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catsi563

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Everything posted by catsi563

  1. * a courtroom just outside teh litterbox and acrtoss the yard form TAs pool and teh corner store**within a moutain troll presides as bailiff and a googley eyed catsi plushy sits behind the judges assistants desk*All rise for teh honorable judge catsi. kitty court is now in session.*Catsi comes out wearing cooky robe and funny red rubber nose, sits behind judges desk on a booster seat**bangs toy gavel on desk* *GAVEL GAVEL*=^_^= Mew Mew!! Tankies bailiff moutain troll first case please.
  2. I like red side because it has the Radio Radio RADIO RADIOOOooo! Free Oppotunity
  3. Ill add to this by saying thtat when i made a DP MC blaster it fundamentally changed my thought process on Blappers as viable, for the longest time i was in the camp of blapper bad then i rolled DP MC and EVERYTHING changed. Suddenly in order to be effective i had to be IN the action swinging with every power i had from melee to ranged and it was FUNNNNNN so yeah id give a DP MC a try theyre a blast to play
  4. I tend to just randomly lightning bolt things and ride around on penguins
  5. really slick 😏
  6. Scorpion style tails or a similar change for the Crab back pack so you can make a scorpion style character that shoots blasts from the tail
  7. SSs main issue is they missed a lot of the opportunity to stretch the engine a bit and do some of the things Speedsters do in comics like running ON water or being able to run up buildings i think if theyd added those elements with the caveat that the SS user must keep moving then SS would be loads more useful still all tolds its fun
  8. my understanding was that the 5th column were facists and Nazis of course but they were infiltrated by what would become the council who were controlled by aliens specifically the Nictus who made it a habit of infiltrating regimes and conquering them from within. this would lead to the 5th columns breaking from and war with the council
  9. This all of this DP MC is one OF THE MOST FUN combos ive ever played and the synergy with DP is incredible nearly seamless; The combo made me literally rethink my entire blaster playstyle it was so good, for the longest time i was stuck in the dont use blaster melee option ie no blappers but then i tried MCDP and it was a major change I found I Couldnt not use the melee attacks and i got a refresher lesson that those melee attacks STILL do blaster level damage. Add in the dynamic fighting style of DP MC and you have this literal whirlwind of action where bullets and kicks are flying. you have to play the combo aggressive right in the enemies face while using mobility to target groups with your cone and bust aoes you should really IMHO reconsider DP MC it trully is a LOAD of fun
  10. Did a run through of this and it was AMAZING!! some trully epic work on both the base and the characters only had a couple minor issues in navigation where i accidently ended up back in a place id allready been. maybe a minor suggestion to provide a smidge more comprehensive navigation might be in order but beyond that minor nit pick i have nothign but HIGH props for @Dacy and co they gave us an epic experience i highly reccomend seeing it
  11. Because thats what heroes do
  12. Ill add to the Invuln Ss tank calls, Mine just recently aided a cimeroan tf standing in the middle of a dozen romans while asking them to get the itch she couldnt reach was amusing. the resistance based Alpha means she basically giggle snorts at nearly all damage coming her way
  13. Ill concur on not needing the 45 def to farm My fire rad doesnt have it, So i cant afk farm really its as ive said before 90% fire resistance is fine but at +4/x8 that last 10% stacks up pretty bloody fast so you have to be on your toes
  14. DP Martial Combat is one of the most fun combos ive played ever its made me literally rethink my entire blaster build strategy and fighting strategy
  15. Any Defense or Resistance build ie Tanks most of those will run a low end 65-80 mil inf easy
  16. Its the positioning I believe. the skiff and rocket board make you take a specific body position which is interrupted by power activations which require different body postures flight and hover or super leap and Combat jump or super speed dont require special positions to function so theyre not interrupted by combat activation or power use but the above two think of the position as part of the powers activation so it is interrupted by the activation of another power which requires the character to move in a way that interrupts the boards mechanics
  17. Ohai new friend you bring teh donuts?
  18. wasnt just you i did too
  19. Ohai new friend you bring teh donuts?
  20. which ever build can run jump fly or port to the various badges and smack the hunt all badges down
  21. I always try to help where i can and i dont put qualifiers on it like whether a person can fish or not everyone likes to throw the pull yourself up by your own bootstraps or the give a man teach a man to fish argument around like it makes them morally superiour its a great argument when you have boots or can hold a fishing rod and make it to the river, never have seen the answer to what you do about people who have no boots or cant make it to the river to fish much less actually hold a rod in their hands
  22. Not sure about Flight wise but on the ground the closest to an ice slide is the power slide sprint mixed with super speed both recolored to a light blue whiteish. also using the default slide for movement in the settings
  23. Dark Darks are always heavy on the End until you get Dark Consumption later in the levels still they are strong
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