned fast can go end of zone to end of zone with no maneuvers needed but as others said its not much utility in combat save for short jumps which even with a bind are a pain and it eats end fast if toggles are running still it has the only zone to zone power in game in its pool so theres that all told as others said its your prefernce so go with what you think your character would have for teleport i reccomend binding the power to P for sake of ease you press P the reticle appears activate the power and repeat for fast travel P click BAMF P click BAMF
-
my head is a scary thing to share
-
-
few ideas running around the old noggin currentlw working a Staff Ninja Scrapper, Sonic Sonic blaster would be next most likely from there skies the limit
-
Rest in Peace GM Cyclone / Robotech_Master
catsi563 replied to Jimmy's topic in Fallen but not Forgotten
/holdtorch may we meet again in that place where no shadows fall -
Also the trainers in Steel Indy and FF offer quests to add a new costime slot and a free token to your character
-
questions Rogue playthrough - Contacts and Patrons
catsi563 replied to tanglin's topic in General Discussion
Tte Radio is also fairly low key villainy and a lot of fun -
Water Blast combos... Give me the mechanics
catsi563 replied to Shred Monkey's topic in General Discussion
As i understand it you have two current combo systems theres the build a combo system that Street justice and Staff water blaster uses where you build a combo level up and then Finish it and the 1-2 =3 4 or 5 combo which Dual Blades and savage melee uses where you use 1 then 2 and on three use a big hitter the two may seem similar but there are minor differences for example water has 3-4 moves which build Tidal pressure the combo mechanic. once you hit 2-3 of that you activate a finisher move which consumes all stacks and provides an additional benefit depending on the level such as additional smashing or fire damage SJ uses a similar system where you build up combo levels 1-3 with finish moves consuming them Dual blades uses the other variant where you dont build up combo levels but you do a combination of moves so you use move 1 then move #2 which lets you activat Combo # 3 the big smackaroo or you hit move 1 and Move 4 which allows you to combo #5 the slightly bigger smackdown so in each case theres a similar base mechanic of build up to execution once you learn each one youre in good shape -
well admittedly limited information here Torchbearer is the OG server the very first one so many people have their mains and have a lot of characters there it was at least as far as i know the highest population server Indomitable is another high pop server that is popular Excelcior is a low pop server but still gets good teams going Everlasting is one of the more popular servers and I beliieve it is the defacto Role Play server Reunion is the ""official"" Euro server and has a low population but still plays well, So really you cant go wrong with any or all of them. ive got characters on all 5 servers and 50s on at least 3 of them so pick one and hop into Paragon city as a personal reccomendation id go Torch or Indom for a start to get going and then expand to a new one when youre ready so you can play on all 5 as needed
-
yeah basically its the same as kiting in a sense and you dont often have a choice, one example is the Honoree in Mender Ramiels arc. the guy hits so hard in melee that he can actually stun a Dwarf form kheldian which is nigh impossible. only way my PB beat him was to kite him around while blasting in nova and human form and staying out of range long enough for my heals and high powered defense clicks to be ready before i renegaged in melee my Fire Fire FIre blaster had to run for her life taking psionic blasts all the time
-
Speed runs on various TFs absolutely drives me nuts and irritates me no end, On my way to the mission door when BAM mission complete No XP from in mission no xp reward for the mission thanks for playing. At least wait till veryones inside or make some effortt to recall everyone to the mission taking into account some people have longer load times then others Also people who hare off deep into the mission and wipe the last room out while agroeing every thing and sundry between it so when i get into the mission i find the team scattered all over the map and a bunch of pissed off minions running everywhere. Im looking at you first mission of the ITF Failure to clean up mobs before rushing off as if the faster you finish the mission the bigger exp bonus you get which leaves some teammates vulnerable if they stop to rest its a game slow down and enjoy the polygons Im glad youre fire spines brute can solo Lord Recluse with just his brawl skill more power to you. but the rest of us actually want to at least enjoy the ambiance and click our power tray on occasion
-
Ohai new friend, you bring teh donuts?