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Do you put procs into PBAOEs?


kiramon

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Outside of Rad's damage aura, do you put procs into PBAOE toggles

 

Thinking of building out a non-granite stone dude... it's still an end hog with Cardiac, but yeah.  

 

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7)
Level 1: Barb Swipe -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(40), GldStr-Acc/End/Rech(46), GldStr-Acc/Dmg/End/Rech(46)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Spine Burst -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(45), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46)
Level 6: Mud Pots -- ScrDrv-Dam%(A), Arm-Dam%(13), ImpSwf-Dam%(15), Arm-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), ImpSwf-Acc/EndRdx(17)
Level 8: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(40)
Level 10: Taunt -- Empty(A)
Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)
Level 14: Rock Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)
Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 18: Crystal Armor -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(31), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33)
Level 20: Boxing -- Empty(A)
Level 22: Build Up -- GssSynFr--Build%(A)
Level 24: Kick -- Empty(A)
Level 26: Minerals -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(45)
Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(50)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 35: Quills -- ImpSwf-Dam%(A), Obl-%Dam(36), FuroftheG-ResDeb%(36), Obl-Acc/Rchg(36), ImpSwf-Acc/EndRdx(37), FuroftheG-Acc/Dmg(25)
Level 38: Throw Spines -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), PstBls-Dam%(27), Bmbdmt-+FireDmg(25)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(5)
Level 50: Cardiac Radial Paragon 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 14.13% Defense(Smashing)
  • 14.13% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 22.25% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(Range)
  • 6% Enhancement(Heal)
  • 48.75% Enhancement(RechargeTime)
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 267.1 HP (14.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 96.25%
  • MezResist(Held) 96.25%
  • MezResist(Immobilized) 96.25%
  • MezResist(Sleep) 96.25%
  • MezResist(Stunned) 96.25%
  • MezResist(Terrorized) 96.25%
  • MezResist(Teleport) 100% (20% chance)
  • 10.5% (0.18 End/sec) Recovery
  • 28% (2.19 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 29% Resistance(Smashing)
  • 29% Resistance(Lethal)
  • 28.25% Resistance(Fire)
  • 28.25% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 7.5% SpeedRunning

 

Edited by kiramon
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I don't add procs to toggles. I can't think of an example where the math would have worked in my favor. My builds will either opt for a set bonus or straight boost (possibly a HamiO) instead of hoping for a proc to fire.


Often the slot itself can be better invested in an attack, if the desire is to see the proc at work. YMMV.

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I am particularly fond of buf fand debuff procs in toggles.  Willpower's RttC takes a Dark Watcher's Despair recharge slow.  Invulnerability's Invincibility likewise gets Chance for Buildup.

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3 hours ago, Heraclea said:

I am particularly fond of buf fand debuff procs in toggles.  Willpower's RttC takes a Dark Watcher's Despair recharge slow.  Invulnerability's Invincibility likewise gets Chance for Buildup.

Very interested in how the second one works.  

 

 

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Haven't tried it on Homecoming but did do it on live. Spines/Dark with 8 procs spread over 3 powers. Quills, Death Shroud and Cloak of Fear. It could have fit 10 procs but wanted the +E/N def set bonus from Eradication. 

 

It was pretty good, an uptick in overall dps. It was fun seeing a flurry of proc damage every 10 seconds. Each target within range averaged about 2 proc hits whenever they triggered. If toggles are all active when entering a mission, all proc timing zero, and begin triggering at the exact same time (and every 10 seconds after).

 

Looking at Quills... 15s recharge, 0.924 cast, 0.52 e/s cost. Can it be proc'd up, cast, shutoff while the next power animates, then reactivated again with no 10s proc cooldown? Wondering if it can be constantly used like a small proc bomb.

 

image.png.08b84d0e865ac6ba35f299290d50476f.png

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Full set of Armageddon in icicles. Chance for Fire Damage from pointy icy things.

 

  • Victory: reserved for future use
  • Indom: Schtick, Pummel Pete, Plymouth, Pilkington
  • Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto
  • Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe
  • Torchbearer: Phrendon Largo, Kenny Letter,  Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon
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On 8/13/2020 at 7:39 AM, kiramon said:

Outside of Rad's damage aura, do you put procs into PBAOE toggles

 

Thinking of building out a non-granite stone dude... it's still an end hog with Cardiac, but yeah.  

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7)
Level 1: Barb Swipe -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(40), GldStr-Acc/End/Rech(46), GldStr-Acc/Dmg/End/Rech(46)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Spine Burst -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(45), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46)
Level 6: Mud Pots -- ScrDrv-Dam%(A), Arm-Dam%(13), ImpSwf-Dam%(15), Arm-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), ImpSwf-Acc/EndRdx(17)
Level 8: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(40)
Level 10: Taunt -- Empty(A)
Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)
Level 14: Rock Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)
Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 18: Crystal Armor -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(31), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33)
Level 20: Boxing -- Empty(A)
Level 22: Build Up -- GssSynFr--Build%(A)
Level 24: Kick -- Empty(A)
Level 26: Minerals -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(45)
Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(50)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 35: Quills -- ImpSwf-Dam%(A), Obl-%Dam(36), FuroftheG-ResDeb%(36), Obl-Acc/Rchg(36), ImpSwf-Acc/EndRdx(37), FuroftheG-Acc/Dmg(25)
Level 38: Throw Spines -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), PstBls-Dam%(27), Bmbdmt-+FireDmg(25)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(5)
Level 50: Cardiac Radial Paragon 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 14.13% Defense(Smashing)
  • 14.13% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 22.25% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(Range)
  • 6% Enhancement(Heal)
  • 48.75% Enhancement(RechargeTime)
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 267.1 HP (14.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 96.25%
  • MezResist(Held) 96.25%
  • MezResist(Immobilized) 96.25%
  • MezResist(Sleep) 96.25%
  • MezResist(Stunned) 96.25%
  • MezResist(Terrorized) 96.25%
  • MezResist(Teleport) 100% (20% chance)
  • 10.5% (0.18 End/sec) Recovery
  • 28% (2.19 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 29% Resistance(Smashing)
  • 29% Resistance(Lethal)
  • 28.25% Resistance(Fire)
  • 28.25% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

Proc-Bomb Ground Zero.  Tried this on my scrapper after a short thread here.  Haven't looked back since.  90% fire rate even if you manage to enhance the ba-jeebus out of it's recharge. (It doesn't taper off until after ~105% enhanced recharge, iirc).

Edited by InvaderStych

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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21 hours ago, Supertanker said:

Get a lot of enemies around you and the Chance for Buildup goes off a lot, sometimes even doubling up.

I was thinking this would pair very good with Super Strength since Rage isn't a very good mule for the proc.

 

It works good in tactics in my SR/SS - But it means having to take leadership and I hate taking leadership. 

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