City Council Jimmy Posted March 31, 2020 City Council Posted March 31, 2020 It's been requested to split this into a separate topic as it was drowning out all other discussion in the other thread. Please use this thread to discuss the change described below rather than the patch notes thread. The following change was omitted from the beta patch notes due to a related exploit: Influence gain can no longer be increased by disabling XP We’ve made this change to reduce the influence income gap between players who farm and those that do not. The amount of additional influence gained by abusing level 49 missions simply wasn’t healthy for the overall economy of the game, and generally unfair towards those who play standard level 50 content instead of farming. Additionally, there were various exploits that could be abused in order to further increase influence gain through this option. Overall, we concluded it was best to remove the mechanic. Even with this change farming is still far more efficient than every other method of influence gain. 6 1 2 1 1 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
SwitchFade Posted March 31, 2020 Posted March 31, 2020 (edited) Bravo! Thanks HC team! And thank goodness on the closure of exploits. But to be clear, if I turn off xp in all situations, such as regular 50 content, I will no longer get increased inf? Meaning, if I am 50 and disbale xp, will the normal increase in inf for normal missions at 50 have higher inf than earning xp/vet lvls? Edited March 31, 2020 by SwitchFade 1 3 2
City Council Jimmy Posted March 31, 2020 Author City Council Posted March 31, 2020 3 minutes ago, SwitchFade said: But to be clear, if I turn off xp in all situations, such as regular 50 content, I will no longer get increased inf? Correct - but everyone else is on the same playing field, so the net difference if you weren't abusing level 49 missions is zero. 1 1 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
SwitchFade Posted March 31, 2020 Posted March 31, 2020 Just now, Jimmy said: Correct - but everyone else is on the same playing field, so the net difference if you weren't abusing level 49 missions is zero. Ok, I'll playtest to see. I turn off xp on my 50's that have full incarnates to increase inf in tf's and 50 content, I never use AE. This may be a decrease in inf for normal content then. But a decrease for everyone, so it's a moot point in 3 weeks 1 1
City Council Jimmy Posted March 31, 2020 Author City Council Posted March 31, 2020 2 minutes ago, SwitchFade said: Ok, I'll playtest to see. I turn off xp on my 50's that have full incarnates to increase inf in tf's and 50 content, I never use AE. This may be a decrease in inf for normal content then. But a decrease for everyone, so it's a moot point in 3 weeks Long-term your (slightly smaller amount of) influence earned from normal play will be worth more as there will be far less influence being generated by those level 49 missions (and the related exploit). 4 2 1 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
SwitchFade Posted March 31, 2020 Posted March 31, 2020 (edited) Yeah, income distribution, makes good sense. Supply/demand and pricing equilibrium will follow inflation curves, so the buying power of the majority will increase. Thanks for the replies, @Jimmy! Edited March 31, 2020 by SwitchFade 3 1
Night Posted March 31, 2020 Posted March 31, 2020 27 minutes ago, The Curator said: Influence gain can no longer be increased by disabling XP That is duuuuuuuuumb 20 4 9 3 1
ArchVileTerror Posted March 31, 2020 Posted March 31, 2020 Except there's a flaw in the "worth more" thing . . . the fixed price items in the game are still set to fixed prices. The reduction to Inf earnt means those items are now -more- expensive. When there's an imbalance in the player market, I think it's the market that should be changed, not the means of earning currency. 13 1 1 1 1
Rejolt Posted March 31, 2020 Posted March 31, 2020 Just checking - if you turn off experience, that amount of experience is no longer turned into influence? I don't mean the double that used to happen, just that experience number is no longer influence? I forgot exactly how that worked. So can someone break down this for me: I'm level 50, and fighting a level 54 boss. Before this patch I would get: level 50: _______ XP and _____ Inf (will need someone to fill this in, can't remember) XP off I would get: 89k Inf XP off and double inf while exempting to even level 49 I would get: 115k influence. What would I get for those now? 1 Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
Myrmidon Posted March 31, 2020 Posted March 31, 2020 29 minutes ago, The Curator said: The following change was omitted from the beta patch notes due to a related exploit: Influence gain can no longer be increased by disabling XP We’ve made this change to reduce the influence income gap between players who farm and those that do not. The amount of additional influence gained by abusing level 49 missions simply wasn’t healthy for the overall economy of the game, and generally unfair towards those who play standard level 50 content instead of farming. Additionally, there were various exploits that could be abused in order to further increase influence gain through this option. Overall, we concluded it was best to remove the mechanic. Even with this change farming is still far more efficient than every other method of influence gain. And So It Begins. 8 3 Playing CoX is it’s own reward
City Council Jimmy Posted March 31, 2020 Author City Council Posted March 31, 2020 5 minutes ago, ArchVileTerror said: Except there's a flaw in the "worth more" thing . . . the fixed price items in the game are still set to fixed prices. The reduction to Inf earnt means those items are now -more- expensive. When there's an imbalance in the player market, I think it's the market that should be changed, not the means of earning currency. The imbalance wasn't in the market though - it was in the means of earning currency. 4 2 2 1 1 Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master!
Dimensio Posted March 31, 2020 Posted March 31, 2020 3 minutes ago, Myrmidon said: And So It Begins. I prefer "So, it has come to this." I, too, turned off XP while exemplared for my 50s to increase my Influence gain. It was nice, but I understand the rationale behind the change. 7
Obus Form Posted March 31, 2020 Posted March 31, 2020 35 minutes ago, The Curator said: Even with this change farming is still far more efficient than every other method of influence gain. More efficient than converting/flipping? =O 3 2 1
Rejolt Posted March 31, 2020 Posted March 31, 2020 4 minutes ago, Myrmidon said: And So It Begins. A year of afk farming, well-known afk farming, let me make 5 consecutive farming accounts of afk farming has led to a superior surplus in influence. However, you had to start addressing it somehow. Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
Mystic Fortune Posted March 31, 2020 Posted March 31, 2020 ...and now everything that is great about this update will now be overshadowed by this huge INF nerf. Boo! Boo I say! 9 3 3 1
Heatstroke Posted March 31, 2020 Posted March 31, 2020 (edited) Not a fan of the influence change. 16 years later and its still the same have vs have not argument. Tired of it back then. Tired of it now. Edited March 31, 2020 by Heatstroke 14 1
Rejolt Posted March 31, 2020 Posted March 31, 2020 Just now, Mystic Fortune said: ...and now everything that is great about this update will now be overshadowed by this huge INF nerf. Boo! Boo I say! Sadly, the verbiage of Exploit when it was seemingly a feature since Briggs' AE farm way back in May 2019 makes even me say: "Wait... I was exploiting?" Players have all emotes, costumes, costume change emotes, can make a Crafting table for just 10 million from p2w without getting the badge, etc., so many of the influence sinks don't exist. I guess it depends if you want 1000 alts at 500 mil to 1 billion builds per that you keep needing to farm. 2 2 Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
Ukase Posted March 31, 2020 Posted March 31, 2020 6 minutes ago, Obus Form said: More efficient than converting/flipping? =O Anecdotally, converting/flipping surpasses all. The only issues preventing folks from making billions is the start-up inf required. (or converters/merits which can be converted into adequate inf easily enough) 2
Ruin Mage Posted March 31, 2020 Posted March 31, 2020 An amusing change, but harmless. 1 alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble
Peerless Girl Posted March 31, 2020 Posted March 31, 2020 11 minutes ago, Myrmidon said: And So It Begins. It should have been done years ago on live, honestly. It's more accurate to say "and so it finally ends.". 16 2 3
Yomo Kimyata Posted March 31, 2020 Posted March 31, 2020 9 minutes ago, Obus Form said: More efficient than converting/flipping? =O Not even close. 8 1 Who run Bartertown?
Blackfeather Posted March 31, 2020 Posted March 31, 2020 8 minutes ago, Mystic Fortune said: ...and now everything that is great about this update will now be overshadowed by this huge INF nerf. Boo! Boo I say! Just now, FireAzz said: so stupid Oh no, you're right! 😆
Targren Posted March 31, 2020 Posted March 31, 2020 Not a fan of the Inf change either, and the fact that the incoming nerf was stealthed is telling. 14 2 2 1 @Penumbra Faust
Deadly Fredly Posted March 31, 2020 Posted March 31, 2020 You stop earning Empyrean merits around vet level 99, right? Some sort of inf gain buff at vet levels 100+ might help quell the discontent. 13 1
Recommended Posts