JCMcBoo Posted January 8, 2020 Share Posted January 8, 2020 Stone/Ice is the most survivable tank I have ever played sans expensive IO builds. "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea Link to comment Share on other sites More sharing options...
Call Me Awesome Posted January 8, 2020 Share Posted January 8, 2020 2 hours ago, Infinitum said: probably could, but i can step up on a curb on the invul build LOL And that is the reason Stone's small durability advantage over an optimal IO Invuln isn't worth having. 1 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Haijinx Posted January 8, 2020 Share Posted January 8, 2020 5 hours ago, Call Me Awesome said: And that is the reason Stone's small durability advantage over an optimal IO Invuln isn't worth having. True. But the thread subject was how unkillable can you get? Since Stone only has the one hole durability wise. ====== For most content on most teams even Invul is overkill. My SR tanker only died twice, both times exemplared. (Stupid people and the Posi 1 steps) WP is basically unkillable even on minimal IOs once you get onto teams running multiple maneuvers. Even Fire does great with a couple buffs. On my SS/Fire brute I was annoyed I never died because my best attack was ROTP. I imagine that is part of why BIO is so popular. Its tough enough, and can be adjusted on the fly based on team configuration. Link to comment Share on other sites More sharing options...
Haijinx Posted January 8, 2020 Share Posted January 8, 2020 Oh and don't forget ICE Its extremely tough, since it isn't facing anywhere near the same amount of incoming damage. Link to comment Share on other sites More sharing options...
Hyperstrike Posted January 8, 2020 Share Posted January 8, 2020 3 hours ago, Haijinx said: Oh and don't forget ICE Its extremely tough, since it isn't facing anywhere near the same amount of incoming damage. But Ice is nearly All-Defense and almost no Resist. So you have the problem of egg-shelling. You appear really strong until something can regularly bypass your Defenses. Then, you're frenching the linoleum. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Call Me Awesome Posted January 8, 2020 Share Posted January 8, 2020 4 hours ago, Hyperstrike said: But Ice is nearly All-Defense and almost no Resist. So you have the problem of egg-shelling. You appear really strong until something can regularly bypass your Defenses. Then, you're frenching the linoleum. Been there, done that although so far my mid-30's Ice/Spine tank's doing fine tanking. Admittedly I've had a full IO build since around level 22 and soft capped by the late 20's. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Hyperstrike Posted January 8, 2020 Share Posted January 8, 2020 46 minutes ago, Call Me Awesome said: Been there, done that although so far my mid-30's Ice/Spine tank's doing fine tanking. Admittedly I've had a full IO build since around level 22 and soft capped by the late 20's. Repeat after me. Ci me ror ans😉 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Haijinx Posted January 8, 2020 Share Posted January 8, 2020 5 hours ago, Hyperstrike said: But Ice is nearly All-Defense and almost no Resist. So you have the problem of egg-shelling. You appear really strong until something can regularly bypass your Defenses. Then, you're frenching the linoleum. All the -recharge makes this far less of a problem then on most def armors. Link to comment Share on other sites More sharing options...
siolfir Posted January 9, 2020 Share Posted January 9, 2020 15 hours ago, Hyperstrike said: Repeat after me. Ci me ror ans😉 They're really not a problem. Both my Widow and Ice/Time Corruptor have tanked ITFs for teams. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted January 9, 2020 Share Posted January 9, 2020 There's a reason everyone here compared whatever IO'd toon to a SO'd Stone Armor tank. God forbid, a Stone Tank fully IO'd themselves. Link to comment Share on other sites More sharing options...
Haijinx Posted January 9, 2020 Share Posted January 9, 2020 4 hours ago, SeraphimKensai said: There's a reason everyone here compared whatever IO'd toon to a SO'd Stone Armor tank. God forbid, a Stone Tank fully IO'd themselves. For survabilty. That would be wild. Usually they IO for recharge and movement. Link to comment Share on other sites More sharing options...
Menelruin Posted January 9, 2020 Share Posted January 9, 2020 So is there a secondary that's generally considered optimal for pure survivability? /dark for life steal? /ice for slowdown? /kinetic for damage debuff? /staff for the forms? Link to comment Share on other sites More sharing options...
Infinitum Posted January 9, 2020 Share Posted January 9, 2020 3 minutes ago, Menelruin said: So is there a secondary that's generally considered optimal for pure survivability? /dark for life steal? /ice for slowdown? /kinetic for damage debuff? /staff for the forms? If you do any Primary like Shield, Rad, Invul, SR, Elec, Stone, etc correctly, the secondary wont and shouldnt matter honestly. Link to comment Share on other sites More sharing options...
Bopper Posted January 9, 2020 Share Posted January 9, 2020 4 minutes ago, Menelruin said: So is there a secondary that's generally considered optimal for pure survivability? /dark for life steal? /ice for slowdown? /kinetic for damage debuff? /staff for the forms? No general one, but dark is very popular for the heal and -tohit debuffs. A resistance based set would pair well with dark melee, while a defense based set could probably prefer kinetic or ice. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Menelruin Posted January 9, 2020 Share Posted January 9, 2020 8 minutes ago, Bopper said: No general one, but dark is very popular for the heal and -tohit debuffs. A resistance based set would pair well with dark melee, while a defense based set could probably prefer kinetic or ice. I forget, does Stone do Resistance, Defense, or both? Link to comment Share on other sites More sharing options...
Bopper Posted January 9, 2020 Share Posted January 9, 2020 (edited) 49 minutes ago, Menelruin said: I forget, does Stone do Resistance, Defense, or both? It does Resistance, Defense, DDR, Heal, Max HP and Regeneration. Only thing lacking is Absorb Edited January 10, 2020 by Bopper 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Call Me Awesome Posted January 9, 2020 Share Posted January 9, 2020 1 minute ago, Menelruin said: I forget, does Stone do Resistance, Defense, or both? Stone Armor is almost all defense until you get to Granite Armor (which is exclusive of all other armors but Rooted and the passive Stone Skin). Granite is 20% def to all but Psi and 50% res to all but Psi. With no other powers but Granite and only SO's slotted you wind up with 31% defense and 79% resistance. Add the passive Stone Skin T1 power and your S/L caps out. That's before you figure in any set bonuses or pool powers at all, only Granite and Stone Skin. It's ridiculously easy to soft cap Granite's defenses and not much harder to cap out the other (non Psi) resistances. Unfortunately you pay for that with extremely limited mobility, reduced damage output and reduced recharge. I played the set twice on Live, both times pre-IO, and it's absolutely, no question the most durable tank you can play. However, my Invuln is not far behind in durability and suffers NONE of the penalties. 28 minutes ago, Menelruin said: So is there a secondary that's generally considered optimal for pure survivability? /dark for life steal? /ice for slowdown? /kinetic for damage debuff? /staff for the forms? There's secondaries that will add to your survivability. Broadsword/Katana/Titan Weapons for Parry (or it's analogue), Stone Melee (and a few others) for knockdowns, stuns and holds and I'm sure there's a few others that don't come to mind right now. Your secondary's importance in that regard does drop off with the tougher primaries so feel free to pick what you want. My Shield tanker on Live was Shield/Fire, my Stone tanker was likewise /Fire; both for the same reason - extra damage and not needing more durability. 1 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
KaizenSoze Posted January 10, 2020 Share Posted January 10, 2020 I can think of one TF where stone would be at a massive disadvantage, Apex. Limited mobility during Battle Maiden's AOE phase is death. Otherwise, the most durable in PvE. 2 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Mikewho Posted January 10, 2020 Share Posted January 10, 2020 1 hour ago, KaizenSoze said: I can think of one TF where stone would be at a massive disadvantage, Apex. Limited mobility during Battle Maiden's AOE phase is death. Otherwise, the most durable in PvE. This is a good point. There’s a whole bunch of top level content where mobility matters for survivability: underground trial, MoM trial, TPN trial, etc. for the toughest content in the game, there are several sets I’d rate above stone for survivability for this reason. Link to comment Share on other sites More sharing options...
Haijinx Posted January 10, 2020 Share Posted January 10, 2020 I think you can build enough +SPD and with good teleport binds you can move around some. Slots in Swift, etc. Maybe enough to avoid some of those glowie spots of death. Just the curb thing. Can never beat the curb thing. Also maximizing your build for Granite means you'd need an alternate build for any level 27 or below exemplaring. Or soloing. No point in Soloing Granite. Unless you wanted to solo Giant Monsters .. extremely .. slowly.. 1 Link to comment Share on other sites More sharing options...
Hyperstrike Posted January 10, 2020 Share Posted January 10, 2020 1 hour ago, Haijinx said: I think you can build enough +SPD and with good teleport binds you can move around some. Slots in Swift, etc. Maybe enough to avoid some of those glowie spots of death. Just the curb thing. Can never beat the curb thing. Also maximizing your build for Granite means you'd need an alternate build for any level 27 or below exemplaring. Or soloing. No point in Soloing Granite. Unless you wanted to solo Giant Monsters .. extremely .. slowly.. Check out my Un-Granite thread in Tankers. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Xandyr Posted January 13, 2020 Share Posted January 13, 2020 My main is Bio/Rad. I've built him over and over, and each time he gets better. I have soft capped or near soft capped typed defense. And the regen is crazy. I've hit between 175-207 hp/sec while in a mob. Couple that with very high HP, high defense numbers, and well...it's hard to die. The numbers go up even more if I switch to Defensive mode. What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
Call Me Awesome Posted January 13, 2020 Share Posted January 13, 2020 On 1/10/2020 at 2:52 AM, Haijinx said: I think you can build enough +SPD and with good teleport binds you can move around some. Slots in Swift, etc. Maybe enough to avoid some of those glowie spots of death. Just the curb thing. Can never beat the curb thing. Also maximizing your build for Granite means you'd need an alternate build for any level 27 or below exemplaring. Or soloing. No point in Soloing Granite. Unless you wanted to solo Giant Monsters .. extremely .. slowly.. Actually back on Live there were experiments done and it IS possible to get a Granite tanker to Super Jump... I believe it took 6-7 Kinetics hitting Inertial Reduction. 4 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
WillParkinson Posted January 17, 2020 Share Posted January 17, 2020 On 1/12/2020 at 9:00 PM, Xandyr said: My main is Bio/Rad. I've built him over and over, and each time he gets better. I have soft capped or near soft capped typed defense. And the regen is crazy. I've hit between 175-207 hp/sec while in a mob. Couple that with very high HP, high defense numbers, and well...it's hard to die. The numbers go up even more if I switch to Defensive mode. Can you share this build? Link to comment Share on other sites More sharing options...
Xandyr Posted January 17, 2020 Share Posted January 17, 2020 12 hours ago, WillParkinson said: Can you share this build? If I can get on tonight I will. In Offensive, I have 2999 HP, and over 3k in defensive. I've been debating on switching up some Incarnate powers to see how he'll do. What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
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