Shadezz Posted July 29 Share Posted July 29 On 2/24/2024 at 7:02 AM, AboveTheChemist said: Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current. Badger has not updated with the new badges for me yet. Link to comment Share on other sites More sharing options...
Glacier Peak Posted July 29 Share Posted July 29 1 hour ago, Shadezz said: On 2/24/2024 at 5:02 AM, AboveTheChemist said: Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current. Badger has not updated with the new badges for me yet. Do you know you're quoting a post from 5 months ago? AboveChemist has said they will get to updating the site with the Issue 28, Page 1 badges when they have time. It's not automatic - it takes considerable effort as only one person is doing the updates. 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Shadezz Posted July 29 Share Posted July 29 i did not. Thank you for pointing that out. Lesson learned is do not look for fixes for issues when you are drunk. 1 Link to comment Share on other sites More sharing options...
lemming Posted July 30 Share Posted July 30 5 hours ago, AboveTheChemist said: The info lemming posted above is a good starting point Yea, my block was just to let people setup a quick check to see if their logged in char has the badges. You put in a lot more work. 1 Link to comment Share on other sites More sharing options...
kwsapphire Posted July 30 Share Posted July 30 20 hours ago, AboveTheChemist said: The info lemming posted above is a good starting point but it takes a LOT more information and effort to be able to update the Badger database. Some of that is raw badge information which is relatively easily obtained, like badge category, in-game text, acquisition details, prerequisites for badges that have them, and sequential display order, among other stuff. The hardest part of updating the database, though, is knowing how to update it. That includes knowing how to create the relational keys, obtaining and in some cases properly cropping the icon art, knowing how to name all the files and where they go, understanding how to populate the various fields with respect to different badge alignments, genders, and categories, and things of that nature. Since I normally delve pretty deeply into the badge-specific info for other mods and datasets that I work on, and because I've helped with Badger since nearly the beginning, I just take it upon myself to perform the updates. Couple that with the fact that the owner of the site has been away from the game for several years at this point. While he often responds quite quickly to pull requests, I know that the time (and perhaps inclination) he has available to devote to general maintenance, and to correcting errors in pull requests, is minimal. So, I put a lot of effort into making sure that everything is as correct as possible before I submit it, so that he can approve the changes with a minimal amount of hassle. I would certainly welcome the assistance if someone is willing to take on the task of learning what they need to know to update the database. It is not a commitment that should be taken lightly, though. I'm not going to sugar coat it to make it seem like it is easier than it is, because there is a lot to learn. But I'm willing to share what I know for anyone that might be willing. Just for reference, given that there are 15 new badges in the latest update and some of them are a bit complex (the accolades mainly), I'd estimate it will take me at least 10-15 hours worth of work to get all of them updated. I am absolutely willing to learn what it takes to help with this. My only "coding" experience is HTML (I know that's not actually "coding") and stealing CSS from other people. So if you can point me at something that explains what I need to learn, I'll be an enthusiastic student. I'm also an administrative assistant so have a lot of experience with helping others be successful. If there's something that it's easy for you to teach me to do, that helps you down the line, I'm happy to do that too. Whatever helps. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted July 30 Share Posted July 30 2 hours ago, kwsapphire said: So if you can point me at something that explains what I need to learn, I'll be an enthusiastic student. That is part of the problem, unfortunately, as I know of no such resource to point you to. Learning to update the database is likely going to be some combination of me passing along the info I know, and you reviewing the examples that are already in the database to see how to handle different badge nuances. The latter is quite important as I still rely on existing examples to refresh/reinforce my memory on how to set things up correctly. Coding experience shouldn't really be necessary, but the HTML experience should be helpful. Experience using GitHub would be quite helpful, but not necessary. I had never used it before getting involved with Badger. If you are still willing to learn then perhaps we can set up a time to meet maybe over Discord or something so I can walk you through the basics. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
chuckv3 Posted July 30 Share Posted July 30 (edited) I tried to post these on the github pages as well. I am a software engineer, familiar with JSON (which the ts files seem to be). Maybe you can train me up on making database submissions? I think these are all of the i28 things. Edited July 30 by chuckv3 duplicate screenshots removed TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion Link to comment Share on other sites More sharing options...
AboveTheChemist Posted July 30 Share Posted July 30 1 hour ago, chuckv3 said: I tried to post these on the github pages as well. I replied on your GitHub post, and I appreciate the effort above, but I have ways of getting the badge info and icons out of the game files themselves. I am happy to try to train multiple people if we can arrange a time to meet. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Zeppo von Erich Posted August 1 Share Posted August 1 On 7/30/2024 at 12:33 PM, AboveTheChemist said: I replied on your GitHub post, and I appreciate the effort above, but I have ways of getting the badge info and icons out of the game files themselves. I am happy to try to train multiple people if we can arrange a time to meet. I can't make any promises, because things are kind of heavy at work right now, but I write software documentation based on demos/walkthroughs/recordings a lot -- maybe I could help you put together a set of instructions. But probably not until this fall. 1 Link to comment Share on other sites More sharing options...
Derek Icelord Posted August 8 Share Posted August 8 Just a heads up while you're working on adding the Issue 28 badges. At some point the names of the Architect X and Architect XXV badges were changed to Plugged In and Mission Seeker respectively and won't auto-add to characters using the log parser. Drove me nuts for 20 minutes trying to figure out the 2 badge difference until I noticed that. 1 1 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Coin Posted August 9 Share Posted August 9 On 8/8/2024 at 10:15 PM, Derek Icelord said: Just a heads up while you're working on adding the Issue 28 badges. At some point the names of the Architect X and Architect XXV badges were changed to Plugged In and Mission Seeker respectively and won't auto-add to characters using the log parser. Drove me nuts for 20 minutes trying to figure out the 2 badge difference until I noticed that. THANK YOU!! Been trying to work out why I was two short on the list!! Couldn't seem to find the damn things! 😄 Link to comment Share on other sites More sharing options...
Derek Icelord Posted August 28 Share Posted August 28 (edited) @AboveTheChemist @KeyboardKitsune For s&g I made a local copy of the git repository to see how hard it would be to update for the 15 new Issue 28 badges (and 2 AE badges with name changes). I think I have it done, but is there a way to preview the website locally to inspect the changes? I'm relatively new to using git. Also, how do you determine the settitle # for badges? Is that something ATC pulls straight from the game files? Edited August 28 by Derek Icelord Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
AboveTheChemist Posted August 28 Share Posted August 28 50 minutes ago, Derek Icelord said: Is that something ATC pulls straight from the game files? More or less, yes. It's not as simple as that, but it's not terribly complex either. I don't know of a way to preview changes on the website, unfortunately. You just have to know what you are doing and I usually double and triple check my work to make sure it is all correct. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Derek Icelord Posted August 28 Share Posted August 28 (edited) 11 minutes ago, AboveTheChemist said: I don't know of a way to preview changes on the website, unfortunately. You just have to know what you are doing and I usually double and triple check my work to make sure it is all correct. Hrm. I really don't want to even suggest uploading new files if I can't double check my work. I'm used to working on straight HTML/website pages where previewing is as simple as opening the local file in your preferred browser. The only things I'm not sure on are the settitle numbers (I know I don't know how to find those aside from trial and error in game), and the new exploration badges. The Labyrinth of Fog has no map, and thus the coordinate and VidiotMaps references don't really exist. I've cribbed from the Multidimensional and Shrouded badge for that, but I'm not 100% on it. Edited August 28 by Derek Icelord Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
AboveTheChemist Posted August 30 Share Posted August 30 The only real existing check, if it can even be considered that, is existing badge files. Unless it is a dead simple badge like an exploration badge, I almost always try to find an existing badge that most closely resembles the new badge I am adding in all aspects, and I use that existing badge file as my template. There is still a certain element of knowing the system, but using an existing badge as a template will generally get you most of the way there. Of course, there is more to adding new badges than just getting the file contents right, and I look forward to being able to document some of that once I have the time. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Coin Posted August 31 Share Posted August 31 Has the Architect Badge name changes been fixed yet? I'm still stuck showing 2 less than I have! Link to comment Share on other sites More sharing options...
Derek Icelord Posted August 31 Share Posted August 31 1 hour ago, Coin said: Has the Architect Badge name changes been fixed yet? I'm still stuck showing 2 less than I have! No, but assuming you're using Badger and not City of Badgers you can manually add them to character's badge counts. Architect X = Plugged In and Architect XXV = Mission Seeker. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Derek Icelord Posted August 31 Share Posted August 31 On 8/30/2024 at 7:18 AM, AboveTheChemist said: The only real existing check, if it can even be considered that, is existing badge files. Unless it is a dead simple badge like an exploration badge, I almost always try to find an existing badge that most closely resembles the new badge I am adding in all aspects, and I use that existing badge file as my template. That's what I've done. I may not be a very good coder, but I can make a passable script kiddie! 😆 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Coin Posted August 31 Share Posted August 31 1 hour ago, Derek Icelord said: No, but assuming you're using Badger and not City of Badgers you can manually add them to character's badge counts. Architect X = Plugged In and Architect XXV = Mission Seeker. I'm using City of Badgers.......wait, am I in the wrong thread? 😄 Link to comment Share on other sites More sharing options...
Derek Icelord Posted September 1 Share Posted September 1 10 hours ago, Coin said: I'm using City of Badgers.......wait, am I in the wrong thread? 😄 Yes. This is the thread for https://n15g.github.io/badger/ The thread for City of Badgers is here. 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome! Link to comment Share on other sites More sharing options...
Coin Posted September 1 Share Posted September 1 11 hours ago, Derek Icelord said: Yes. This is the thread for https://n15g.github.io/badger/ The thread for City of Badgers is here. Well, now I just feel foolish! 😭 Link to comment Share on other sites More sharing options...
fitzsimmons Posted September 17 Share Posted September 17 Any ETA on updating badger with the 15 badges from Issue 28 Page 1? Thanks, Dave Link to comment Share on other sites More sharing options...
Ukase Posted September 23 Share Posted September 23 My understanding is ATC is fairly occupied with real life and when he gets around to it, he'll get around to it. I know I'm not alone in waiting for that moment, however. I've thought about grabbing his older pop-menu, before the pigg file version and just updating it myself. But..one look at the formatting kind of scared me off. I also thought about just making a smaller one just for the newest badges. But so far, my needs for it haven't been heavy enough to take the time. And really, this is why I often look at things like our Fast Travel pop menu and wonder why HC doesn't just come up with HC's version of a badger pop-menu. On the one hand, I get that it's completely a volunteer staff. On the other, I'm thinking QoL stuff like this is probably in higher demand that many things they are working on. Link to comment Share on other sites More sharing options...
lemming Posted September 23 Share Posted September 23 I added the i28 badges to my favorite section in BSL during beta. BSL_lm.mnu 1 Link to comment Share on other sites More sharing options...
Ukase Posted September 23 Share Posted September 23 This was wonderfully done. I appreciate it very much! It just never occurred to me to stash the new stuff up top. I was so concerned about putting each one in the proper category and screwing up the formatting somehow. For others that may be also awaiting an update, I wasn't sure if the popmenu from CityModder would conflict, as the title of the popmenu is the same. So I uninstalled ATCs outdated one from citymodder, and placed this one in the usual spot (data/text/English/menu) and this one works perfectly! 1 Link to comment Share on other sites More sharing options...
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