kiramon Posted August 13, 2020 Posted August 13, 2020 (edited) Outside of Rad's damage aura, do you put procs into PBAOE toggles. Thinking of building out a non-granite stone dude... it's still an end hog with Cardiac, but yeah. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: Stone ArmorSecondary Power Set: SpinesPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Stone Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7)Level 1: Barb Swipe -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(40), GldStr-Acc/End/Rech(46), GldStr-Acc/Dmg/End/Rech(46)Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)Level 4: Spine Burst -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(45), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46)Level 6: Mud Pots -- ScrDrv-Dam%(A), Arm-Dam%(13), ImpSwf-Dam%(15), Arm-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), ImpSwf-Acc/EndRdx(17)Level 8: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(40)Level 10: Taunt -- Empty(A)Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)Level 14: Rock Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)Level 18: Crystal Armor -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(31), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33)Level 20: Boxing -- Empty(A)Level 22: Build Up -- GssSynFr--Build%(A)Level 24: Kick -- Empty(A)Level 26: Minerals -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(45)Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(50)Level 30: Hasten -- RechRdx-I(A)Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)Level 35: Quills -- ImpSwf-Dam%(A), Obl-%Dam(36), FuroftheG-ResDeb%(36), Obl-Acc/Rchg(36), ImpSwf-Acc/EndRdx(37), FuroftheG-Acc/Dmg(25)Level 38: Throw Spines -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), PstBls-Dam%(27), Bmbdmt-+FireDmg(25)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(42)Level 44: Weave -- LucoftheG-Def/Rchg+(A)Level 47: Conserve Power -- RechRdx-I(A)Level 49: Physical Perfection -- PrfShf-End%(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(5)Level 50: Cardiac Radial Paragon ------------------------Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11.63% Defense(Energy) 11.63% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 17.25% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 7% Enhancement(Accuracy) 5% Enhancement(Range) 6% Enhancement(Heal) 48.75% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 267.1 HP (14.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 96.25% MezResist(Held) 96.25% MezResist(Immobilized) 96.25% MezResist(Sleep) 96.25% MezResist(Stunned) 96.25% MezResist(Terrorized) 96.25% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 28% (2.19 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 29% Resistance(Smashing) 29% Resistance(Lethal) 28.25% Resistance(Fire) 28.25% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.5% SpeedRunning Edited August 13, 2020 by kiramon
Werner Posted August 13, 2020 Posted August 13, 2020 I like my set bonuses too much to go full proc monster, but usually one or two procs in AoEs, yes.
Bill Z Bubba Posted August 13, 2020 Posted August 13, 2020 Yup. Usually a purple set - the damage only enh + 1 other set proc. Sometimes a full AT set. On two of my FA tanks I've got the full tanker +absorption set in blazing aura.
Sovera Posted August 13, 2020 Posted August 13, 2020 Toggles, not me. The math has shown to be bad (chance of every 10 seconds). 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Uun Posted August 13, 2020 Posted August 13, 2020 I happen to like 4-slotting Scirocco's Dervish in damage toggles (acc/dmg, dmg/end, acc/dmg/end and proc). Unlike most of the other PBAOE sets, you don't have to slot recharge that's wasted and you get decent bonuses. Uuniverse
tidge Posted August 13, 2020 Posted August 13, 2020 I don't add procs to toggles. I can't think of an example where the math would have worked in my favor. My builds will either opt for a set bonus or straight boost (possibly a HamiO) instead of hoping for a proc to fire. Often the slot itself can be better invested in an attack, if the desire is to see the proc at work. YMMV.
Heraclea Posted August 13, 2020 Posted August 13, 2020 I am particularly fond of buf fand debuff procs in toggles. Willpower's RttC takes a Dark Watcher's Despair recharge slow. Invulnerability's Invincibility likewise gets Chance for Buildup. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Haijinx Posted August 14, 2020 Posted August 14, 2020 3 hours ago, Heraclea said: I am particularly fond of buf fand debuff procs in toggles. Willpower's RttC takes a Dark Watcher's Despair recharge slow. Invulnerability's Invincibility likewise gets Chance for Buildup. Very interested in how the second one works.
Biff Pow Posted August 14, 2020 Posted August 14, 2020 1 hour ago, Haijinx said: Very interested in how the second one works. Get a lot of enemies around you and the Chance for Buildup goes off a lot, sometimes even doubling up. 1
aethereal Posted August 14, 2020 Posted August 14, 2020 2 hours ago, Haijinx said: Very interested in how the second one works. Chance to proc (on you) once for each target affected by the toggle, every slightly more than 10 seconds, per standard PPM math, with a 10s "recharge" time. 1 1
StrikerFox Posted August 14, 2020 Posted August 14, 2020 Haven't tried it on Homecoming but did do it on live. Spines/Dark with 8 procs spread over 3 powers. Quills, Death Shroud and Cloak of Fear. It could have fit 10 procs but wanted the +E/N def set bonus from Eradication. It was pretty good, an uptick in overall dps. It was fun seeing a flurry of proc damage every 10 seconds. Each target within range averaged about 2 proc hits whenever they triggered. If toggles are all active when entering a mission, all proc timing zero, and begin triggering at the exact same time (and every 10 seconds after). Looking at Quills... 15s recharge, 0.924 cast, 0.52 e/s cost. Can it be proc'd up, cast, shutoff while the next power animates, then reactivated again with no 10s proc cooldown? Wondering if it can be constantly used like a small proc bomb.
KC4800 Posted August 14, 2020 Posted August 14, 2020 Full set of Armageddon in icicles. Chance for Fire Damage from pointy icy things. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
CaptainLupis Posted August 14, 2020 Posted August 14, 2020 Not typically in toggles. I have the achilles' heel -res in beta decay and that's it. Plenty in my click powers though. Bopper: "resistance resists resistible resistance debuffs"
InvaderStych Posted August 14, 2020 Posted August 14, 2020 (edited) On 8/13/2020 at 7:39 AM, kiramon said: Outside of Rad's damage aura, do you put procs into PBAOE toggles. Thinking of building out a non-granite stone dude... it's still an end hog with Cardiac, but yeah. Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: Stone ArmorSecondary Power Set: SpinesPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Stone Skin -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7)Level 1: Barb Swipe -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(40), GldStr-Acc/End/Rech(46), GldStr-Acc/Dmg/End/Rech(46)Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)Level 4: Spine Burst -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(45), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46)Level 6: Mud Pots -- ScrDrv-Dam%(A), Arm-Dam%(13), ImpSwf-Dam%(15), Arm-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17), ImpSwf-Acc/EndRdx(17)Level 8: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(40)Level 10: Taunt -- Empty(A)Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(31)Level 14: Rock Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)Level 18: Crystal Armor -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(31), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33)Level 20: Boxing -- Empty(A)Level 22: Build Up -- GssSynFr--Build%(A)Level 24: Kick -- Empty(A)Level 26: Minerals -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(45)Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), FrcFdb-Rechg%(50)Level 30: Hasten -- RechRdx-I(A)Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)Level 35: Quills -- ImpSwf-Dam%(A), Obl-%Dam(36), FuroftheG-ResDeb%(36), Obl-Acc/Rchg(36), ImpSwf-Acc/EndRdx(37), FuroftheG-Acc/Dmg(25)Level 38: Throw Spines -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), PstBls-Dam%(27), Bmbdmt-+FireDmg(25)Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(42)Level 44: Weave -- LucoftheG-Def/Rchg+(A)Level 47: Conserve Power -- RechRdx-I(A)Level 49: Physical Perfection -- PrfShf-End%(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(5)Level 50: Cardiac Radial Paragon ------------------------Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11.63% Defense(Energy) 11.63% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 17.25% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 7% Enhancement(Accuracy) 5% Enhancement(Range) 6% Enhancement(Heal) 48.75% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 267.1 HP (14.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 96.25% MezResist(Held) 96.25% MezResist(Immobilized) 96.25% MezResist(Sleep) 96.25% MezResist(Stunned) 96.25% MezResist(Terrorized) 96.25% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 28% (2.19 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 29% Resistance(Smashing) 29% Resistance(Lethal) 28.25% Resistance(Fire) 28.25% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.5% SpeedRunning Proc-Bomb Ground Zero. Tried this on my scrapper after a short thread here. Haven't looked back since. 90% fire rate even if you manage to enhance the ba-jeebus out of it's recharge. (It doesn't taper off until after ~105% enhanced recharge, iirc). Edited August 14, 2020 by InvaderStych You see a mousetrap? I see free cheese and a f$%^ing challenge.
Haijinx Posted August 14, 2020 Posted August 14, 2020 21 hours ago, Supertanker said: Get a lot of enemies around you and the Chance for Buildup goes off a lot, sometimes even doubling up. I was thinking this would pair very good with Super Strength since Rage isn't a very good mule for the proc. It works good in tactics in my SR/SS - But it means having to take leadership and I hate taking leadership.
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