honoroit Posted January 26, 2020 Posted January 26, 2020 (edited) Illu/rad, Illu/traps!, Illu/storm (earth instead) If you would, top why yes/no for what you'd pick. Consider pls as 50 io/incarnate'd, so they all have perms PA. I exclusively group. Will likely clarion/intuition. Your opinions appreciated! Edited March 6, 2021 by honoroit salmon
honoroit Posted January 26, 2020 Author Posted January 26, 2020 (edited) It'd be good, you're right. But I've just 'finished' a dark dark controller who's silly good (somewhat akin to what you've been posting on lately). Almost team invulnerability, before even thinking about healing. Something different, Illu or earth. I just fear earth to be entirely useless on encounters like hami. I've never been patient enough with storm to get to 38,and I have to suffer constant qq about gale,even though I'm moving them on top of melee. Traps seems neat, but again, no real xp with the set. Edited January 26, 2020 by honoroit
Redlynne Posted January 27, 2020 Posted January 27, 2020 Illusion/Time/Primal ... done as a "No Escape" styled build. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
honoroit Posted January 27, 2020 Author Posted January 27, 2020 (edited) Chrono shift might allow for more diverse slotting than if had to mak PA without. interesting! Edited January 27, 2020 by honoroit
Riverdusk Posted January 27, 2020 Posted January 27, 2020 Personally I'd never do a storm that didn't have access to an immobilize (either in set or in an epic), so no illusion/storm for me. It isn't the knockback so much as it causes things to run away too much for my liking (tornado and lightning storm both have a "run away" fear affect). Some people like the chaos though, so you might enjoy it. Illusion/dark and Illusion/rad are probably my two favorites. I use /time too much on my masterminds where I like it better, but ill/time is amazing as well no doubt. 1
tjknight Posted January 30, 2020 Posted January 30, 2020 (edited) 4-stars to this thread title~ Moving forward, I have rolled and leveled both an Ill/Rad and Ill/trap. Both are now 50 and neither one is incarnated or IO'd out yet. Illusion/Traps has all the goodies. Which includes mez protection and strong debuffs. I will say this, I know that /traps is awesome but I still feel outclassed on teams by people running more visibly active sets. In reality, I know my /Traps is contributing but other sets with flashy effects and big green numbers do overshadow it. Solo, I ❤️ my ill/traps toon as Illusion gives it so many tools to keep the heat off you while you place traps. I'll put it another way, Ill/Traps is sneaky OP. My Illusion/Rad is much more straight forward toon. Great buffs + tanking pets makes you feel awesome. Also, it's the old school solo build for Controllers. Teams love AM, but AM doesn't buff Phantom Army directly. However, AM buffs gives you more +recharge. Which makes it easier to keep spamming Phantom Army. You can't go wrong here at all. Storm looks a bit too chaotic for my personal tastes. However, it's an established damage dealing combo and I can't imagine anyone would be unhappy with it. Ok here's one weird effect of having PA-Clones on team. You are freaking EVERYWHERE... blasting over here... buffing over there. It feels awesome and indeed super. But self-duplication is one of my favorite comic-book superpowers! Edited January 30, 2020 by tjknight 3
skoryy Posted January 30, 2020 Posted January 30, 2020 A bit late, but I'll advocate Ill/Sonic for grouping. Sonic isn't popular for legit solo reasons, but at low level your team +Res is handy. At high level, your team -Res is a godsend. 1 Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
honoroit Posted March 6, 2021 Author Posted March 6, 2021 (edited) Okokok, so searching I find myself at another Illu controller and my own thread! You're all so clever... So what you say? He's an Illu controller... He just is. But what secondary?! Can you perma PA with sonic or that gonna be bothersome? Dark has slots for LotG Storm because f**k it? Traps is kinda meh (just imo) Trick arrow?! there's always rad Pain dom is cool but is terrible Cold Dom nope. Thermal... Hm...? Nature, no. ... all the recent threads saying dark... prolly dark... watch them stealth buff sonic resonance (its in need, like ff... and pain dom...) Edited March 6, 2021 by honoroit
Hjarki Posted March 6, 2021 Posted March 6, 2021 I find my Illusion/Trick Arrow just works a lot better than anything else. While you need to slot a ton of recharge, you've got the powers to do so since everything you do is offensively-oriented. Your debuffs are unmatched for crippling enemies and you've got an 'ultimate' AE you can use. 2
honoroit Posted March 6, 2021 Author Posted March 6, 2021 (edited) Ooohhh buffed TA, that's right! I spent like 6h making illu/thermal (good but not punchy enough), illu/dark (but got bored as I have a 50 dark dark), then went to an earth / storm and almost got distracted... Then did illu/time which is neat. Then sulked because /sonic is terrible... having spent like 12m on unslotters moving thing around thinking 'this is the one!' Illu/TA huh? Got any trixy builds for ref? It'd fix the 'I can't do containment' problem? (recycled a nber of other parked ones, it wasn't really 6h, maybe 3.5... Toge drinks a lot of cough medicine) Edited March 6, 2021 by honoroit bonito flakes
Hjarki Posted March 6, 2021 Posted March 6, 2021 4 minutes ago, honoroit said: Illu/TA huh? Got any trixy builds for ref? It'd fix the 'I can't do containment' problem? In theory it fixes it. In practice, a Mag 3 single target Immobilize is hard to use for Containment and there aren't any good options for AE Containment (at least as I slot the powers). I have multiple stacking ST holds, but I slot them as Holds (and, frankly, don't use them all that much except for debuffing). While Oil Slick is useful as a big boom, my overall attitude is "let the pets kill it". I think I've posted it elsewhere, but my latest build is below. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Trick ArrowPower Pool: SpeedPower Pool: FightingPower Pool: FlightPower Pool: LeapingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Spectral Wounds (A) Apocalypse - Damage/Recharge (15) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (34) Apocalypse - Damage/Endurance (36) Apocalypse - Chance of Damage(Negative) Level 1: Entangling Arrow (A) Gravitational Anchor - Immobilize/Endurance (3) Gravitational Anchor - Immobilize (3) Gravitational Anchor - Immobilize/Recharge (9) Gravitational Anchor - Accuracy/Immobilize/Recharge (11) Gravitational Anchor - Accuracy/Recharge Level 2: Blind (A) Basilisk's Gaze - Recharge/Hold (40) Basilisk's Gaze - Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Recharge (40) Basilisk's Gaze - Accuracy/Hold Level 4: Deceive (A) Coercive Persuasion - Confused/Endurance (5) Coercive Persuasion - Confused (5) Coercive Persuasion - Confused/Recharge (7) Coercive Persuasion - Accuracy/Confused/Recharge (7) Coercive Persuasion - Contagious Confusion (9) Coercive Persuasion - Accuracy/Recharge Level 6: Flash Arrow (A) Cloud Senses - ToHit Debuff (11) Cloud Senses - ToHit Debuff/Endurance/Recharge (13) Cloud Senses - Accuracy/ToHitDebuff (13) Cloud Senses - Accuracy/Endurance/Recharge Level 8: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Ice Arrow (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (39) Basilisk's Gaze - Accuracy/Recharge (39) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Endurance/Recharge/Hold Level 12: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 14: Kick (A) Explosive Strike - Accuracy/Knockback (25) Explosive Strike - Damage/Knockback (46) Explosive Strike - Chance for Smashing Damage Level 16: Poison Gas Arrow (A) Fortunata Hypnosis - Sleep/Endurance (17) Fortunata Hypnosis - Chance for Placate (17) Fortunata Hypnosis - Sleep/Recharge (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge (19) Fortunata Hypnosis - Accuracy/Recharge Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Damage/Recharge (21) Expedient Reinforcement - Accuracy/Recharge (21) Expedient Reinforcement - Endurance/Damage/Recharge (23) Expedient Reinforcement - Damage/Endurance (25) Soulbound Allegiance - Damage/Recharge (31) Soulbound Allegiance - Chance for Build Up Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3%Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense Level 24: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 26: Spectral Terror (A) Superior Will of the Controller - Control Duration/Recharge (27) Superior Will of the Controller - Accuracy/Control Duration (27) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (29) Superior Will of the Controller - Endurance/Recharge (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Disruption Arrow (A) EmptyLevel 30: Acid Arrow (A) Artillery - Accuracy/Damage/Recharge (45) Artillery - Accuracy/Recharge/Range (45) Artillery - Accuracy/Damage (45) Touch of Lady Grey - Chance for Negative Damage (50) Positron's Blast - Chance of Damage(Energy) (50) Bombardment - Chance for Fire Damage Level 32: Phantasm (A) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Resist Bonus Aura for Pets (34) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Accuracy/Recharge Level 35: Oil Slick Arrow (A) Artillery - Endurance/Recharge/Range (36) Artillery - Accuracy/Recharge/Range (36) Artillery - Accuracy/Damage (37) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge Level 38: EMP Arrow (A) Basilisk's Gaze - Recharge/Hold (42) Basilisk's Gaze - Endurance/Recharge/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (42) Basilisk's Gaze - Accuracy/Recharge Level 41: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Recharge Reduction IO (50) Recharge Reduction IO Level 44: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Flash (A) Basilisk's Gaze - Recharge/Hold (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (48) Basilisk's Gaze - Accuracy/Recharge (48) Basilisk's Gaze - Accuracy/Hold Level 49: Mind Over Body [*] (A) Gladiator's Armor - TP Protection +3% Def (All)Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Panacea - +Hit Points/Endurance (43) Numina's Convalesence - +Regeneration/+Recovery (43) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (43) Performance Shifter - EndMod Level 50: Intuition Radial Paragon ------------ 1
Cenozoic Posted March 6, 2021 Posted March 6, 2021 On 1/26/2020 at 4:22 PM, oedipus_tex said: Dark. Yup ill/dark/mace 1 formerly @JimmyVine (on Infinity & Victory) currently @Cenozoic (on Reunion) Cenozoic (Mind/Psionic Dominator) ... Los Infiernos (Fire/Devices Blaster) ... Slof (Stone/Spines Tanker) ... Zen's Furnace (Illusion/Dark Controller) ... Cryovolcano (Earth/Cold Controller)
honoroit Posted March 7, 2021 Author Posted March 7, 2021 (edited) On 3/6/2021 at 9:24 AM, 5099y_74c05 said: We are bored. Post a build in a separate thread. If the community can't optimize it, I'm sure someone has a build that hits all the build milestones. ^ illu / sonic seems asking too much? absolutely nothing about powers/slotting was for anything but gambler slots and trying to ram up recharge. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Sonic ResonancePower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: FlightAncillary Pool: Mace Mastery Hero Profile:Level 1: Blind -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(7)Level 1: Sonic Siphon -- Acc-I(A)Level 2: Sonic Barrier -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(7), ImpSki-EndRdx/Rchg(9), ImpSki-ResDam/EndRdx/Rchg(9), ImpSki-Status(11), StdPrt-ResDam/Def+(11)Level 4: Sonic Haven -- StdPrt-ResKB(A)Level 6: Kick -- Empty(A)Level 8: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Conf/Rchg(19), CrcPrs-Conf(19)Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25)Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam(29)Level 16: Weave -- LucoftheG-Def/Rchg+(A)Level 18: Phantom Army -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Rchg(33)Level 20: Disruption Field -- EndRdx-I(A)Level 22: Tactics -- EndRdx-I(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 26: Spectral Terror -- GlmoftheA-Dam%(A), GlmoftheA-Acc/Fear/Rchg(34), GlmoftheA-Fear/Rng(34), GlmoftheA-Acc/Rchg(34), GlmoftheA-Acc/EndRdx(36)Level 28: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(36)Level 30: Sonic Dispersion -- GldArm-3defTpProc(A), GldArm-ResDam(36), GldArm-Res/Rech/End(37), GldArm-RechEnd(37), GldArm-RechRes(37), GldArm-End/Res(39)Level 32: Phantasm -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(39), SlbAll-Acc/Rchg(39), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Dmg/Rchg(40), SlbAll-Dmg(40)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx(43)Level 38: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg(50)Level 41: Sonic Cage -- HO:Endo(A)Level 44: Disruptor Blast -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(46), Rgn-Dmg(48)Level 47: Liquefy -- UnbCns-Dam%(A), UnbCns-Hold(48), UnbCns-Hold/Rchg(48), UnbCns-Acc/Hold/Rchg(50), UnbCns-Acc/Rchg(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 50: Resilient Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment ------------------------Set Bonus Totals: 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.81% Defense(Energy) 13.81% Defense(Negative) 11% Defense(Psionic) 21.63% Defense(Ranged) 6% Defense(AoE) 194.6 HP (19.13%) HitPoints Knockback (Mag -7) MezResist(Confused) 87.5% MezResist(Held) 87.5% MezResist(Immobilized) 87.5% MezResist(Sleep) 87.5% MezResist(Stunned) 87.5% MezResist(Terrorized) 87.5% MezResist(Teleport) 100% (20% chance) 14.5% Resistance(Smashing) 14.5% Resistance(Lethal) 30.25% Resistance(Fire) 30.25% Resistance(Cold) 13.75% Resistance(Energy) 13.75% Resistance(Negative) 29.5% Resistance(Toxic) 29.5% Resistance(Psionic) | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | 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|0DEFF4B62FA8A9FB33F989FC00C63F821E89D7C1781D3C473C8E78CBD521B23FD16| |19C3B3E049E4D9323E428D89B01F7C4AF93BDE89CC4197B27C8CB60DF25729CBC08| |3E9626C6E81B634D49CE34C9D92539CB7ECEB69FB37E2AE8610F7A3288D79F06078| |7C8149819046F894F827D4E8C0974B77A22350CB086810BF41B03CF9D2747C91170| |6818CC4ABC146B48CDF1DD1439CDDC33E42CD82C7348B38634CF1CD16B6EA87D7BA| |28E5299AFEEF9052A0FA22CEAFFEFAFD26C8FAF5E5168A571AE078EE6D2BA312FFF| |35E4F45F11F6E96ABFD62F01BF4347D3B41DDEDD47603559C52F5F66060695999AF| |D4EC8D9BF8F397B67FD03ECE5D9A3| |-------------------------------------------------------------------| Edited March 7, 2021 by honoroit
honoroit Posted March 7, 2021 Author Posted March 7, 2021 perhaps I should make a sonic/sonic defender and pray they buff the set... i hear its a good for speedy runs and things. for this guy illu / time seems decent. illu / ta is neat, but husbando made a TA/archery def and would get pissy if I steal limelight. dark sure would be (the controller ver is just plain awesome) but I don't like the no overlap with shadowfall, and have a very well equipped dark/dark who sits unplayed mostly... 300% recharge is a lot...
honoroit Posted March 8, 2021 Author Posted March 8, 2021 2 hours ago, 5099y_74c05 said: /Mace a must? No, just one with a gambler slot. Sonic resonance could be good... The single target banish / intangible is nice, but super situational for things like secreting away a tower. The -res toggle on an ally is great, melee make that work, and the rings around one character 'seem' to have a side effect of tunnel vision Ed groups following the colored rings! Liquify needs to have its cool down cut to 1/3 it's current imo. Comparing it with thermal... It's different, but thermal gets Heals, and sonic doesn't get great replacements. It and ff are in dire need imo. Also pain, but it sort of works with dp.
honoroit Posted March 8, 2021 Author Posted March 8, 2021 ^ second one looks interesting, and gets frost breath. I'd keep liquify. Thanks for posting these!
Troo Posted March 8, 2021 Posted March 8, 2021 25 minutes ago, 5099y_74c05 said: Also the new Mids has a "Export to Beta Server". Time out. JUST HOLD ON!! Please expand on this. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted March 8, 2021 Posted March 8, 2021 @Zed may have some details. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Bopper Posted March 9, 2021 Posted March 9, 2021 2 hours ago, 5099y_74c05 said: I KNOW! OMFGBBQ!!!111eLeVeNty!1!!!11! It is under the Export/Import menu. @Bopper @Hyperstrike Any insight on how this function works? It takes the enhancements in your mids build and creates two macros. So when you create the character on Beta, you can hit the first macro to load your enhancement tray with the first half of enhancements. After you slot those, you hit 2nd macro to refill with the remaining enhancements 1 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Troo Posted March 9, 2021 Posted March 9, 2021 41 minutes ago, Bopper said: It takes the enhancements in your mids build and creates two macros. So when you create the character on Beta, you can hit the first macro to load your enhancement tray with the first half of enhancements. After you slot those, you hit 2nd macro to refill with the remaining enhancements That makes sense. It does the shopping but we still have to cook the meal. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Bopper Posted March 9, 2021 Posted March 9, 2021 55 minutes ago, Troo said: That makes sense. It does the shopping but we still have to cook the meal. I'd say freebies is shopping. This is more like your groceries being delivered PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Hyperstrike Posted March 9, 2021 Posted March 9, 2021 4 hours ago, 5099y_74c05 said: I KNOW! OMFGBBQ!!!111eLeVeNty!1!!!11! It is under the Export/Import menu. @Bopper @Hyperstrike Any insight on how this function works? You activate it. It asks you to point it at the root of your CoH folder. It then creates a popmenu for you. You log into beta, create the base, level 1 character. On the chat menu, there's an option to level yourself up. Assign the slots so the in-game build looks like the out-of-game build. You then have two items on the popmenu to feed you the IOs you need to create the build. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
honoroit Posted March 9, 2021 Author Posted March 9, 2021 This sounds wonderous for testing things out!
Hyperstrike Posted March 9, 2021 Posted March 9, 2021 1 hour ago, honoroit said: This sounds wonderous for testing things out! Especially since on Beta you can give yourself all your accolades and everything too. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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